World of Warcraft’s finale for the Sanctum of Domination raid reveals a major character’s fate

Spoilers: It's who you think it is, and it's dumb

    
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Not that kind of prison, silly!

We try really hard to avoid spoilers here when we’re talking about story stuff on Massively Overpowered. It’s possible, for example, that you are really excited to see the end of World of Warcraft’s latest raid and really are looking forward to the end of the Sanctum of Domination, certain that the final cinematic will make everything work out well and be a satisfying narrative conclusion to all of the threads that have been put forth so far. And if that’s the case… well, we’re very sorry to disappoint you.

Not because the cinematic hasn’t been uncovered; it absolutely has. You can watch it just below. It’s even something that some people had already predicted, although it’s not actually what anyone would call a good prediction. But… uh… how to put this without putting spoilers in there… it’s not good? It’s actually kind of terrible on everything other than a technical level? You can check it out just below, just don’t say we didn’t warn you.

Source: Wowhead
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Rndomuser

Quality writing from Blizzard, as always. /s
Oh, and

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Bannex

If the jailer was a pretty man in a cloak and sylvanus was a cat person and the game was ffxiv but everything else was the same the comment section would be afire with praise.

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Utakata

…and if the plot was Hugo Award material, it would still be trashed in same comment section because it’s WoW. I get that…

The story here is what it is. Love it or hate it. For good or bad.

I just think without it though, the game would be pretty stale either way. /shrug

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Bereman99

If the game was FFXIV, more would be different than it being a pretty man in a cloak and a cat person instead of Sylvanas.

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Giggilybits

I’m still at the Orcs and Humans part of the story.

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Sarah Cushaway

That was so fricken awful. So, so awful. The only bright point was a 40 second Garrosh balls-to-the-wall moment. I hated Garrosh in MOP, still think he’s a shoddy character, but at least he’s CONSISTENT in his motives and ambition.

He did go out like a badass though.

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ante b

WoW ”lore”…..what a joke has this become ,an utter and complete mess.
Uninspired ,hollow,generic vomit .

I couldn’t care less about any of these characters anymore.

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Bereman99

So at a conceptual level, I like the idea of someone who had, through a tragic event, lost part of their soul, done very bad things while devoid of that piece of themselves, then regained the soul and must now grapple with what they’ve done, and grapple with how others feel about them from their actions (and how those characters might feel, learning about the soul split and what it means for the character now). It can put a character in a place where their ongoing fate/existence is now worse than if they had died.

At the conceptual level, it feels like an interesting place to take characters.

I think Blizzard has completely bungled their storytelling of this kind of arc, and I don’t think they have the narrative chops to pull off the right kind of nuance in the story to make it compelling as a follow-up. Nor do I honestly think they’ll take the character in the right direction – one of penance and reflection and a lot of time spent on both – as they really like their redemption story approach that usually have a “one and done” event and suddenly the character is mostly redeemed somehow (*cough* Garrosh Hellscream from WoD).

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Loopy

This concept only “works” because the idea of Frostmourne splitting the souls into “good” and “bad” was retconned into the game with this expansion. At no point in the past was this ever a thing at all, and we as players had no reason to suspect that the story would go in that direction. Now all of a sudden writers are going “oh, you guys didn’t realize this? it’s soooo obvious!” just to make the story work on some level. It’s amateur writing and skin-deep in terms of complexity.

Also they’re 100% gonna make Tyrande the villain because she’ll never accept Kerrig.. I mean Sylvanas being “redeemed”.

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Bereman99

Yep – that’s exactly what I mean by Blizzard having bungled their storytelling for this kind of arc, and a lot of it seems to come from their apparent approach of “Oh that’s a cool direction to take the story, change the old lore to make it work” rather than “Oh that’s a cool direction to take the story, let’s see how we can connect it to the threads we’ve already created and make sure its still consistent.”

That second approach requires quite a bit more care and planning ahead of time than Blizzard seem to be giving the story – at the very least having the narrative mapped out fully by the time an expansion launches. But we know that’s not how they’ve been putting this story together.

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Dobablo

It is an MMO. If you cannot summarise each chapter into a single sentence then the story is too complex for the medium.

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Bereman99

You can easily summarize the a chapter of a story that is complex in a single sentence.

Here – “Frodo and Sam make their way through Mordor with the Ring as Aragorn, Legolas, Gandalf, Pippin, Merry, and their friends and allies fight against the forces of Sauron.”

Hell, that just described several chapters in LOTR in a single sentence.

Which means that the length of the sentence used to describe a section of the story means jack all when it comes to how complex the chapter is, regardless of the medium.

And honestly? The idea that MMO stories need to be simple and straight forward and minimize their nuance – as you seem to be suggesting – runs counter to the fact that plenty of players absolutely appreciate well-told stories with complex characters and situations. Both ESO and FFXIV are oft praised for doing exactly that, both are MMOs.

Stefan
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Stefan

I fully disagree with this, The secret worlds redeeming parts were their story telling elements.

You can easily make a MMO story complex, it does not interfere with other elements of the gameplay, the trick is story developments on a larger scale with several hundred other players near you experiencing the same thing.

But the technology called instancing has been around for a good 25 years now, so people can experience personal content in private generated instances.

misanthropomorphic
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misanthropomorphic

I quit months ago because the game is a train wreck. This cinematic makes me wish I could quit again.

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SmiteDoctor

So Sylvanus got her mortality back, then she died.

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Bruno Brito

She didn’t die.

Stefan
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Stefan

The jailer before vanishing says that ”her fate” is in their hands and then shows the likes of jaina and thrall or something among those lines.

They are not going to kill off this character, they have killed off quite a few and struggled to generate new interesting characters.

To think people complained about Metzen writing…

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Utakata

You know my position is that if this cut scene is locked behind a raid or die wall, then do please spoil away. I’d rather see this in the comfort of this medium here, than standing around watching with a bunch of “Moar dots!!” types with their heads stuck up some epeen meter who wouldn’t really care about this stuff anyways.

jimthomasUS
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jimthomasUS

Certainly not my experience with any of raids I’ve enjoyed in a number of different guilds that were focused on playing and enjoying WoW cooperatively.

It honestly sounds like you’re describing the current Activision dev team more than anything else.

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Utakata

“It honestly sounds like you’re describing the current Activision dev team more than anything else.”

I’ll least give you an /upvote for that bit. Well speared! <3

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TomTurtle

I… I don’t…

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