Global Chat: Hitting that endgame wall in MMOs

    
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MMO blogger Digital Visceral recently wrote about a situation that many of us encounter in our games: Hitting that max level and feeling at a loss as to where to go from there. In this case, it was maxing out in Fallout 76.

“In Fallout 76, 50 is the last meaningful character level threshold. Crossing 50 lifts all level-related restrictions, meaning you’re free to equip any weapon or armour piece and attend any event in-game. Essentially, hitting level 50 in Fallout 76 represents a turning point in your character’s journey, beginning the transition into the endgame.”

Contains Moderate Peril finds the (relatively) new Wildwood region in LOTRO a boon for virtue collecting: “While undertaking the various quests in the area, I maintained a policy of ‘kill everything’ and it didn’t take too long for the deeds to rack up. I didn’t even bother using a deed accelerator. Hence by the time I finished the region I was at maximum reputation with both factions and had increased two of my five virtue traits to level 75.”

Virtual reality in Elite Dangerous is a mixed bag for Unidentified Signal Source: “Considering one of the things I like about Elite is its immersiveness, I think I’ll probably pass on Odyssey for the time being. The other ongoing problems are a factor as well, but the harsh break incurred by switching to and from VR just isn’t the experience I’m looking for. I may still try VR with the traditional Elite gameplay though.”

MMO Juggler gave an overview of housing in Elder Scrolls Online, saying, “What elevates ESO housing above other games I’ve played, as far as housing usefulness, are services furnishings.”

DO THE THING

Thyanel Plays is giving some attention to the upcoming Book of Travels: “I can’t talk about Book of Travels without at least touching on the art, as well, because the in-game art is honestly one of the things that drew me to this game in the first place. Unfortunately, I’m not sure any words I could potentially come up with would do the art itself justice.”

Some dude named Chris advocated for middling MMOs, saying, “I don’t know that I would have fired up Trove were it not for my column simply because there was this overall pervasive sense that it was just alright and nothing special, which means I had played a game of its like before. And while I have certainly played games cut from a similar cloth, something about the way Trove does it is jiving with me now. If I had followed the conventional wisdom, I would be missing out on a good time.”

If you ever wanted — for whatever reason — to abandon the MSQ in Final Fantasy XIV, Endgame Variable figured out a way: “My first thought was to simply hit ALT-F4 and exit the game. But whoops. That doesn’t work. FFXIV apparently disables that. So I had to ALT-TAB out and end the game the hard way.

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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Toy Clown

I definitely hit that wall when an MMO has an endgame. It’s why I prefer “sandpark” MMO’s. Those have a lot of features past just combat, a main storyline, and the latest patch. Give me housing and the ability to create my own stories and I’m set in a game. I don’t even like combat… unless it’s in FO76 and I can jump around like an idiot with a marsupial mutation, firing at mobs while bouncing out of reach. I seriously get a big kick out of that and it’s currently an endless source of amusement.

It’s all about perspective and the experiences that shape us when it comes to that endgame wall. There are a lot of people playing FO76 that are level 200 and above (I’m one of them!) that are still enjoying it. If FO76 didn’t have camps, I probably would have been out of there after lvl 100. But there are all kinds of things to collect, to achieve, to do and I’m still having fun with the game. I canceled my FFXIV sub recently because I feel burned out just logging into the game. I really should put it in the other pile of games I’ve stopped logging into because it doesn’t fit my playstyle anymore.

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Dug From The Earth

This is one reason why “levels” are not the best way to do things.

Skill based, with diminishing returns, would help prevent a hard wall from ever being reached.

Sure, getting that 500th skill point wouldnt be as game changing as that first skill point, but it wouldnt be a blatant wall.

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Rndomuser

If I hit endgame wall – I just quit it. For example with co-op FPS like FO76 I explored everything I wanted to and did all quests I wanted, then I just quit because there is nothing interesting for me to do in it anymore, especially since it is extremely antisocial game (still no text chat without mods, very tiny amount of players per server, character models look unattractive, no attractive character outfits without mods, no attractive character animations without mods, etc.) and PvP is one huge joke in it (especially with amount of cheaters and small amount of players willing to give the Nuclear Winter a try). Then I just went to play other games. I never really feel “at loss” about “what to do next” and I can always find plenty of other interesting multiplayer games to play.

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Harbinger_Kyleran

I agree with several of your points like irrelevant PVP and lack of text chat but I found FO76 to be one of most social online games that I’ve played in many years.

But if, and only if you are willing to use the in game voice chat and do what your mother always said never to do, “talk with strangers.”

Bethesda has added some good tools to voice chat when you wish, just lurk, or ignore others.

The grouping changes made it so there was no reason not to always be grouped, even with total strangers regardless whether you ran anything with them or not.

On some occasions conversations broke out, weird I know but I met some good folks there.

Even has good tools to totally block the inevitable asshats and creepers from ever being seen again.

Another exception which is understandably a burn for some is you can find some really good looking character outfits, in the Atom shop.

As I was willing to pay for the sub the monthly Atom allowance was more than sufficient to keep my characters and camps looking good w/o any additional Atom purchases, though definitely is one area YMMV.

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Rndomuser

one of most social online games that I’ve played in many years

I mean, if you consider seeing 2-3 people around you (doing their daily quest for the 10001st time) as “social”, then maybe it is for you. I consider “social” something like seeing 50 people at the in-game tavern, who are there for the actual purpose of socializing (talking and emoting to each other), including people who are mute (unable to talk through voice with anyone because they were born this way) or have vocal performance anxiety (including transgender people who are afraid of revealing their voice in fear of others disliking it) who are still enjoying interacting with each other without chat. For this, FO76 is absolutely the worst and least social multiplayer game I’ve ever played, even compared to Destiny 2.

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McGuffn

What platform do you play on? On PC I rarely hear people use it. When they do it’s often to yell at someone and one of the most memorable times was when this guy made fun of everyone playing the game and its culture and a couple minutes later I’m pretty sure he caused one of the holiday events to fail by destroying the npcs.

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Harbinger_Kyleran

Never listen to bloggers or streamers, level 50 in FO76 is by no means the “end” of a character’s leveling journey.

Can easily take 200 or even 300 levels to gain the skills and abilities to realize a character’s full potential, and that’s only on one build maybe.

Many hours will be spent gaining the skills to properly improve ones gear and usually quite a few quests still in the journal until almost level 100 for most folks.

Sure, I finally hit the end around level 500 or so, but I also created a level 285 alt with a combat rifle bloody build to complement my original heavy gunner.

All in all, was a great 18 month run before I decided to move on, not bad in terms of entertainment received, especially since it was the only game I played during that time.

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Vanquesse V

hitting 50 in fo76 marks the beginning of “endgame”. It’s when you can start focusing on getting a complete set of gear that’s synergistic with your build. It’s when you’re supposed to start doing daily ops and you can start building legendary perks. It’s also the point where you no longer gain more SPECIAL simply from leveling up.

It’s not like characters stop growing once they hit endgame in other games either.

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Harbinger_Kyleran

It was an odd example to use in an article titled “hitting the end game wall” bemoaning a lack of direction or things to do.

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Vanquesse V

In a game where you can go almost anywhere and do almost anything at level 20 it doesn’t seem to fit that very well.

Meanwhile I loved playing SOLO but when I hit endgame and realized that I had to do every endgame activity to progress whether I enjoyed them or not I just quit.

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McGuffn

I started daily ops at level 10 or something. It was bad.