The Daily Grind: What SWTOR class story and combat style will you combine with this year’s expansion?

    
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The announcement of Star Wars: The Old Republic’s upcoming expansion certainly seems to have called more than a few lapsed Jedi and Bounty Hunters back to its fold. I’ve seen a lot of renewed excitement in BioWare’s MMORPG because of Legacy of the Sith, but not because of anything to do with the continued story.

Rather, most of the buzz is circling around combat styles, which will allow players to mix-and-match a class story with a class role within limits. Force users have to stay on their side of the playground and tech users theirs, but otherwise, it’s no-holds-barred.

Assuming that you may be poking your head back in the game this December to see how this shakes out, what class story and combat style will you combine to try a different experience?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Crafty_Youth5227

Is it right a Bounty hunter could be anything in the tech tree?

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Hurbster

I’m trying to see the point of all this.

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Bruno Brito

Just allowing you to experience every kind of gameplay with one or two chars. I don’t think it’s a bad idea.

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dthblayde

mixing and matching stories to differing class playstyles. For example take the Trooper story line. Not every single soldier in the military is an assault trooper or vanguard. Just look at the roles of the NPC Havoc Squad members. Combat medic, explosives, marksman.

With this system, you can take the Trooper story arc, but the Imp Marksman “combat style” and bam, now you’re a Republic sniper.

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bahramnima

unsubed and uninstall exactly because of this combat style.
i used to do few pvp match almost every day in swtor after years of slow balance patch we finally reached good or at least okish class balance but no bioware ignored pvp and went out of way to please solo pve players.
i watch the story on youtube, they update the story once or twice a year so no problem watching it on youtube.

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Bruno Brito

?

Uh…how in any way this affects PvP? Seems like a weird change to be mad about.

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Witches

They should just let the players use weapons regardless of class, or at least with freedom within force and tech classes, what they are doing is wagging the dog.

Can’t really speak for the current players, back in the day people wanted sages and sorcs without lightsabers, since you don’t really use them, or agent with a pistol instead of shooting people with a sniper rifle while you’re standing right in front of them.

Also allowing Jedi to have Ashara or Jaesa as companions, or the Warrior to have Scourge, would be easier to do and would bring more people back.

Whatever commands things in Austin, it’s not common sense or practicality, they always make things that are harder to do while delivering less satisfying results.

Now that ME Remastered is proving the round wheel works better, maybe things will change for the better in the future.

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CommanderZoom

Freely choosing weapons would require a lot of new animations. Doing it this way requires none, just decoupling mechanics from story.

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Bruno Brito

Yeah but still, it’s a cheap copout. They COULD do new animations.

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PanagiotisLial1

It will probably happen but the new combat styles was the first step. In the livestream that the expansion was announced we werent actually briefed much on the details we see now on combat styles but they did say that they plan to update their visuals as it will be 10 years and they want the game to be ready for many more years to come.

Of course words got little meaning without actions, so I am in “lets wait and see” mode on it, but probably it will happen.

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Bruno Brito

Hey, i’m all for it. I feel like only specific specs should be tied to specific weapons, mostly one of the commando specs and cannons, and tank jedi/sith and one handed lightsabers and force shields.

EmberStar
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EmberStar

I probably shouldn’t even be posting for this. (Elsa: Let it go! Let it go!) But I don’t really see how this idea changes anything, really. The Force-user stories are still limited to Force Users. I mean, you can play a totally Darkside Jedi who blasts people with Force Lightning, or a variant Sith Inquisitor who kills people by sandblasting them to death with gravel. (Which if you think about it isn’t any more or less cruel than electrocuting them to death.) The story already allowed you to choose between Lawful Doormat and Chaotic Douchebag alignment options.

The new mechanics don’t change the main reason I stopped playing – most of the storyline being locked behind grinding Dailies, and running Flashpoints, with the occasional *really important* story beat being locked behind one of the Raids. It also doesn’t change how “big important decisions” really don’t matter – Kill this character for betraying you, or allow her to achieve her goals and some measure of freedom from her destiny? Doesn’t matter, you’ll never see her again either way.

It also doesn’t fix the story whiplash that’s clearly a result of different people handling the writing duties over time. Oh, the Empire has a new Empress, and she’s actually capable of making sane decisions that aren’t guided by psychotic bloodlust. Welp, better kill HER off post-haste, gotta get that faction war going again because… wait, why the hell is the war still going at this point, with an immortal Force-using nutcase running around who *devours the life-energy of entire planets* to stay alive? Even the Autobots and Decepticons declared peace after they had to join forces to kill *their* planet-eating psychopath.

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Dug From The Earth

Consular + Jedi Knight story

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PSDuckie

This. I have a Guardian right now who would work a lot better as a healing Sage, but I still want the Jedi Knight storyline for him.

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Malcolm Swoboda

Jedi Consular with duel wield. I’m happy to learn to tank or heal otherwise (especially if the pruning goes to my liking), but I want to wave those sticks around ifyouknowwhatImean.

I don’t see him going dark sided about it unless the character story goes leaning that way over time or Bioware allows some more flexibility to include selective moves.

This stuff is enough to pull me further back into SWTOR, don’t get me wrong, but the big things that I want are:

  • Non-force melee classes/specs
  • Droid ‘class story’ (even if it starts high level like WoW’s old hero classes, for storyline purposes); the droid would of course be among the most intelligent in SW existence and fool many others that they’re an organic, to make things more seamless
  • Selective cosmetic customizing of abilities (what if my Consular gets a bit too ’emotional’ about his telekinetic throw; can I push that towards looking more violent/cruel?)
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    PanagiotisLial1

    I got 16 lvl 75 characters in SWTOR but probably going to experiment for fun. I think for starters I want to try a bounty hunter with a blaster cannon and potentially a Jedi Knight with a saberstaff. I dont want to change the existing chars setup so most probably new chars

    AIways wanted to use that “small” weapon on a bounty hunter:

    The Weeb formerly known as Sray
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    The Weeb formerly known as Sray

    I’ve been on a break from AC Valhalla this month so I’ve been tooling around a bit in SWTOR and after mucking about with a few starter toons, I know that I will be checking out the expansion -not for the dreadful excuse of a story that they high level content will deliver- but to definitely play with some alts for class stories I wouldn’t mind re-running but for the playstyle of the class being not to my taste. I can say without a doubt that this mix and match version of the classes is definitely aimed at bringing back players like me who would come back to re-run certain class stories if we could choose different powersets for our characters.

    First and foremost: Imperial Agent with the smuggler’s mother-f’n pistol. Agent was the class whose concept never once matched the weapon that they were saddled with: this super secret undercover spy who’s always walking around with this gigantic rifle strapped to their back. Even the cutscenes show the Agent using a pistol, so the choice of weapon was just ridiculous. It was a holdover from the “class silhouette” BS that they clung to for far too long in SWTOR and are now finally wising up to how stupid it really is. Seriously, an Agent with pistols would probably get me to actually play through the entire storyline, including the Knights of Terrible Writing Even By MMORPGs’ Low Standards storyline and what came after.

    A Bounty Hunter with a rifle and a Jedi Consular and Sith Inquisitor with the Knight/Warrior’s ability sets are also on the agenda.

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    Sarah Cushaway

    Disagree entirely. I thought IA’s class weapon choices fit it just fine. And really, if you want to talk about classes-stories not fitting, Consular and Inquisitor with warrior’s abilities don’t make much sense at all.

    The Weeb formerly known as Sray
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    The Weeb formerly known as Sray

    I gotta ask the reasoning behind that. Secret Agent runn8ng around undercover with giant gun strapped the their back? Doesn’t make any sense to me.

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    PanagiotisLial1

    IA actually says quite some times he is the Empire’s most lethal assassin and not just on vanilla storyline. Assassinations are part of what an imperial agent would do and what better weapon to carry out an assassination than a sniper rifle

    The Weeb formerly known as Sray
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    The Weeb formerly known as Sray

    This is true of assassins in a general sense, but within the context of the story the IA is a close quarters/deep cover operative, which makes the rifle quite out of place in much of the story. Furthermore, the operative sub-class works close quarters, where a rifle is absolutely a terrible weapon: rapidly switching between knives and big rifle in a melee encounter is ridiculous.

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    Sleepy

    Nowhere does the imperial agent claim to be ‘secret’ though, afaik. They’re more the clean-up-after-the-sith guys, but even their outfits are blatantly imperial.

    The Weeb formerly known as Sray
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    The Weeb formerly known as Sray

    Multiple missions that the IA is sent on are deep cover which implicitly says “secret agent”.

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    Hikari Kenzaki

    There’s not a lot about this that has me saying “Oooh, I can’t wait to play X with Y!” I’ve played all the stories.

    What’s ultimately missing is non-Force melee fighters. I don’t mean knives and rifle butts, I mean the types of characters you see all over Star Wars that use lances, staves, stun batons, to fight Jedi.
    The only way to do this still is to give a Jedi/Sith a non-lightsaber weapon. And you still get the Force-sensitive story.