Camelot Unchained crafts bandits, the Hamadryad race, cliffs, and inclement weather

    
68

We’re starting off July, meaning it’s time for Camelot Unchained to share updates for work done this past June. In the game’s latest dev report, we have details about bandits being created for the Shipwreck Cove point of interest, animation work on spawning, the addition of flying NPCs (as in dragons, not bugged NPCs t-posing through the sky), smoother weather state transitions, and continued art creation of the Hamadryad races among other things.

Several of those items in the newsletter’s Top Ten-ish are further elaborated in this month’s newsletter, with particular attention paid to the gameplay mechanics around bandits. In very short summary, bandits will be dropping loot but not gear, since the devs want gear to come from players; instead they’ll drop things like crafting components or possibly crafting-based currency. The newsletter also offers some more context for the Hamadryad race, highlights work on sheer cliff faces found in the Coastal Lowlands, outlines improvements to the Golden Plains homeland, and offers some new nasty weather previews of rain and snow.

Answers to our March 2021 interview questions about the state of refunds and the current status of both CU and its spinoff game have yet to be returned. CSE maintains that the team was expected to return to the office early this summer and would speed up its handling of refund requests.

MMORPG veterans will know that Camelot Unchained, which was originally Kickstarted in 2013, has taken flak over the years thanks to delays, the founding of a second studio, the announcement of a second game using CU’s custom-built engine, and delayed refunds. The game entered its “beta one” phase back in 2018, with tests capable of putting 3000 humans and bots on the battlefield simultaneously; most recently, it’s been pegging forward development to 90-day plans.
Advertisement

No posts to display

68
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
dinarian_

For those who care, this is the latest comment posted by MJ about refunds yesterday. MJ seems to have popped up in the comments of a youtube video about CU’s finances looking bad but I don’t know the link rules here so I am not going to link it you will have to look it up. This is what MJ had to say about refunds in the comment section.

“In terms of refunds, nothing has changed in terms of how I do things. When I’m in the office, I take time out to pay some refunds along with my other work. The team is still not back in the Virginia office and I’ve only been going in some days and WFH the rest. That will continue.”

It seems that we are to continue to wait indefinitely and he will get to them whenever he feels like it. Meanwhile I am on day 496 of waiting and I am still waiting.

Hey MOP are ya’ll still waiting for answers from MJ? Because also in those comments MJ offered to give that video creator answers so if he still can’t find time for your questions then that is yikes.

Reader
Mr Ish

😂. So much salt.

Will be playing it when it eventually releases 👍.

Relmharver
Reader
Relmharver

Big emphasis on the “eventually.”

Bowlstainer
Reader
Bowlstainer

Don’t worry this turd will arrive a mad floater.

Reader
Mr Ish

Your name is fitting with your comment, nice one.

I guess you don’t have to play it then? 🤷🏼

Reader
David Ko

Where’s my money Jacob’s?

Reader
Rndomuser

If City State Entertainment was a bank:

Reader
velimirius

In the same basket with elyria and dreamworld, trash.

Reader
GreenUnderstanding

What’s with the trees? In every screenshot with trees (including the previous two letters and the video with scuffed audio), trees have looked completely and utterly broken.

Edit: Upon second pass, what’s with the lighting and shadowing everywhere as well?

This is just painful to look at.

Hamblepants
Reader
Hamblepants

ya there’s still lots of wonkiness with lighting/shadows that’s kinda jarring. I dunno why that’s still like that. (edit: like why they haven’t fixed that is a mystery to me, it’s super noticeable and I can’t imagine it’d be that hard to change it?? The optimist in me hopes it’s cause they know it’s an easy tweak but maybe it takes time to do so they’re focused on higher priority stuff cause they know they can just spend a few days on it without disrupting anything else in a bunch of months – but honestly, who even knows lol).

Reader
Rndomuser

The lighting and shadowing is still very unfinished. It looks bad when you’re actually moving around, for example the lighting changes in very noticeable distinct steps, and it gets unnaturally dark if you’re moving in and out of shaded areas in buildings. That’s the “beauty” (this is a sarcasm) of building a custom engine where you have to do everything from scratch (which, in my opinion, is a HUGE mistake if you have a very small development team). It will probably be fixed some day but nobody knows when that will happen.

Reader
buujah

this project is just a bad joke.

cu has been in a “real” beta 1 phase for 3 years now. who do they want to continue fooling around? excerpt from the beta 1 doc:
We must remember that most of our Backers have waited more than an extra year for this Beta due to re-abilitation.
We must reward them for their patience, understanding, and support. There is nothing more important than that.

mj blamed all the years the bad publishers for the unsuccessful launches of all his games. but i think in the meantime that sadly he is the one who can’t handle the projects well.

it didn’t even come close to keeping a single statement. not one! I still have a refund mail from 2018 in which new classes and races were promised … haha. the veil, crafting, skill system, combat, character progression, magic system.
After 8 years I still don’t know anything more about all of this game content that has interested me back at kickstarter :D maybe you could know a little more about one or the other if you found your way through a “wall-of-text” or saw one of the incredibly boring streams.
but for me that is in no way entertaining or clean.

and this: “Answers to our March 2021 interview questions about the state of refunds and the current status of both CU and its spinoff game have yet to be returned.” only confirms my feelings that he is simply overwhelmed and talking bullshit all the time.
i shouldn’t be so emotional i know (its just a fucking game), and it really doesn’t bothered me anymore if this projects is a success, will release, or fails. but i had big trust in him and he played with it.
so enough for my yearly rant on this project and sorry that it is not just only on topic, but it rumbles in me again and have to get out.

this project is just a bad joke.

Hamblepants
Reader
Hamblepants

Fwiw I think they promised the moon with a mid-size studio team / budget (started small on both), and are actually trying to deliver on most of that but it’s waaaay harder than they expected/thought/planned for.

And it’s taking a longbutt time, and they’ve been trying to manage that fact without outright saying it, because they’ve (very reasonably) been worried about the effect on PR of outright saying that, and how that PR might affect investor interest/freedom-given-to-CSE/backer feeling etc.

Most of the stuff they promised hasn’t really been done before, even by much bigger studios (who tend to focus their efforts on safer and easier tech and systems even when their budgets are much larger and financial futures much safer regardless of any risks taken).

None of this excuses any of the BS we’ve seen from the studio (which there has been), but to accuse them of bad faith, or to not try to understand why things are taking this long, seems unfair to me.

Reader
Gevatter

Fwiw I think they promised the moon with a mid-size studio team / budget (started small on both)

From the outside it may appear that way, but if you look closer you will see that many game mechanics are based on very few core solutions. For example the same AI ‘module’ is used for NPCs, pets, mobs, etc. and it is also the base for quite a few mechanics in FS:R.

Hamblepants
Reader
Hamblepants

the things they said they’d do are hard to do and offer impressive gameplay possibilities if they work. Not many others have done them, because they’re hard to do.

That’s a) true and b) what I meant when I said “promised the moon.” # of systems isn’t as relevant here, but I guess I can see why you thought that’s what I meant(..?)

Reader
Gevatter

Ah okay, i misunderstood. My fault. Sorry.

Hamblepants
Reader
Hamblepants

np, fwiw it’s a phrase that has different meanings depending on the context, including the one you thought.

Hamblepants
Reader
Hamblepants

It feels and looks a good deal better than it did a year ago (especially in the looks department), but it still hasn’t felt like a game I’d want to play the last few times I logged in.

It’s been a while since I’ve been in a test where I got to actually do team combat, usually there’s not enough people in the tests I’ve been, in at the times I was in, to get fun fights going.

I don’t know what they need to tweak to make it fun to me.

Maybe some animation/sound stuff or physics reactions to being hit/damaged, i dunno.

And it’s not like they need to please me personally – if I don’t enjoy the gameplay but enough other people do, that’s fine.

The issue is I don’t think there’s many people that would enjoy playing it as it currently is.

And I have 0 idea how, or at what pace, CSE can get the game into the shape of something fun. If after 8+ years they haven’t done it, I just don’t know how long it’ll take or if they can make it fun at all.

Relmharver
Reader
Relmharver

Interest among backers is so low that they can’t even get enough people to log in to test group combat?

Reader
Rndomuser

Yes. There was a time where they had over a 100 of actual players logged into test servers. I believe it was when Beta 1 just started. I don’t remember exact number but it was more than 100. Ever since that time many people lost interest and during test weekends there are much less people bother logging in. It is not surprising because while there is a progress being made – it is still very slow (in my opinion) and there aren’t many interesting things to do in game, at least for people who don’t like building things.

Relmharver
Reader
Relmharver

Man that is pitiful.

Hamblepants
Reader
Hamblepants

This isn’t really an accurate picture of testing interest being implied/given in this thread tbh.

They’re running 2-3 day long tests of everything in the game, there’s no particular reason for people to log in for any of these tests other than to generally help out or if they’re curious what the overall current state of the game is like. And even then, because the window is so large and there’s nothing like “big battle test happening from 5-8pm Friday,” people can just log in whenever over those 48-72 hours, meaning it’s unlikely there’d be a critical mass big enough at the right time, even if per-test they got some of the same numbers of testers they used to get (e.g. they’d get 500 at the same time in a battle a year or two ago, and today they got 500 testing for over 72 hours, but spread throughout that time, with each person doing 15 minutes minimum and 180 max, let’s say, so there’s only ever maybe a few dozen on at a time spread over all the game’s activities, not just in combat).

A while back they’d run combat-specific tests that were over a much shorter span of time and would also do more drumming up of backer interest in testing.

What IS fair to take away from this imo is: it’s been too long since there’s been a good reason for a) CSE to want to run a more focused RvR combat test and b) backers to want to come in to one of these kinds of tests.

It’s less a measure of “look how little backer interest there is anymore!” and more “look how long it’s been since CSE ran one of those tighter/more-focused RvR combat tests.” And considering that’s one of the main cores of the gameplay, the fact it’s been such a long time is worrying.

TL;DR: comparing today’s concurrent testing population from 72 hour everything-tests, to old concurrent testing populations for short 2-3 hour focused combat tests, isn’t a fair comparison. But the fact that it’s been this long since they’ve had a reason to run those kinds of tests (with backer excitement to go along with it) IS a problem.

Relmharver
Reader
Relmharver

So they might be able to get enough testers for focused combat testing…if there was anything new worth testing. Yeah, I can see how the lack of their doing this is concerning. I’ve always understood that the game is primarily about PvP combat, with crafting as support and very little PvE content. How, this far along into development, can they not have constant, new combat mechanics and scenarios to test?

Hamblepants
Reader
Hamblepants

Exactly ^ that’s what’s concerning me (and should be concerning other ppl, insofar as they’re interested in CU, imo).

And re the last sentence/question, that’s an excellent question. Not one I can answer.

If I was confident that in, say, 6 months, I’ll come back and they’ll have engaging RvR gameplay with characters who are fun to move/fight with..? Then I’d happily live without ever knowing how they could go 8 years and then have stretches of many months without major/significant new combat mechanics, and just forget it and be excited to play.

But the fact is, I’m not confident that I’ll see that engaging and fun RvR gameplay. And I don’t see many reasons I should be.

Like I said above, there’s good progress they’ve made on systems/visuals, but what I care about most is RvR fun, and as much as those other things are gonna support RvR fun, I haven’t actually GOTTEN RvR fun in a while.

That’s the bread and butter for me, if it’s not there then I’m not there.

I want a reason to believe it’s likely the game will have that engaging RvR fun.

I don’t have it yet.

Reader
Rndomuser

It’s less a measure of “look how little backer interest there is anymore!” and more “look how long it’s been since CSE ran one of those tighter/more-focused RvR combat tests.”

I don’t believe it really matters anymore. I bet that even if CSE would announce any kind of 2-3 hour “RvR combat test” which they would announce long before running it – they won’t be able to find as many people willing to participate in it as before. At least not unless they open a free beta access.

Hamblepants
Reader
Hamblepants

This is a good point.

I think this is true (that they’d get fewer player #’s) if they were to just run a test with the same combat/communication/RvR-goal/interactivity etc. mechanics from the last few tests.

What I was thinking of is more: what if CSE made significant feelable/playable/experiencable-as-a-player progress on how fun/engaging/deep/visceral/high-stakes/strategic RvR combat is? Would significant #’s of people \ log in to play that? After word got around that they’ve made big strides in the RvR combat and it’s a whole new animal now? Ya, I think we would.

But like I’ve said above, that’s a pretty big if. I’m not gonna pretend I know how to make an RvR MMORPG fun/engaging/visceral/strategic, but if CSE wants this game to succeed (or ever had a hope of it succeeding even if they’d released it after only 2.5 years of dev), then it needs that above ^ combo of user-experience-feelings stuff – fun/engaging/visceral/strategic.

Reader
Rndomuser

What I was thinking of is more: what if CSE made significant feelable/playable/experiencable-as-a-player progress on how fun/engaging/deep/visceral/high-stakes/strategic RvR combat is? Would significant #’s of people \ log in to play that?

Sure, if they made a significant progress for a specific RvR test, and if they would hype it up some through videos demonstrating that major progress (not just walls of words in newsletters about “we created a new texture for a rock”), similar to how developers of other games such as Ashes of Creation did (which actually encouraged me to get interested in that game and pay $500 for alpha access) – then yes, they could potentially attract a significant amount of testers for specific test. But that’s just something I don’t think they’re capable of doing anymore. At least that’s just my opinion, based on the extremely slow progress of development and based on many other things (including how they treat the refund process).

Hamblepants
Reader
Hamblepants

Can’t see any reason to disagree with you about them not being capable of doing that anymore.

Obviously I hope that they are, but to disagree I’d need a good reason to, and I can’t think of anything other than hope to back that up.

Reader
Gevatter

As far as I know, CSE is currently interested in testing the stability of the builds, not their scalability. But I’m sure that there will be one or two mass-tests before the next beta phase.

Hamblepants
Reader
Hamblepants

that seems likely Gevatter. The two issues in my mind are:

1) when
2) will it be fun

Pretty big question marks at this point.

Reader
Dankey Kang

I look forward to reading articles like this ten years from now.

Reader
Truvidien

Looking good. I’ll keep on waiting and play other games until then.

Reader
dinarian_

484 days waiting, still no refund. There was to my knowledge 1 publicly reported refund during June 2021 the alleged ‘speed up’ month and while 1 is more than we have gotten in what seems like forever, it doesn’t really feel like a speed up. All publicly available info points to MJ still being on refunds from mid February of 2020. He for sure has not gotten to March 6 of 2020 yet.

I wonder if MJ will give us an update and let us know how many refunds were processed this June of 2021 and to what date in the que he has gotten to after over a year of refunders waiting.

Reader
Lucky Jinx

Who really cares? I’ve burned money in crowdfunding before.. that’s kind of the name of the game. Sometimes you get your money back, sometimes you don’t. When investing, however, you should always consider that your money may never see any kind of return. It is what it is. Don’t invest in the next game before it’s out and released and ready to roll.

Reader
dinarian_

When I bought my package from CSE’s webstore (not kickstarter), I did so because they had a refund policy listed on both its terms and conditions and in its FAQ.

Reader
Chris Mac

Right? I am beyond tired of seeing her post on every CU article. I have almost stopped reading articles here because of the negativity. They need to add the ability to block commenters specifically.

Reader
dinarian_

CSE is also beyond tired of people pointing out that they lied about having a refund policy, and yet the truth is people are still waiting on those refunds to actually ever get paid.

Reader
Rndomuser

I have almost stopped reading articles here because of the negativity.

That negativity is 100% CSE’s fault, though. If they would’ve fulfilled their promise – there would be no complaints about refunds not being fulfilled. Don’t blame the people who post them because they still have valid reason to do this. And if you don’t want to see valid complaints about people still waiting for promised refund – just don’t read the comments, nobody is forcing you to scroll past the article itself. Also, you can always sign up for Newsletter directly at official website or read Newletter directly at website itself, that will also prevent you from reading valid complaints about unfulfilled promise.

Here are direct links:

https://camelotunchained.com/v3/category/news/

Newsletter

Reader
Harbinger_Kyleran

I’m starting to think the issue is more one of the investors aren’t too keen on paying out refunds from “their” money since MJ has stated all backer funds have long since been spent.

Or Mark isn’t thrilled about paying them from his own pocket maybe?

Reader
Rndomuser

the issue is more one of the investors aren’t too keen on paying out refunds from “their” money since MJ has stated all backer funds have long since been spent

That may be true, and if it is – it’s better to be honest about it with your fanbase instead of trying to come up with ridiculous made-up excuses for delays. The truth will come out sooner or later, and the later it will – the more damage it will do to the company and to Mark himself. Of course, Mark may simply not care what people will think of him and his company at this point.

Relmharver
Reader
Relmharver

I think MJ still talks the talk, but in his heart, he basically said “screw it” a long time ago.

Leo
Reader
Leo

You don’t have to read the comments section to read the article

Relmharver
Reader
Relmharver

Aw man I’m sorry that you lack the ability to not read comments that trigger you, that must be very challenging.

Reader
2Ton Gamer

I mean I got tired of seeing her post as well, but the real reason to stop coming to this site isn’t just because of her constant complaining in every CU article, but because of the majority of overall negativity towards most games you see from so many of the old timers in these comment sections. I used to come to this site every day since 2008, but over the past year I just got tired of hearing the same people slamming almost every game here in the comments. Sure, I can come here and “just read the articles”, but I also enjoyed interacting with fellow gamers and having some meaningful discussions. Now when I see certain articles about certain games you can almost immediately know which commenters will be there slamming it or giving off their not asked for snark and much of what I found is that those who are there every day bagging on a game, have not really been following it because they have a generic old opinion based on some old news. Some of the writers here also know how to whip the commenters into a frenzy about certain topics and that is also another reason I have stopped coming here daily.

Leo
Reader
Leo

well many people do tend to keep their same old icons so you can just look at the comments section and move past those you see all the time being downers. I do think there is reason for the general negativity though with so many projects in recent years promising the moon but going no where.

And yet we must always curate what we see online for ourselves, don’t let our leisure become a negative to us, so I can understand the desire to not engage.

Reader
Solaris_N7

100% this.

Reader
Kickstarter Donor
Estranged

Also, don’t express any views that are remotely related to prudent thinking or logic about how the world works.

Hamblepants
Reader
Hamblepants

Nah, CSE has a refund policy, they’re honouring it for many people but there’s enough people who haven’t had their refunds processed in a reasonable time and that’s not right. Dinarian should have gotten money refunded by CSE by now, as is the case for others. This is a reasonable dose of accountability.

Reader
Kickstarter Donor
Estranged

Dinarian:

I’ll send you the money. Post your receipt.

Your promise has to be for this to die.

Reader
dinarian_

Are you also going to pay for my husbands refund that he requested and still hasn’t gotten paid? And are you going to pay the refunds for the friends who I convinced to buy this game that have also requested a refund but haven’t received theirs? And if I were to take you up on your free money offer and leave before MJ actually honors refunds, then what happens to the rest of the people who are still having their money held hostage by MJ? Should I just leave them to be screwed over or are you offering to pay ALL the refunds? “This” isn’t about me being screwed over by CSE it is about all of us being screwed over and defrauded by CSE.

This as you call it is actually really incredibly simple to end (or as you say die) which is what you seem to want to have happen and it is what I have wanted for nearly 500 days now. When CSE is caught up completely on refunds the refund issue will vanish like magic all by itself. It ends when CSE/MJ pays people the money they for over a year now have owed to refunders.

To be exact I am on day 488 of waiting for the refund I was promised by CSE, and MJ/CSE still refuses to honor my refund request, or even provide and update or an ETA, heck MJ has told support to not even reply any longer to support emails.

Reader
Kickstarter Donor
Estranged

Dinarian,

Ah, so this comes from guilt?

You can’t possibly refund that, so offer revoked.

Do you feel this way after recommending a restaurant that serves an unfavorable meal?

Opinion: I still think MJ is insane for offering a refund for any purchase past 30 days.

BTW, since there is a playable beta, why do you feel a refund is warranted?

Disclaimer: I have a lifetime subscription tier donation. Haven’t played the game in 2 years.

Reader
dinarian_

It has nothing at all to do with guilt and everything to do with you not being able to afford to buy my loyalty, integrity, or my silence because they are not for sale. I am not leaving everyone else to fight for refunds by themselves just because some schmo on the internet offered to buy my silence.

As to why I feel a refund is warranted that is an easy answer. Whether the game is in a real ‘beta’ and whether or not that ‘beta’ is ‘playable’ (all of which is seriously debatable) has nothing at all to do with refunds. Also, not relevant is how you feel about them or your opinions about what MJ should have offered….Refunds are still warranted because they were guaranteed in writing in both the FAQ and the Terms and Conditions on CSE’s webstore and so that makes them warranted.

Reader
Kickstarter Donor
Estranged

D,

I don’t think you understood the satire of my original post.

You act as if this is some whistleblower scenario.

Sorry you lost the money. Do you need it for survival? What do you plan on doing with a refund? Buy another game? I’d suggest Cyberpunk 2077. :)

Reader
Brian Pinardi

Don’t bother with her Estranged. She has long ago abandoned any attempts to claim she’s only around until she “gets her refund”. she created groups across various media to form some kinda crusade and has outright said she wont stop even after everyone gets their refund. the people she talks with (and half the posters here) are a whos who of professional troll accounts that have been banned from the more civilized corners of the internet for harassing people. shes out of step with reality or reason

Reader
Kickstarter Donor
Estranged

Well Brian, can’t say I’m surprised. Thank you for the information.