Into the Echo is a new MMORPG with an emphasis on character individuality

    
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When it comes to most MMORPGs, there will very often be a build meta — a largely agreed upon “best” way to put together a class through very specific equipment choices, skill selections, and talents, and while all players of a game don’t have to follow these molds, the in-development MMORPG Into the Echo seeks to completely do away with the idea of cookie cutter characters and emphasize individuality, letting players specialize their character to focus on either combat, crafting and gathering, or puzzle solving.

“Whether you choose to master a craft, become a legendary code-breaker or actually fight for your faction – your contribution is vital to move the world forward. We are hard at work building systems to support huge PvP and PvE adventures and unique community challenges that require players with unique skills to solve and reward the entire community when completed.”

Into the Echo makes a lot about its worldbuilding approach, having written the game world’s history as far back as millions of years, while the game itself largely wants to have players with “diversity of purpose” that can come together to achieve goals or uncover the past of the game’s world. The devs of ETLOK Studios have lofty aspirations for Into the Echo as well, with hopes to make “an entire virtual universe that spans media platforms and can be a launching pad for next generation social interactions” and a game that stays for years or decades.

What we don’t have is any hard dates for testing phases, previews of gameplay, or anything close to a launch roadmap. What there is, however, is some concept art, an official website, a Discord, and a lot of dreams.

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DyvineGamer

This “sounds” awesome. But there are articles all over the place taking about ambitious “be want you want” MMOs and how they all fall short of making it to release. Would i love to see this happen? Of course! Will i back it? Nope… anything that follows this formula is just too risky to put any hopes in until there is a tryable product.

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cursedseishi

Y’know… I don’t know what it is, but something about this game is just… TUGging me in the wrong way. All this talk of having millions of years of lore to be dug up and mechanics that need be unearthed communally and a focus on allowing you to do whatever… it really sounds like they got themselves a Nerdy Kingdom up and running…

I don’t know how My Best Buds will feel about this game, but frankly I’ve yogs-cast my line out to enough things promising the world as it is…

And yes, I’m largely just posting because of how similar this game is sounding to me compared to another infamous project–not that I’m going to name names or the like!

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Ken from Chicago

Wait, a new MMO *without* player housing?!! 😱😱😱

I guess there had to be an exception to prove the rule. 👍🤣

EmberStar
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EmberStar

Muh. I sort of stopped reading at “support huge PVP.” I’m not the target audience.

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Schmidt.Capela

The existence of PvP isn’t a deal-breaker for me as long as I can ignore its existence without suffering any negative consequences.

The description heavily implies that the game will try to force players into interdependency, though, and I don’t do interdependency.

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angrakhan

Sure you do. For example your dependent upon MO so you can post your opinion, and they’re dependant upon your clicks to get ad revenue. Bet you didn’t refine your own gas from your own crude oil well the last time you filled up your car, build your own cell phone or cell phone network, or mix your own medicine the last time you took something for a headache for that matter. Even people who live on homesteads north of the Arctic circle “off the grid” are still dependant on other humans for tools, motors, guns, ammo, glass windows, snowmobiles, gas, oil, spare parts, etc.

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Bruno Brito

Uh…what?

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Schmidt.Capela

Let’s make it more specific then: I don’t do interdependency in-game. Depending on others is frustrating enough for me that it would remove all the fun I could have with the game and make it absolutely pointless to play.

It’s not that I don’t interact, mind; in MMOs I interact with others all the time. But I will only get from other players things that I could have obtained myself, without help; in other words, I will only interact with others if I don’t need to, if I don’t depend on those other players I’m interacting with.

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Rav3na3l

I agree with you. I don’t mind interactions in an mmo. It’s when I’m forced to do things with others. Like if I’m making a character designed to be a puzzle solver, I want to be able to solve puzzles. I don’t want to have to wait for someone with an archeology profession to find something like an ancient lockbox and clean it to have to take it to a historian to appraise it to finally bring it to me to solve the puzzle to open it. Sometimes systems like that sound super cool but it needs to be done in a way where a character can be self reliant and engage with other rather than be totally and completely at the mercy of needing other players to generate their content.

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Adam Russell

Never sell anything on the auction house/market?