Crowfall addresses launch issues, Australian campaigns, marketing, and the game’s first post-launch update

    
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Crowfall’s Executive Producer Gordon Walton has penned a fresh dev blog this afternoon, one week in to the game’s launch, to discuss the state of the MMO and ArtCraft’s plans going forward. Walton reiterates what players experienced with the launch last week: that it was marred by some technical difficulties and DDOS attacks but that feedback from players has been helpful and that the team has been “hyper-focused” on fixing zone crashes.

On yesterday’s podcast, Justin and I expressed surprise at the quiet launch and the lack of advertising and hype. It’s been low-key on purpose, Walton explains, and promotion will ramp up across the EU, NA, Oceania, and Brazilian markets “soon.” And yes, Oceania players, the devs know you’re grumpy about the fact that the Dregs campaigns have begun in Europe and North America but not for you. They haven’t forgotten you; it sounds like you just need more players in those regions to get to the “thousands” of level 25+ toons required. “We’re still building our audience in the Brazilian and Australian markets and look forward to starting campaigns there soon,” Walton says.

Development continues on the game, both in the form of updates to the base game and the first big patch. In the short term, ArtCraft is working on client optimization in larger fights that didn’t crop up in beta, broader world zone limits and queues, and getting players into battle much more quickly.

“We’re also in parallel working on our first major update, which will have hundreds of additional updates affecting powers, crafting, items, Eternal Kingdoms and all the other aspects of Crowfall, along with some new features. This update should go up on our Test server sometime next week. I want to take a moment to thank our customers who check out our new versions on the Test server and give us feedback, as it hugely improves the quality of the updates that are published to the Live servers. We will continue to have incentives (unique cosmetic items) for playing on Test at specific times for specific durations, watch for those promotions on social media and the forums.”

MOP’s own Fight or Kite columnist Sam Kash posted his take on the launch earlier this week, zeroing in on the perceived low population (a perception he doesn’t share) and his thoughts on the early game.

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Jack Pipsam

I did feel a bit conned lol, I was told by so many people that there’s an Australian server and once I got in it was just a starting zone thingy which had the local server, which was not what people said was going on, so a lot of people are feeling actually mislead. There was a post on MMO Reddit about it which was on the front page for while where someone called it “Scamfall” and it had like 400 upvotes at one point but now has been downvoted back down all about the actual lack of the servers which seemed to be promised, but this is launch so they need to add in the campaigns like right now really, or else someone’s gonna’ call the ACCC on them and they don’t want to deal with false advertisement claims by our regulator that’s for sure, this is the same regulator which got Fallout 76 legally designated as a defective product at its launch so everyone was entitled to a refund, so video games are very much in their interest.

There’s now many stories of people (like myself) buying the game under the promise of local servers, they can’t now just pull a bait & switch of maybe adding them later for the meat of the game because they might very well lose those players forever, not a great launch stragety.
I’ve never once gotten a refund for an MMO before, even buggy ones, but there’s no proper local server in month or so then I might just make this my first to request one because you don’t pull on my heart-strings like that. Much better not to bother in the first place and say there’s no local servers than to mislead us.
Whatever positivity I had will become a mine of resentment unless they get their act together on this.
I’m just glad I got the base game, at the very least I can say I put my money with my mouth was, we did our part, it’s time for them to do theirs.

Oh and the game runs like a slideshow, they’re not fixing that overnight after all this time in beta.

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Jack Pipsam

Eh okay on second thoughts I’m probably overreacting lol.

We’ve got the starter server which is great, so I’ll try to remain positive as I can for now while they figure out all the other stuff.

Last thing we want to do is scare them off from trying or anyone else from bothering, that would be awful.

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drelkag

The biggest gripe I have about the game so far is the UI.

The chat box is one of the worst I’ve used. Can’t reorder tabs, make new windows, set custom filters to see certain chats in one tab, link items, etc.

The game stutters every time I open the map and I’m above the recommended requirements.

Almost everything revolving around parties is done with slash commands without a GUI and the Guild UI in game is barebones. They expect you to go on the website to do most things.

I love the gameplay though. Plan on sticking around for a few months and see if they can make the changes needed before I take the $60 as a loss.

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Dug From The Earth

The map is pretty awful too… But that probably still falls under ui

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Jack Pipsam

Oh the map is just simply annoying to use. I get that it’s trying to be cute, it reminds me of Godus, only it worked visually there while it’s just clunky here.