The Daily Grind: What’s your least favorite content in an MMO that you still take part in?

    
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Skull go BLORF

I have a lifelong policy of not being spicy to people who are bad in World of Warcraft PvP because I can hardly blame them for it. It’s not just because I’m not all that great but also because I remember full well when PvP was the best deterministic gearing system in the whole dang game, which meant that I was doing PvP despite not even caring about it. Heck, I still don’t care about it. But at certain points in the overall pattern of an MMO, it’s rewarding, and so I wind up knee-deep in it even though I might not actually like it.

I suspect this happens to a lot of MMO players. Even though there may be content we like more, for various reasons (usually reward-related) there are often times when we will do content we don’t actually like very much in order to get rewards from it. So what’s your least favorite content in an MMO that you still take part in? What do you do not because you find it fun but because you think the rewards are important?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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RimaHadley

Bozja in FFXIV just does not click with me. It’s tedious and I find the whole war story environment dreary and depressing. If I’d like Zadnor better, I’ll probably never know. The funny part is that I love Eureka, which Bozja is the clear successor to, and yet…

Stormsong Minstrel
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Stormsong Minstrel

In LOTRO: Minas Tirith + Pelennor fields. Really, a masochist’s dream – everything lags, map is of little use in the town, quest areas are vey unclear and no stories, except “bring me da ale” or “me kid, u listen to me”.
And then -most Gondor (with grumpy eternal night), all Anoriens, Ithiliens and Wastes. Nothing to do, except grind, almost no stories, local rewards are just trash.

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Morgan

Exploring WoW. Its not fun because it feels so inhibited. But it is incredibly rewarding to me seeing the amazing environments the designers have made. Some of them are just SO exquisite. I wish for WoW to have a discovery mode.

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Rndomuser

In any MMORPG I have played, my least favorite content was PvE dungeons and raids. Any kind of them, no matter how long or short they are. It always felt like doing forced “group project” in college. There’s just no fun in any of them for me – dumb AI does not provide any “challenge” once you learn the pattern of prescripted attacks, there is only annoyance of wasting time on finding disposable tools (other players who can complete it) to complete them. Not to mention the annoyance you will create for your group if you suddenly have to quit the dungeon and your group now has to spend time on finding replacement for you, especially if you queue with random players or players who did not have a backup player already prepared for such situation. Only reason I bothered doing them in any MMORPG is because game forced me to do that either to progress the story or because of unique rewards which I could not get outside of those dungeons.

And I know you did not ask this, but my favorite content in any MMORPG are other players. I love socializing with other players, either actively or passively (when you just observe them doing their own things) and it is the primary reason I play MMORPGs (having open world PvP is a nice bonus but not a requirement for me to enjoy playing them).

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Kickstarter Donor
NeoWolf

Endgame

EmberStar
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EmberStar

In Warframe: Railjack Voidstorms. They’re visually and acoustically noisy and that’s after the devs relented and fixed it – the storms were almost unplayable at launch since it was *impossible to see* through the blizzard of screen overlays and particle effects. Even now though, they’re just tedious and not fun, and include a “void sink” mechanic where rifts start to open wherever the player happens to be standing. After a few seconds they explode, doing massive damage – enough to literally kill most Warframes instantly if two go off in a row. (Since up to five can open on your head at a time, this is not uncommon.) Whee, instant no-saving-throw death mechanics. So fun, much wow.

And all of this for rewards that are mostly *worse* than you can get from the normal Void Fissure missions, which don’t have the instant death explosions or audio chaos. The only reason to do Voidstorms *at all* is that they have a tiny number of unique drops that can’t be gotten anywhere else – such as the tokens you need to buy four of the new weapons.

To a lesser extent, the entire Lich/Sisters of Parvos mechanic. I’m not going to list everything I dislike about it, both because likely very few people care and also because I’m not a good enough writer to do so concisely. The very, very short version is the system is trying to be “Shadow of Mordor,” and failing at most of the parts that made that game fun and interesting. OnO

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Dug From The Earth

ESO’s asinine mount progression system.

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David Goodman

For the longest time, it was dailies / daily quests (predominently in WoW); log in, look at the world map, go to a location and do a task with minimal-or-no story related to it, in order to get a pittance reward and some reputation for a facton (which did not factor into the story of the faction in any way), and rewards that were generally not worth the effort or were outdated by the time I got there.

So i stopped doing them, and my gametime feels much less stressful as a result; nothing like the low-key anxiety of seeing a list of chores upon logging in to a video game, with a time limit reinforcing that you’ll “miss out” on….something… if you don’t do them.

Fisty
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Fisty

Instances, dungeons or raids. I can enjoy them the first time, but all subsequent runs bore me

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Schmidt.Capela

I don’t. I’ll only play something if I’m in the mood for it, which implies that I not only like it, but at that specific moment would rather do it than most of the other content I have access to.

Also, I pay little heed to rewards when deciding what to play. In particular, I pretend any reward that involves RNG (such as any loot drop with less than a 100% drop chance) doesn’t even exist when deciding what to play — and if not getting that reward prevents me from progressing, I stop playing rather than put up with content I’m not in the mood to play.

This is why I’m playing few MMOs nowadays, and very little of the ones I still play; if I reach a point where I must do something I’m not in the mood for before continuing I don’t press on, but instead stop playing until I’m actually in the mood for that content, which might take a long while. It’s also why I use so many mods and cheats in offline games; if there’s anything I don’t want to play blocking my progression, I’m as likely to simply remove that part from the game as I’m to wait until I’m in the mood for it.

Caveat: there’s very few things I can’t stand at all, mostly related to PvP and raiding; almost everything else I will be in the mood to play at least from time to time.