SWTOR starts testing Legacy of the Sith combat styles

    
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Revival

All of the excited chittering and utinnis for the upcoming Star Wars: The Old Republic expansion haven’t really been about the new planet or storyline — it’s been about the ability to mix-and-match class playstyles with class storylines. Called “combat styles,” this feature is sure to inject some life into alts when Legacy of the Sith releases later this year.

Apparently, this change isn’t going to be as simple as flipping a switch; it’s going to require a whole lot of testing. To kick things off in this regard, BioWare’s put the Jedi Guardian combat style on the test server to run it through its paces — and make a few changes while it’s there.

“To make the class feel less encumbered and customization more concise, we are working to reduce the quantity of abilities but ensuring that the class remains distinct and unique,” BioWare explained. “This round of PTS is a high-level first look at the Jedi Guardian, so it’s not a super deep dive, and there is a limitation on what will be available to play and customize at this time.”

Source: SWTOR
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Crafty_Youth5227

From what I’m hearing is this pruning is not going over well on the pts so far. My fear with this is that they will do too much pruning. My BH Merc loves all his missiles. Man every time I make a BH they go and change him. The last one was the long-range and made him a mid-range class.

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Bruno Brito

Mid? Close-range, you mean. They took all the Pistol moves off from my PT and gave me some fireball crap. Like, i love the flamethrower but we used to have Death from Above and more pistol moves, and they removed it to fix you in a range. Not my favourite move.

I hope this change fixes all that, but i’m not holding my breath for it.

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bobfish

That was an annoying change, hurt my Shadow too, basically pruning ranged abilities from the Shadow/Vanguard, to bring then into line with the Guardian’s lack of range.

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Peregrine Falcon

Class balance was great at launch. One of the reasons that I loved SWTOR was that I could play a ranged tank.

But every change they’ve made to the classes since then have made them objectively worse.

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Malcolm Swoboda

This attracts me to the game. Think what you want, but the number of abilities that did such similar things, was perhaps the #1 cause for me to distance myself from SWTOR.

And not just me, but more than one person I know.

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J

What you people call bloat. I call flavor and fun. The moment you start doing stuff like this you are headed down the road toward modern WOW. Class homogenization. Everyone is the same, no one is different. Honestly as someone that has 6 max level characters in this game, I am ready for it to die. They are out of ideas, their staff is small. I’m fine with MMOs sticking around for ages if they are properly developed and are getting quality updates. SWTOR is stagnant and lackluster and from the looks of this its about to get worse.

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Dankey Kang

I like how a common theme for modern MMOs is spend 10 years introducing a ton of a abilities for each class and then have an expansion which gets rid of half of them.

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Richard de Leon III

I think having all the abilities each spec has is what makes em fun. I can switch between missile style combat or blaster combat on my merc at will depending on my mood. So im hoping they dont prune too much, at worst 10% I hope.

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Bruno Brito

I am for pruning if it doesn’t take flavor and theme our of the class. I don’t need 80 abilities, or 20. I’m ok with having simple rotations, as long as they feel good and intuitive.

The problem is that most pruning is badly done. Things that are deleted shouldn’t be deleted, but instead, incorporated as passives or something else. Some overlapping abilities totally should be merged, for instance.

Well, i’m interested. Let’s see how it goes.

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Brinto Sfj

Ability pruning might be good for SWTOR considering how many duplicate abilities are spread across multiple spec of each class. However, just as you said, devs always have the tendency to do stuff that should not be done. Let’s see what EAWare does this time.

PlasmaJohn
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PlasmaJohn

This change is not “mix-and-match”. It just decouples the advanced classes from the story. Don’t get me wrong, I think this move is brilliant considering the limited resources the SW:TOR is working with.

For starters it opens up all three trinity roles to every character. There are still many excuses to level alts so no need to panic there.

The other possibility is firmly in the wishful thinking column. Since the story is no longer tied to the AC Bioware is now free (or has no excuse) not to introduce new AC’s. It very neatly makes the arguments that new classes need a new class story irrelevant.

The potential flies in the ointment involves how many “surprise mechanics” Bioware is going to implement to allow you to swap combat styles and how expensive it’ll be.

I’m quite a bit more worried about the ability pruning. You now need to decide between defensives, interrupts, or DPS boosts. I can sorta see limiting defensives, but making people choose between interrupts and damage kinda signals a dumbing down of the group content.

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Crafty_Youth5227

Ability pruning doesn’t sound good. Have to wait and see how it’s done.

EmberStar
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EmberStar

It could be good, if they take “ten different flavors of ‘stab thing with lightsaber / shoot thing with gun” and just turn it into, you know, an attack. It’s less good if there’s still fifty different flavors of the same action with 30 second cooldowns… and now you can only *equip* two of them.

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Sarah Cushaway

^ This. There is a bit of bloat in SWTOR that should be addressed since a lot of those abilities could be combined.

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DJ Meowth

Reaction to the ability prunings seems pretty much universally negative so far. Combat styles sounded good when they first revealed it, but if they come at the cost of removed abilities and oversimplified combat, I don’t want them anymore.

Fisty
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Fisty

I agree. I enjoy having 4 bars absolutely full of abilities on my inquisitor.

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Blaaznar

On the other hand take a look at Tekken, 4 buttons and every character has over 100 abilities…