Star Citizen opens up the landing zone of Orison, adds new ships and ship features in alpha 3.14

    
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Last night saw the Stanton system of Star Citizen expand by one more planet as the gas giant Crusader, and by extension the landing zone of Orison aka the city in the clouds, is now a destination in the release of alpha 3.14. The new landing zone is a primary feature of this new alpha build, allowing players to visit the Crusader shipyards and take in the views of what’s described as “arguably the most picturesque city in Stanton.”

The update features more than a pretty parking lot for spaceships, of course. The update also introduces a missile operator mode for co-pilots to control missile firing in combat, adjustments to the power triangle system, the new Ninetails dynamic event, and updates to radar, scanning, and pinging among other things. Alpha 3.14 also brings a new ship in the form of the Constellation Taurus, a hauler that boasts a chunky 168 SCU of cargo space. The ship will set player back a cool $190 for the standalone or $160 for the ship with warbond insurance if fans are thirsting for a shiny new space truck immediately, or players can work up the funds to buy the ship in-game if they wish.

As one might expect with a new Star Citizen update, there are patch notes to comb over and new trailers to ogle, which can be done in the embed below.

source: official site (1, 2, 3)
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Kross Vilalobos

Its always fun to see how SC is developing but it is more fun to read the comments every time.

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Alberto

I logged in to try it out , takes forever to login about 10 min? But once I was in everything was working s intended FPS was low 30’s ( about normal for sc in city areas) Missile mode worked, scanner worked, ai Is actually a bit of a challenge which surprised me they don’t just fly in circles pretty aggressive actually.. Orison looked and ran great for me High settings, I turned volumetric clouds down to medium though. Trading apparently is not a thing to do this patch..bought a Whale Plushie and then did a Tour of Orison was happy what I saw.

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laelgon

Credit where credit is due, Orison looks incredible.

Otherwise the update is kind of crap. The combat changes seem interesting, but trying to check them out or do the new event was basically impossible because of the atrocious state of the servers.

Try to fire a missile at a target using the new missile system? Well good luck because the server has no idea where you, the missile, or your target actually are. Same with Your target is going to be a kilometer in front of you one moment, then behind you in the next.

Stefan
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Stefan

Guess i should give it a go and give my 300i a spin :D

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Oleg Chebeneev

Orison didnt disappoint. Great job, CIG.
SC got another huge milestone. Its first star system is fully finished now with all the planets and moons available. Pyro system is well underway too.

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Narficus

One system of… yeah, these kinds of games tend to need more than a few.
So… 2142 release date?
Also, when is the tech demo expected to grow a core gameplay loop? Has it finally surpassed Kinetic Void or Miner Wars 2081 on gameplay?

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Oleg Chebeneev

About release date ask someone who gives a shit about release date.

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Narficus

I like that attitude!

I’m just guessing how long we’re going to have to wait until there’s a game worth anyone’s money and not the biggest case of Early Access apologetics.

It only took how long for 1 system? How many more to go, to make this into a functional space sim MMO?

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Oleg Chebeneev

People been playing SC for years now investing thousands of hours in it. So I guess there is something out there for people to have fun already. And they dont need for devs to say “hey, its launch day now. mkay? now go play”

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Narficus

Like what is there to do?

Last I heard, people were having to invent things to do to play around with their pretty (expensive) ships and validate telling everyone how good it was going to be.

So, okay, what is there? Anything more noteworthy than E:D in the gameplay dept besides working shitters?

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Oleg Chebeneev

Exploring planets and moons, doing NPC missions, participating in arena matches, doing racing runs, doing FPS maps, participating in player run events, exploring newly added caves and outposts, mining, learning how to fly varied ships. Thats just some things, there are plenty more

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Joe Blobers

Difference with ED is that ED is limited to Braben providing substantial resources (devs hence cash) required to developed it. Clearly, ED is not a Braben priority anymore.

ED is nothing but first Elite game with today technology. Definitively a must have for any space game fan but limited to its standard PG exploration gameplay plus few nice to have addition.

You are right about current SC relatively limited number of gameplay (which is still higher than ED).

However CIG did reach pipelines efficiency to deliver more gameplay (3 new in 3.15 to 3.17), more systems (a couple weeks for 3 devs to make a unique planet), Montreal studio dedicated to systems creation with 100 devs (estimate 100 systems with an average of 10 planets/moons = 39 systems per year, each one large enough to allow every SC backers have a personal outpost with no one in sight even by using a ten thousands KM square radius).

More important is the cement of all gameplay: icache and server meshing actively developed and currently in first implementation phase.

CIG is the single company doing such R&D and implementation in the gaming industry. Unless we want another decade of copy/paste AAA’s games or remaster, this is definitively worth the wait and $

As usual those never joining alpha or kickstarter will give it a pass till release or will try it from time to time for free.

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Estranged

Copy, paste, macro, pasta.

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Alberto

That 1 system is the gold standard for all the others which will all be much smaller, after its done they can just then start proliferating system after system rapidly s most of them will be empty and won’t require so much work. IF it takes them years to start adding systems once this is done I would worry. Will be interesting to see how long it takes to add system after system, that will be the make or break point IMO.

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Narficus

And, hoping at that rate, the amount of cash burn for development plus operating doesn’t exceed the amount being taken in. Shroud of the Avatar followed the same pitch single-player then change gears into a full-blown MMO and it’s currently treading water (the mascot has already dipped below water twice). We’ve already seen that act bluffing the books several times over, and that one actually got to the actual virtual real-estate. Chronicles of Elyria’s land auctions seemed similar enough to make me recall the land claim licenses before there were even systems to actually use them. From how it sounds on the page, we’d better hope that enough people buy these things so the features being described and sold can be made!

It DOES make for some innovative gameplay:

But most of all: I still remember the excitement for the working toilets, and I am saddened to see that hasn’t become more fleshed out into manning all the torpedo tubes for a concert of porcelain trumpets and tubas playing Also Sprach Zarathustra.

I did have some shred of hope, but it is sad to see how “SotA 70%” has retroactively infected Patient Zero.

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CMDR_Cotic

Patch is 2 months late and has cost backers ~$30 million and it runs like absolute shit. Servers and everything backend related is just crapping the bed.

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Armsman

^^^
Sounds more like the current state of Elite Dangerous than Star Citizen… But hey what would you expect from one of FDev’s White Knights?

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MothballShow

This may be a weird take, but it’s possible for both to be terrible.

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Alberto

They drop this same Patch end of July every year, not sure where your getting
2 months Late from?? We are still in 2nd Quarter. If they dropped it 2 weeks from Now it would still not be “late” There 2 More patches this year Q3 and Q4. Middle of OCT for the Q3 so they want it to drop around CitizenCon and DEC around the 15th as that they Last day before Holiday break.

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Joe Blobers

Wrong statement by a mile.
Not +700 devs are working on 3.14 patch. However all fixes, balance and tweaks do benefit to all teams.

Second point, server are not that bad. They do suffer the same issue than in 3.13 with a huge difference: CIG adding new codes to integrate mandatory icache and first server meshing test plus a planet with new tech.

That is called developing an ambitious game while letting backers play with it. Without surprise, it does have an impact on stability… So chocking! :)

In short, developing ambitious game is not a waste of cash because of time but an investment to the future.
So true that in 2021, no others released AAA done by multi-billionaire companies (per year…) packed all SC features in Alpha… Just because a million individual decided than pledging 45/35$ in such project is worth the money compared to what the gaming industry do and plan to release.

Edit: By the time they spend 30M$ they made another 30M$ while improving their pipelines, gameplay and features :)

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Estranged

The most ambitious game in history trope is still a thing in 2021?

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Joe Blobers

Apparently, it did not collapse 90 days top for sure back in 2015 despite experts prophecies :)

Not only it is a thing in 2021 but a decade of Publishers crap game, copy/paste or remaster give to gamer community the opportunity to realize the gap between true ambitious opened development and AAA’s sold at higher price than SC starter package (as no others expenses are even required or mandatory)

I can’t wait to see review of Starfield future Bethesda title in Nov. 11th 2022, 25 years in the making as per their own CEO, which is basically a Skyrim re-skinned version with no functioning ladder. More space game is good, no problem but ambition is not a word used for real in AAA gaming industry beside CIG.

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Estranged

The tech is growing older every single delayed day.

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Joe Blobers

No as it get updated regularly. It did improved over times not the opposite.

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Zero_1_Zerum

At this point you’re either in so deep in SC with $$$ that you’ve brainwashed yourself into thinking that’s a good thing.

Or you initially bought into the game, but now you’re disappointed and disillusioned, thanking the stars that you didn’t pay any more to be a citizen of the game.

Or, you never bought into the game at all, because you either weren’t interested or you realized that it was a pipe dream at best or a scam at worst.

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Oleg Chebeneev

Nah. Ive spent only 30$ and think SC is awesome.

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Jim Bergevin Jr

Then why don’t they go into official release right now and just call it a day?

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Oleg Chebeneev

Because there is more to be done than finish one star system?

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Narficus

The other 99?

This was what I was talking about elsewhere. Optimism is great and all, but it’s a stretch to suggest that any of us will live to see 1.0 at this pace.

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Oleg Chebeneev

Plans to do 100 were during kickstarter launch. When they made a single star system bigger than any finished MMO, 3-4 would be more than enough for starter.

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Ken from Chicago

That’s what many SC backers thought. 100 systems at launch? What a pipe dream! Maybe they’d have 5 to 15 at launch.

Until CIG completed Planetech v 4.0, that rapidly sped up the creation of planets and hired a Canadian studio to do nothing but create planets and systems, not just one-city, one-environment planets ala Star Wars or Star Trek but vast, detailed, multi-climate planets each with lots of playability on their own–as reported by the intrepid reporters of MOP:

CIG recruits Turbulent to open a new Montreal studio and build new star systems for Star Citizen

Here’s a quick summary of Planet Tech v4 is that’ll be used in creating planets and systems:

It’s not your fault if you didn’t know this. CIG does tend to flood the mmo news space with information that can easily be lost or overlooked. Especially info about how pretty it is and will be.

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Oleg Chebeneev

Well, you posted well known info that doesnt contradict what Ive said.

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Jim Bergevin Jr

Why? If it’s already fun and worth the money, why not just put it out there and be done with the nonsense? We all know MMOs are never complete and ever evolving, so just release it now.

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Oleg Chebeneev

Why? Would it make you feel better if they call it “launch” tomorrow?

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Jim Bergevin Jr

If the product is worth $30, $45, or what have you, then let’s see it in an official state. Let’s see it go up on Steam and sell like any other game that is worth the money people pay for it. It’s put up or shut up. It’s either worth the money, or it’s not.

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Oleg Chebeneev

Many people paid thousands of dollars and they are happy with it and consider it well worth it. So?

Muadru_DE
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Muadru_DE

Oh that’s fine. Many people pay thousands of dollars for drugs and they consider it worth it and are happy with it.

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Oleg Chebeneev

Or the’d rather spend their dollars on wonderful games they want to support and have tons of fun playing

Muadru_DE
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Muadru_DE

And this is absolutely fine. We should always bear in mind that all this is subjective and due to the sunk cost fallacy principle it will be nearly impossible to have an objective not biased discussion on this topic.

So we just leave it as it is. Some people have fun, some not. Some should play it, some not.

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Bruno Brito

Why? Would it make you feel better if they call it “launch” tomorrow?

Yes.

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Ken from Chicago

STAR CITIZEN will avoid the mistakes of ANTHEM, FALLOUT 76, CYBERPUNK 2077 even BATTLECRUISER 3000AD (a game I actually bought because I liked the idea and it was at heavily discounted at a used software story and I wanted more to read the manual for the lore and concepts that the incompelte game) and many other games that were released too early.

CIG will make and has made other mistakes but releasing SC early will not be one of them. 👍🤣

Turing fail
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Turing fail

Please see Bree for your MOP Master of Understatement Badge– you’ve earned it!

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Ken from Chicago

Shiny! I would love a nice cool gold badge but I’m torn between a nice circular badge or a five-pointed star. 🤔🤔🤔

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Narficus

> BATTLECRUISER 3000AD

“The concept of training [neural nets] to do the complex tasks required in a game is inconceivable. It’s mumbo jumbo. I guarantee you that if there is a functioning neural net that does anything in [ BC3K ] this man would be in the Computer Science Hall of Fame.” — Keith Zabalaoui I, Boot Magazine, March 1997

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Mallus

Moar $$$

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Ken from Chicago

Nope, the update is free. Planet Crusader and the floating city of Orison are not behind paywalls. You can land on them for free.

The Connie (Constellation) Taurus ship you can buy but has long been on sale before now as one of the earliest ships (which many have grumbled about) and only now available in game (unlike the cargo box for the Aurora, the original starter ship, to hold cargo, so you are forced to carry cargo boxes in the crew quarters–like an animal). Also you can buy the ship with in-game credits or even rent it with in-game credits.

So if you are spending money, it’s by choice, not necessity.

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Hikari Kenzaki

It’s a big update and if you haven’t been paying attention recently, be prepared to relearn what you know about ships, loadouts, turrets, ship types, agility, defense, and a lot more. It’s some big changes but some really good changes that expand the game’s combat beyond “What’s the best ship?”

And it’s pretty with a lot of fun venues for future RP.

PS: Not a Taurus below, that’s a Phoenix. Similar hull, but vastly different purpose.

Orison002.jpg
Orison008.jpg
Orison005.jpg
Orison003.jpg
Orison009.jpg
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Ken from Chicago

So much agreement with the above.

And even the teensy disagreement is with something that’s not your fault or even originates with you: The best ship fallacy. There is no “best” in STAR CITIZEN. Not only can a starter ship run rings around a $500 or $1000 ship in racing, cargo hauling but even in combat. That’s because every single ship in the game has its own strengths–and weaknesses–no matter how much money you spend on it.

Yes, you can pay $1000 for the A2 Hercules Starlifter with the huge weapons, huge cargo bay (not as huge as the C2 which ditches some weapons for cargo room) and huge armor shielding but it still requires a crew and its expensive as all get out to operate because you have to pay for fuel, pay for ammo (yeah, it don’t restock itself) and pay for crew. if you don’t have several friends who can login and crew the various stations on the ship they you have to get npc crew–whose salaries you have to pay.

There’s a cost to everything and it’s not just paid for with money. So all those focused only on PvP combat and still think it’s P2W, sorry. Things are far more nuanced and money ain’t the be all, end all. Time, practice, experience and skill still matters–by design.

But no one has to take my word or even agree. That’s everyone’s right. Even so, live long and prosper. 🖖

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2Ton Gamer

Yes the game is taking forever and yes there are some who spend thousands on ships, but it’s not mandatory at all to play or do well. Most good content creators have videos showing and recommending to only get a starter package and earn the rest of the ships in-game because it’s absolutely doable. As for how long the game is taking, you do not create one of the most ambitious games out there in the standard time it takes to create any other game and just think about how much more this game has for players than Mark Jacob’s fast-becoming pipedream of a game which is just a little bit behind in terms of when the game started.

((Edited by mod to remove ad hom))

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Estranged

What does another game have to do with it?

Also, if you think the most expensive ships will be available easily with standard play… CR disagrees with you in an interview. He said a high paying player would be frustrated if their purchases were easily obtainable and they still had to figure out that math.

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Joe Blobers

it is not only about frustration of $ vs credits. Backers do know from start all pledged ships will be available in game with Credits.

In fact you can get with credits ships costing less than 150$ after a few days of missions (depending on successful run of course). More expensive ships will take obviously more. Expect weeks or why not even months of credits.

Which is fair as MMO economy will be alleviate if everything can be acquired in a matter of days or weeks.

Also the economy will be driven by both NPC’s and players actions. Large ships will require large resources, not only for the hull but all the required equipment.

We can also take into account that large ships purchased with $ or Credits will require a crew to be used efficiently. Having cash to get an expensive ship won’t make you rule the game.
Cooperation, alliance, interaction with players and NPC’s will be key to ‘succeed’ whatever is your goal in an MMO.

Note: there are pages available with detailed price $/Credits. Data are from game hence from CIG…
For instance a small starter package ship like Avenger Stalker cost $60/ Credits 880K
A large ship like 600i cost $475/ Credits 9,475K so a couple weeks of good trades.

No data for capital ships but they will be limited by nature to a very small percentage versus all players/NPC’s ships flying around. Org effort will be required to get them and use them in fleet coordinated actions.

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Estranged

Then you have what actually happens at “launch”.

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Alberto

Yeah I have to relearn how to play and get rid of some old habits, its Great!