Swords of Legends has officially launched today – and it’s already spun up a new server

    
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It came all but out of nowhere this spring, and now it’s live in the west: Gameforge’s AAA MMORPG import Swords of Legends Online aka SOLO is up, out, and playable.

“Based on the legends that inspired the multi-award-winning television series, several movies, novels, and a series of games including the recent MMORPG Gu Jian Qi Tan Online — which first launched in China in July of 2019 — Swords of Legends Online introduces a fully remastered edition of the popular AAA saga to a whole new audience in Europe and the Americas, presented in glorious, high-definition visuals designed to take advantage of modern hardware. Following a successful Beta phase where players were able to test the waters, MMO fanatics in North and Latin America and Europe will soon be able to jump into the action themselves and explore a fascinating and strikingly beautiful world steeped in and inspired by the poetic lore of ancient Chinese culture.”

Gameforge has posted patch notes for release day, the highlights being new skintones, name change rules, arena times, and the player card feature rework. There’s also an FAQ for cross-server functionality. Oh yeah, and the company has already had to open a new server in the EU.

“Due to the huge interest in the game, we are ready to open additional game servers (both in the EU and NA region) if/when it will be necessary to ensure a stable and pleasant game experience for our players,” the company says.

MOP’s own Four Winds columnist Carlo played the heck out of the western beta, finding it to be typical fare when it comes to gameplay mechanics but extremely impressive in its style and exploration features.

Of course there’s a launch trailer. This game doesn’t go anywhere without a trailer.

Further reading:

Source: Press release, official site, patch notes
Update
The servers are up, but the game is already experiencing issues.

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Harbinger_Kyleran

AAA? Seems this site’s staff continue to struggle with standard, commonly accepted definitions in regards to gaming.

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raistlin-nahum

Level 20, I’ve been playing for about 6 hours or so…and the game is boring, absolutely boring, linear, without challenge (even in the 2 dungeons I’ve done) and for now I can’t find any incentive to keep playing.

How can it be that people say it’s good? I mean, the best part of the game is the combat which is pretty good…but nothing else.

I’m sick of linear MMOs that have no challenge, my god how can it be that games like Everquest or Final Fantasy XI have better game design with an older technology?

For now my impressions are:

Positive:

– Nice graphics.
– Good combat.

Negative:

– Small and linear world.
– No difficulty, it is practically impossible to die.
– Linear and boring dungeons.
– Boring development in the, for now, 20 first levels.
– A fucking tutorial of 20 hours…do they take us for fools?

I hope the game changes soon or it will be a real failure, another Astelia Online or generic MMO game.

P.S.: I’m amazed that this website, which is supposed to be an “expert” in the MMORPG genre, can treat positively this kind of casual games, like FFXIV or WoW retail. Or is it that they only think about non MMORPG players?

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Jo Watt

Yea that’s why I played during the open demo thing a few weeks back. After several hours I decided I would not be buying it. Though the game was ok it just never stood out on any aspect.

It could be good late game.. but with FFXIV and work I have plenty to do. So grinding through a boring theme park experience again just to hope it eventually picks up is not something I feel like wasting time on.

ihatevnecks
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ihatevnecks

So just to confirm: an MMORPG isn’t an MMORPG unless it offers the level of challenge you personally find satisfactory?

Sure thing.

Yangers
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Yangers

Considering its been out in China for 3 years and is quite popular, it’s definitely not going to be another Astellia Online.

I agree, playing in the beta the game was so generic it was painful. Lots of people seem to like it though. I didn’t hate it. It just seemed bland.

But given its that rare duck that is an asian buy to play mmo that isn’t pay to win, that seems to be enough.

I understand the playing to cap, or student 1 or whatever they call it, is very like a massive tutorial. It doers have hard content and dungeons and raids, but its all at endgame.

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Harbinger_Kyleran

Pretty sure there’s quite a few things popular in China like knock off Dyson vacuums which would not be popular or considered very good in the west.

You ever see some of the food they eat there? Yuck.

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Bereman99

Not just the lack of pay to win – it’s also the kind of Asian MMO that avoids a number of the other pitfalls common to games that come from that region. Excessive grinding for higher levels? Nope. The kind of BS RNG enchanting or upgrade systems for gear found in games like BDO or Tera or countless others? Nope – upgrades to gear are guaranteed. An overly restrictive energy system? Also not the case.

The only major pitfall it hasn’t avoided is the lackluster localization and spotty voice acting.

It may not innovate or have many systems that stand out (except its god tier housing), but the systems are done competently and form a cohesive whole of a game, with a variety of activities worth doing on a mostly daily basis that fit a variety of tastes. Even WoW struggles with that these days, what with their M+/Raid or bust decision.

So combine all that with the lack of p2w and that’s why some of us like it.

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Khrome

Name one MMO which doesn’t have those negatives, *and* which doesn’t have other disadvantages because it tries to make up for those negatives? ESO is more open, but in return you also get zero sense of progression (and tbh most of the world is not very well designed or interesting). I think for something really different you have to look at stuff like Albion, EVE and Darkfall – Which are PvP focused games and have a completely different audience.

Of course, it’s an industry wide issue which shouldn’t be overlooked, but you say it as if SOLO is the first and only game to have an overly easy early game and linear design.

The game opens up after 40-ish, by the way (larger world, more difficult combat encounters, amongst other things) – It’s a bit similar to FFXIV in that regard.

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Jo Watt

Hmm that might not be so bad. Considering Endwalker is a ways off I’m somewhat tempted to try this game. My issue I guess is mainly something like… I put time into a new mmo, it’s fun for a few months, then it’s dead… Now I feel like I wasted that time that could have been spent getting things in my main mmo instead.

Cavalier Remix
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Cavalier Remix

I’m enjoying it for what it is so far, though I’ve been disconnected from the server a whole bunch already and the lag spikes make the game unplayable at times. The storyline feels a bit nonsensical at the start, but I think changing the voiceover back to the original Chinese has helped me a lot, as the English dub just doesn’t match the English subtitles at all (a pet-peeve of mine). I have concerns about whether they’ll be able iron out these latency and rubberbanding issues quickly, but I’m engaged enough to at least play through the weekend, come what may, and see if it becomes something I regularly return to.

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Real

Smooth launch experience for the most part. Enjoying the game. :)

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Rav3na3l

Outside of the server latency this has been a refreshing surprise for me especially after Crowfall seemed to stumble earlier this week. It’ll be nice to have an mmo like this that i can jump in and out of.

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Chris Walker

Meh, other than part of the first day, Crowfall’s launch has been silky.

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aYates

Is this a sub game..?

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Bereman99

Buy to play, cosmetics only cash shop, will have a battle pass with a paid/premium track (that, like the cash shop, is purely cosmetic).

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angrakhan

That’s not bad. Might give it a go.

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Harbinger_Kyleran

At least this week anyways. Let’s see if the model doesn’t “evolve” at some point in the next year.

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Bereman99

Considering Gameforge cannot add things to the game files that aren’t already there (changes and additions to our version is done through requests and feedback that the original devs handle, such as the new skin tones or the recent change in PvP activity timers) and the already 3 years of operation in China where those devs have been staunchly against even adding convenience items, much less progression or p2w items?

The chance will never not be zero, but it’s slim enough here that it might as well be. You’d have to see a complete change in the philosophy of the original devs for it to “evolve” on our side.

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Bereman99

Surprising smooth launch it seems so far – I’ve had stable latency, issues getting into the game seem to be not too common.

Just had the first server hiccup, went down but was able to get back in almost immediately (may have just jinxed it though, lol).

Most common thing seems to be confusion about claiming collector’s edition/deluxe edition items due to some misleading wording.

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Bereman99

Yeah, jinxed it.

A few random disconnects and a server maintenance so far on NA side (plus a patch to deal with an apparent VO bug).

Not as bad as the NGS launch, with its long periods of unplayable lag…

Please don’t let me have jinxed myself again…

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Bereman99

One additional thing that’s apparently led some to get premature refunds – the Collector’s Edition Gold Flame Wings (a flying mount) has an errant tooltip that says “You receive the Gold Flame Wings mount for 7 days, which increases your movement speed by 80%.”

Fortunately, only the movement speed increase part of that is true. It’s very, very much a permanent, accound-wide mount.

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Vanquesse V

Been playing for an hour on US1 and besides some rubber banding in the bigger non-combat areas every once in a while, performance and stability has been pretty good. I guess we’ll see how well the servers hold up during peak tonight.

Yangers
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Yangers

The rubber banding likely won’t go away – it was a constant problem during the betas.

They also have no west coast server for some reason, so that causes issues for whole swathes of areas.

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Rick Mills

Nice! A reference to Massively in the trailer!

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Harbinger_Kyleran

One hand washes the other.