New World previews its 20v20 PvPvE battleground, Outpost Rush

    
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Ahead of the beta later this month, Amazon has posted a new video on New World’s PvP – specifically, on Outpost Rush. This mode is essentially a 20v20 PvPvE battleground, though you can join it solo or in small groups.

“Teams must coordinate and balance their time upgrading outposts, gathering resources, capturing objectives, and defeating enemies,” Amazon says. “Outposts can be upgraded, defended, and used as forward operating bases to drive the enemy back.” Players can then create everything from respawn points to pots of boiling oil to drop on unsuspecting invaders, then summon and take on PvE baddies to strenthen their side with buffs. The map also offers multiple win conditions, so just having superior firepower won’t be the only way to victory.

Check out the entire walkthrough video below.

Source: YouTube
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Cory James Hill

I’m stoked to play this game. I expect it to have some problems, but Amazon has been working hard to improve things and I have no reason to believe they will stop doing so. They want a hit game. They canceled the Lord of the Rings game, so this is it for now.

I played one of the earlier versions and while it was clear it was nowhere near a complete game yet, I still had fun. The changes and additions they have made over the past six months look fantastic.

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Rndomuser

“20v20 instance” – yea, thanks Amazon but I’m good with instanced PvP already:

bf4.PNG
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Vanquesse V

Oh cool, Battlefield, my favorite MMORPG

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Rndomuser

MMORPG

It fits perfectly this genre – it is “massive” enough (64 players on large maps), it is “multiplayer”, it is “online” and it is absolutely an “RPG” game because everyone can play the role of different classes and you level up your class to unlock new abilities.

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Arktouros

I agree it’s not really a MMORPG but honestly that’s what most battleground style game mechanics boil down to. They’re essentially an afterthought of game design where they think, “We need something to cater towards PvP players but not let it impact the rest of the game.”

Now that’s all well good in theory however what you essentially end up with is a version of them that is bastardized because it’s done in a game that isn’t really focused or dedicated towards that game mode. Very, very few games take the time and effort to heavily segregate PVP from PvE so often times you will see class/balance adjustments for PvE or PvP and it’ll impact PvP or PvE. “Oh I was a crossbow main but because it does too much damage in dungeons it gets nerfed and now I can’t kill anyone in PvP!” so on and so forth.

So ultimately the “pure” experience of going to play Battle Royales, MOBAs, FPS games, and the like which offer the dedicated experience is straight up better. That’s why personally I’ve always preferred/argued for open world PvP experiences because they’re actually unique to the MMORPG genre and not just a knock off version of another game category that just does it better.

Or TLDR: Yawn.

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Vanquesse V

I just thought making fun of an instanced pvp mode was really weird move when the game in question is New World since this is neither the primary nor secondary pvp mode.

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Life_Isnt_Just_Dank_Memes

I really hope this game ends up a success. Seems like they’ve made some better choices the last few years.

port13
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port13

by alienating the pvp crowd and catering to the yet-another-generic-carebear themepark mmo-lite?

dead on arrival

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Shane Sargent

Looks fun as hell. I was wondering how they were going to pull of PvP and PvE playstyles with sieges. Im guessing the detractors are still play WoW

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Arktouros

Yawn.