Guild Wars 2 plans to make a permanent public version of Twisted Marionette after some tweaks

    
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If you’ve been following the community buzz in Guild Wars 2, you probably noticed a name on a lot of players’ lips: the Twisted Marionette, which readers will recall was being temporarily returned for a week. It turns out that this particular fight is a stern challenge for most public groups, meaning the attempts at global tier achievement goals were not going well. This caused no shortage of discussion about the encounter, with players either begging for a return of the public version of the fight or lauding the squad-only version as a good thing.

This leads us to a dev post in the forums, which noted that players were slowly learning the mechanics of the Marionette encounter and clearing the fight at nearly double the rate they were a week ago. While the public version of the fight is indeed offline as originally planned, there will be a change to the fight that only starts the event timer after a minimum number of players are present in the instance, which means that the public version will indeed be coming back. The squad mode of the fight will also see a change, kicking off only when the squad leader confirms the group is ready for the instance. The public fight should see a return sometime in late summer.

“When we started planning to add the Twisted Marionette back to the game, we were concerned that the difficulty level and the player counts required for the encounter would make it challenging to keep in the event rotation. After reviewing the data we mentioned above, we’re feeling a lot better about it,” reads the post.

This announcement appears to have been almost universally praised by players, with many appreciating how ArenaNet waited to collect data and see how players reacted to the fight before making adjustments. All told, players can apparently still look forward to a tough fight, just with little tweaks in the interest of better coordination.

source: Twitter, Reddit (1, 2, 3, 4), official forums
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Alex Willis

Hey guys, long time.

I’ve mostly missed out on GW2 news for the past 3 years or so, but am I right in remembering this as being part of Living Season 1? I never got to play that when it was live. Has ANET brought LS1 back in any shape? I always felt like I was missing out, not getting to play it.

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Tanek

Yes! This was part of Scarlet’s story in Season 1. Other little bits have shown up (in a Fractal, for instance), but overall, no, LWS1 is not really back in any story-playable way.

I would love to see a playable Season 1 in some form, but at least with the return of the Marionette fight some players have wondered whether we might get more in the same format.

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Bhagpuss Bhagpuss

I don’t see why they couldn’t bring back the final battle with Scarlet, the one in her in her ship above Lion’s Arch. That was an instanced event. It was a good fight, too. Worth another go.

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Greaterdivinity

This announcement appears to have been almost universally praised by players

Still liking this new Anet! I didn’t get a chance to do the fight, but I’ll deffo be trying it out when it’s back again.

EmberStar
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EmberStar

I hope you have fun with it. I still log into GW2 now and then to run around on my Charr Necromancer for a little while. I have no clue why, I never do anything more than literally “just run around for a bit.” This doesn’t sound like something I’d want to even attempt, but I’m glad it’s there for people who want it.

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Greaterdivinity

I still log into GW2 now and then to run around on my Charr Necromancer for a little while.

I do the same on my guardian! Though she’s part of the human female meta, so probably less interesting.

EmberStar
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EmberStar

There’s no meta build for me, I never even leave the Charr capital city. I just log in, run around looking at NPCs for a while, maybe listen to a couple of the ambient conversations. “Ha ha, yeah, that was funny the first time. After hearing you two say the same things for the six hundredth time… not so much.”

Then I remember that my next “personal story” mission completely sucks because I’d have to fight underwater enemies that can one-shot me, and I can’t even ask for help because it’s a solo mission and the NPC “companions” are useless. And I can’t switch to my Rangers and try to get any of the exotic pets, because most of the ones I want are locked behind jumping puzzles that don’t seem to realize that Charr and Norns even exist. And therefore will have at least ONE spot where the ceiling is too low, or there’s a weird vine that has collision for no reason, or…

And then I log out again.

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Bruno Brito

human female meta

Despite that, i still admire you.

DESPITE THAT >:C

ASURAMASTERRACE

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Sukoa Dokusha

heck yeah, love my androgynous asura. They are comfy