Guild Wars 2 adds legendary armory and Twisted Marionette boss today, picks up Homeland actress for End of Dragons

Plus: A Crack in the Ice is this week's free living world episode

    
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Guild Wars 2 is about to have a pretty big day, what with the launch of both the legendary armory and the return of the Twisted Marionette in this afternoon’s update.

The legendary armory, of course, essentially turns legendary items into account-centered rather than character-centered items, allowing players to put these legendaries on all of their toons. The Twisted Marionette, meanwhile, is a long-decommissioned boss from the days of Scarlet Briar, now returned for endgame play with a batch of new achievements and a week of launch events too.

“The Twisted Marionette battle is now available via the Scrying Pool in the Eye of the North! Gather your allies – and your courage – to face the updated encounter; without a large and coordinated team, you’ll be hopelessly outmatched. The Twisted Marionette battle can be entered at any time by an organized squad of up to 50 players.”

A Crack in the Ice has returned as a freebie for players today as well; it’s the third episode of living world season three and home to the Bitterfrost Frontier, one of the most useful farming zones ever added in the living world content. Players need only log in and collect the freebie, regardless of whether they’ve purchased the game’s expansion pack.

In other Guild Wars 2 news, ArenaNet has continued teasing voice actors for End of Dragons; this week, it’s Sarah Sokolovic, who’s probably best known for her TV roles in Homeland and Big Little Lies.

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Aelfy Carcini

I agree. Legendary Armory is for the tiny elite.
I’m one of the vast majority who only have ascended armor and stuff…

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styopa

I truly don’t understand the point of spending (precious) dev time on the Legendary Armory.
https://gw2efficiency.com/account/statistics/statistics.legendaryItems
40% of the entire playerbase has a single legendary.
About 31% has 2. To have the 4+ that would meaningfully benefit from this sort of UI change? You’re down around 20%.
And to be clear – to get to a number where the majority of the playerbase has 2 or more? Those are people at 4000+ hours of play.

The Legendary Armory is a convenience function allowing people to switch their Rolls Royce for their Lamborghini without having to tediously go back to the garage. If you drive a Chevette or even a Mercedes? Sorry, no bueno.

It is zero function for the majority of GW2 players, ever.

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Kickstarter Donor
Peregrine Falcon

Yep. The developers spent time working on something that helps the players who spend money.

Imagine that. Catering to their actual customers instead of to the people who just complain but never give them a dime.

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Bruno Brito

I mean, it’s little time for big return, considering Legendaries are pretty much one of the things people swipe for.

I have no issue with Legendaries in the game, since they’re also a way of having long term commitments. My issue with Anet is just making the crafting so damn long, or dependant on a Precursor drop, which is mainly RNG.

As long as the game gets lateral activities in EoD, i’m happy. If it doesn’t, i’m uninstalling.

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SmiteDoctor

People only swipe for the Generation One Weapons which are BOE, all of the other Legs require a level of participation (of course I suppose people can pay for Raid carries these days).

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Mik Carvalho

1. A good chunk of players who have legendary items don’t use GW2Efficiency like, PvP players, WvW players, and even Raid players. I have came across a lot of those people, so you’re looking at literally an website that might not be tracking half of the player base.
2. Legendary items is the biggest endgame of GW2 and the Legendary Armory is a huge improvement for that.

If you ever decide to craft an legendary item in the future, the Armory will provide you the ability to use it at any time on any character that can use it.
And if you decide to stick with ascended forever, that is fine. In games like WoW and FFXIV there is a good chunk of players that never touch the hardcore content and yet those games put a lot of dev time developing those kind of content. The Armory situation is no different from that.

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styopa

“A good chunk of players who have legendary items don’t use GW2Efficiency”
…and an even vaster chunk of casuals who don’t have a legendary don’t use it. I am absolutely certain that longterm players use it more actively than short terms.

and
“Legendary Armory is a huge improvement ”
Of course it is. I’m not saying it isn’t an improvement for them. But it’s utterly meaningless for the majority of players. To me that’s not the smartest use of the finite amount of person-hours of development – appealing to the people already deeply invested in the game?

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Kickstarter Donor
Peregrine Falcon

Yes. It’s called “rewarding your loyal customers.” Oh wait, better to be like EA and just F-over your loyal customers, right?

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styopa

Y so salty over this?

So people who’ve bought the game but haven’t spend thousands of hours don’t count as “loyal customers”?
Note that they paid exactly as much to Anet as those spending thousands of hours in the game.

Or are you suggesting that only those who spend more than that in actual money should be rewarded?
(Hint: they have that, it’s called the Gem Store)

What about those who’ve bought the game, bought the expansions, spent thousands of hours, spent $tens of thousands in all the gemstore crap…but don’t have a legendary? They’re not worth rewarding?

I have nothing against ‘rewarding loyal customers’. I think using legendaries as the metric of “who is worth thanking” is a pretty terrible measure, if that’s what their rationale is.

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Kickstarter Donor
Peregrine Falcon

Anyone who’s “bought the expansions, spent $tens of thousands” almost certainly has at least one Legendary. If they don’t it’s only because they don’t want one.

And yes. It is a great rationale and a great measure.

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styopa

“It is a great rationale and a great measure.”

Well since you’re obviously the expert and true arbiter of fact, Who could possibly dispute that?
LoL.

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Axetwin .

Most of the development cycle of GW2 post-HoT has been dedicated to only 10% of the playerbase. Why would they change things now?

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SmiteDoctor

That’s not true at all, come on lmao; they’ve been averaging one small raid per year, used to be 2 Fractals per year, now it’s maybe one.

The vast majority of Dev time goes to Open World zones, and casual Story content.

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Axetwin .

And only a small percent of the playerbase raids. The analytics show that stuff Anet considers “end game content” is only played by about 10% of the playerbase. The so called “hardcore players” are quite literally the vocal minority. There’s more to the end game than just raids, they also consider the Living World stuff. And while the non-HoT open world stuff is fine, the actual instanced missions ARE stupidly difficult, and again, the numbers back this up. Maybe if people like you spent less time bitching about “casuals” and actually put forth an effort to improve the lacking facets of the game maybe more people would be interested in raids, fractals, and strike missions.

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SmiteDoctor

They didn’t release a single Raid during the IBS, just saying; again either A) your reading comprehension skills really suck, or B) they suck and you’re too ignorant to comprehend this but THE VAST MAJORITY (LIKE 95 TO 99%) OF DEV TIME AND RESOURCES GO TO OPEN WORLD AND STORY, NOT TO THE ELITE THAT RAID/FRACTAL.

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SmiteDoctor

Just for the record, I’m a Filthy Casual, not one of those L33T Jerk Wads.