Path of Exile posts the complete patch notes for the Expedition expansion

    
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While the Expedition League for Path of Exile still has a couple of days to go before it officially launches on July 23rd, players are being granted a headstart on hoovering up all of the details of the update thanks to a set of fully available patch notes.

Considering these notes are for an expansion-sized update, there’s a lot of material to go through, with details about the Expedition Challenge League, newly added gems, balance adjustments to gems passives, skills, and ascendancy, and a huge swath of changes to things like flasks, the game’s first act, Atlas passives and maps, quest rewards, and PvP among a wide assortment of other things.

As is par for the POE course, the notes are extensive and granular. You might even need two days to get through it all, but if you want some real therapy, you can head over to the game’s Reddit, where people are not at all thrilled about the planned changes.

State of the sub after 3.15 Patch notes from pathofexile

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Vanquesse V

For at least a year, GGG has been taking away “fun” and asked players to grind for it. Most of what was possible a year ago is still possible now, it just takes much longer to get to the same point.
When they want players to start over from scratch at 4 specific dates each year the minimum investment to reach “fun” is ever increasing.

I don’t think it’s a bad idea to massively nerf the power flasks grant, or to take away a lot of player power but the 3.15 changes seem rushed, illogical and made by someone with very little understanding of the game.
Flasks were annoying to use and had too much power, but the game has been designed around that power for several years now and we seemingly have to wait 18 months before all the monsters have been reworked to take the new power level of flasks into account.
Lowering damage also isn’t bad by itself, but the game doesn’t reward defensive investment so for the longest time the best defense was deleting the entire screen at once. That’s no longer an option, but nothing was added to solve the underlying issue.
And if clear speed goes down, it’ll take even longer to get to “fun”.

This feels like GGG taking stuff away without care for what alternative options exist, or why that stuff was popular in the first place.

PS: F for spellslinger and herald of agony

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Jeremy Barnes

GGG seems lost. They’re way too sensitive towards streamers.

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Greaterdivinity

I think they know what they’re doing/where they’re going, but it’s just gonna be painful getting there. Gotta slow the game down for PoE 2 and players having access to like 3-5 six-linked skill gems, otherwise the game will be so fast we wouldn’t be able to see anything >.>

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Dug From The Earth

Grinding Gear Games is the pure example of shooting the wrong target when you know something dangerous is near.

And by this I dont mean they are nerfing the wrong skills.

I mean they know things need to be adjusted, but they are using the hardcore streamers as their “Baseline” of what the current gameplay is like for everyone.

Streamers who can zip through all 10 acts of the game in record times, and fly through mapping to end game bosses and crafting before a new player even gets to act 5 and quits playing (Yes, more than 70% of new players quit before beating act 10).

Making the starting experience hard isnt going to affect their focus gameplayers at all. Its just going to push away even more new players. Making end game elements even harder is just going to insure that average gamers wont ever beat even the first tier of Sirus (when there are 7 other tiers of difficulty beyond that). Hell, id be shocked if average gamers even GET to Sirus with these changes. Many already dont.

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Over the last year or so PoE has seen HUGE growths to its playerbase size. I honestly believe this to be due to it becoming more accessible to average players. Both in terms of difficulty and the ability to earn drops/currency needed to make even average builds. 2 years ago id be lucky to find 2 Chaos on my leveling path from 1 to 70. Last season I had over 100 from the same journey.

Being able to earn the items you need to make your build, and then being able to actually GET to the content and complete it is a HUGE element to keeping players around. The last couple of seasons have really supported this concept.

These new changes, are a complete 180 on that. I fully expect their numbers to drop pretty noticeably over the next several months if they keep things how they are.

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Another element that helped PoE stand out from other ARPGs was its crazy clear speed. Being able to fire an arrow that splits 5 times and then chains to multiple targets, wiping out an entire screen of enemies in 1 or 2 shots, is one of the main draws of this game. Its never been about slower more contained gameplay. The challenge for zones was making a build to do the clearing. The rest of the challenge was doing boss mechanics.

By trying to drastically slow down the pace of combat and clear speed, PoE is getting rid of one of the main things that helped set itself apart from its competition. Yet another thing that may ultimately make players just think “Why play this, when I can just play X, Y , or Z instead and actually feel like I accomplish things better?”

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Arktouros

Big no thanks to me.

Chris in the post reveal interview basically said all the recent league content they design is tuned and designed for our overpowered state but the base game has lagged behind. So to address that they’re making the base game harder and nerfing our top end power about 40%. Now, what should be completely fucking obvious to anyone with half a brain is they also aren’t dialing back that content they’ve specifically tuned for us being 40% stronger. Why?

Like if you want to make these adjustments then okay great, but what created this maximum DPS meta in the first place was the fact the game gets progressively more and more dangerous until we have to basically resort to builds that kills the content before it kills us.

This was just all delivered way too early. It should have been a POE2 thing rather than a piecemeal over time thing.

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SmiteDoctor

Is it still impossible to Face Tank content like you can in Grim Dawn?

Pepperzine
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Pepperzine

Sure, just gotta make a tanky build with tons of leech life. If you have the currency there is certainly builds that are near unkillable

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SmiteDoctor

What if you’re a Noob that’s never played before?

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Logan Kellum

Then it definitely isn’t going to happen unless you buy currency and get your gear that way and even then there are definite one shot mechanics so even buying gear with currency you paid money for won’t help. PoE is definitely not a noob friendly game. I’ve played for a couple years for several leagues and still feel very noob. I have however skipped the last few leagues. The game just makes me too ragey and angry. Not a good game to relax with, more of a constant stress to try to complete as much as you can and not die and lose exp/waste the last few hours of gaming

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Bryan Correll

GGG – “We need to make things harder for the top end players.”

Hits not-so-top-end players with massive collateral damage.

Or they could just have made Headhunter unavailable in league play.

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Greaterdivinity

And the biggest problem in terms of player power – aurabots – weren’t touched. Everyone just needs a pocket aurabot to quadruple their damage and defenses!

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Greaterdivinity

I didn’t play last league, and noped outta Ritual a bit early. Probably skipping this league too (and continuing to not play the game), but it’s gonna be interesting watching the Steamcharts data to see how this update compares to previous ones. Will see the the vocal “group” is more of a minority or majority by the end of the first month. (yes, the data is incomplete since a great many folks use the native launcher, myself included!)

GGG should have quite a bit of fun watching streamers get rekt in Hardcore (which they usually do), and I imagine they’ll have a dashboard with player death statistics that they’ll be giggling over as well. But who knows, maybe this all won’t be as bad as it seems…maybe?

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Wilhelm Arcturus

I like the Destructoid headline about this update:

Path of Exile is nerfing everything, and players are unhappy

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Greaterdivinity

players are unhappy

You could say this about just about any league over the past few years and I doubt you’d be wrong : P

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Dug From The Earth

Ironically, a lot of their target audience (the streamers), actually, verbally, WANT nerfs. They want meta builds to no longer be meta, so they can try new feasible builds. They actively voice this in their content.

This patch/league even has them upset and worried/concerned, despite said nerfs.