Pantheon Rise of the Fallen’s latest producer’s letter recounts development updates, outlines its next test objectives

There's also a bristling gigaweasel, whose name describes me to a T

    
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Pantheon: Rise of the Fallen’s producer and creative director Chris “Joppa” Perkins has a lot of progress to mark for the developing PvE sandbox, which is the subject of his latest producer’s letter as it touches on hiring updates, development progress, and a few words from the testing front.

Perkins first starts off by lauding two new arrivals to Pantheon’s team — a new production designer and a new environment artist — along with the finalization of an assistant content creator position, which he says is “key to energizing our public facing marketing efforts and establishing a key component of our new approach to promotional content.” Expect the word “influencer” to pop up a lot, then.

The letter then moves on to development updates, noting the game’s recent developer stream that showcased enemy combat tactics; offering a few words on continued work on the Monk, Ranger, and Summoner classes; and outlining other updates made to the game like a new spell line for Wizards, the addition of the Shaman Vision combat resource, and the near-completion of a full pipeline for the game’s procedural terrain generation tools among other things.

The last noteworthy piece of the letter talks about testing, as Perkins recounts a recent 30 hour testing session with boosted XP rates to bring tester character levels into the high teens and early 20’s. Here, Perkins notes that the test’s length provided invaluable server and technical data, as well as an opportunity to observe player progression and migration in a much more natural way. The next test will focus on integration of the new NPC combat awareness AI and the Monk class, which coincidentally means there will be a wipe. Testing timing will be announced soon™.

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Ardra Diva

I confess I had completely forgotten about this game, so maybe the devs are reading this thread and will amp up their messaging

Gipfeli
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Gipfeli

no, i’ll wait!
i just hardly believe at this point, even if i wait another 5 years that i will be blown out of my socks when (if??) this releases. i hope i’m wrong and hope always dies last

Swifty
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Swifty

7 years of development and still no game…

Reader
HighclassXD

Would you prefer a poor-quality, unfinished, rushed to release game to satisfy your impatience?

Harry Koala
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Harry Koala

It’s hardly impatience at this point. It’s justifiable concern that this is another game that’s going to be shut down before it ever launches. There are quite alot more of those than there are MMOs that actually launch, and while I hope for the best, the rate of progress on pantheon is not confidence inspiring.

Reader
_a4

Yeah, I would prefer a poor-quality, unfinished and rushed release. They can put the game on Steam as Early Access and a $5 price tag to get in. Or even free.

Then people can test the game and provide them with feedback and this will speed things up and set the game in the right direction. As things are going, people will lose interest and by the time the game releases, nobody would care – just like Crowfall – it’s been like 6 years or so since I first heard about it, when I cared about testing it, it wasn’t available, when it finally is, I don’t care about it anymore, I tried it twice and uninstalled it in record time due to how bad it is. They took their precious time and the final project still feels like an unfinished Pre-Early Alpha test.