Book of Travels attempts to elaborate on the TMORPG sub-genre

    
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The question of what a tiny multiplayer online RPG (or TMORPG) is was touched on by Book of Travels developer Might and Delight before, but the studio felt that the new sub-genre needed a little bit more elaboration, which brings us to this video featuring game designer Roberta Alves to talk about the concept.

As mentioned before, the “tiny” in the TMORPG acronym is the emphasis, as meeting other players is meant to be a more important moment than it would be in MMOs with larger populations. Alves once more repeats that the chance of seeing another player in-game is small unless players are drawn to a larger town. That said, the devs are also working on ways to make a meeting point more accessible if players truly do wish to find each other, though exactly how this is done wasn’t explained. Of course, there is also plenty for players who would rather wander alone to do “up to a certain point.”

Much of the video rehashes what’s been said before, but for those who haven’t been following along, there’s this quick video after the cut to help you get caught up.

source: YouTube
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Turing fail
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Turing fail

I look forward to chat trolls having to work that much harder…

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Toy Clown

I’m not sure how I feel about there not being any text chat. I already deal with that in FO76 and jumping around like an idiot emoting at people is, well… it loses its fun after a while. It’s one thing to be deaf in RL, but I feel a little stifled when I can’t express myself with text in a game. It’s kind of suffocating if I dwell on it. (I don’t do that!)

On the other hand, it could be fun playing charades with emotes that can be used to create a language when tied together.

I don’t know. Think I’ll just sit on the fence with this one and curiously watch it develop further.

Saluka
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Saluka

So it’s a MORPG except it’s called a TMORPG. Usually with games where you rarely get to see anyone and an interaction occurs it’s from the “I’m feeling lonely” crowd.

agemyth 😩
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agemyth 😩

If you want a taste of what playing BoT with other players may be like you should check out their other online game, Meadow. This sounds so stupid but interacting with players in Meadow has been a precious experience for me in online gaming. The limitations of the vocabulary just lead to beautiful interactions that make me feel like a child playing with a bunch of kids I’ve never met in the playground… and we only interact with gestures for some reason.

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rk70534

One thing I’m wondering about is the fact they intend to have 10-20 players per server – but what about when players fall inactive? So if you have 20 player accounts on server, but just 5 or so is active – shouldn’t they allow slow creating of more accounts per server to keep those rare meetings of players happening at all?

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Harbinger_Kyleran

Reminds me in a bad way of how the NMS dev team tried to present how players “might” encounter other players back when it launched.

Fisty
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Fisty

I lost most of my interest in this when I realized you won’t see people and if you do by chance, you can’t talk to em. /shakes fist

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Vanquesse V

I would not write this game off due to that alone. After all, Journey managed to pull that idea off very well.

Fisty
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Fisty

You do you. It ain’t for me. I like making friends and emotes ain’t it.

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Loopy

¯\\_(ツ)_/¯