New World tells of the sad history of its zombies and phantasms

    
19

“Not alive. Certainly not dead. Their existence is a constant agony.”

No, we’re not talking about Waffle House employees here, but rather the Lost of New World. In a new lore video, Amazon explains how a magical fog that flows around the game’s island has kept some people living long, long past their expiration date.

New World’s Lost come in several different varieties, primarily shambling zombies and angry phantasms. There are also ex-pirates, the Withered, and the Haunted. No matter where you find them, the Lost will attack without fear or mercy. Apparently they come out more at night and in the region of Reekwater, so beware when you do head into the game next month.

Source: YouTube
Advertisement

No posts to display

19
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
John Mclain

*Watches 4 guys run past, stabbing zombies in the nuts, and yelling “get rekt scrub”. “325 more xp to go!”*

Yeah, lore and backstory rarely matters anymore.

Reader
velimirius

“Not alive. Certainly not dead. Their existence is a constant agony.” Thought they were talking about Lost Ark there.

Reader
Bryan Correll

“Not alive. Certainly not dead. Their existence is a constant agony.”

I feel ya, bro.

Reader
aYates

“Reekwater” sounds like a lovely plot to build a home on..with epic porta potty ’round back!

Reader
maydrock .

Re-imagined present day natives, now we have no problem killing them off in masses. Should have studied psychology more.

Reader
SmiteDoctor

Brogrammers gonna brogram.

Reader
Bryan Correll

You must have missed when they made sure to let everyone know it that the “New World” of the game is 100% not America and doesn’t have any natives.

They just used all that conquistador imagery in the initial marketing cause they though it looked cool. They were 100% unaware of any historical connotations. Honest.

Reader
Bereman99

The initial marketing was from when the game was legitimately going to be set in America, just one with threatening supernatural elements.

And people called them on that bullshit- rightly so – and it was then that they changed course and put the setting on an island that had no indigenous peoples and instead a corrupting element that trapped anyone that came to it.

So now enemies you fight are previous colonizers who got trapped in the same hell. It’s kind of fitting in a way, when you think about it.

Reader
Bryan Correll

I’m pretty sure they’ve since denied that it was ever going to be set in America, even though it seems pretty obvious that it was.

Reader
Bereman99

I don’t recall any “it was never going to be set in America” but I do remember “it’s not connected to America because there’s no good way to tell the story of colonizing.”

Possible that I’m conflating stuff like the 2019 Eurogamer article as being a second wave of marketing, where it may have been the first (with anything before that being rumor and speculation) and that is where they talked about there not being any good way to tell the story of colonization, which is why they set their story in a place with no natives.

Which, if I’m being honest, is fine – if they originally planned on it being set in America, and then backed off from that because of the colonization aspects, and switched gears to a world devoid of indigenous humans and instead being a sort of supernatural purgatory that would-be colonizers have been getting trapped in for centuries?

Feels like an appropriate fate for those would-be colonizers, does it not?

And if they did make the decision to change the setting prior to the initial marketing, should I condemn the current game because of a prior bad idea that they didn’t follow through on?

Reader
Utakata

Them trying to rewrite their own history about this is never going to make that go away. The first stories about this project this is that it clearly was going to be set in the newly colonized East Coast of The Americas. They even had screens of roaming buffalo. So it was a full on Thanksgiving setting.

Reader
SmiteDoctor

Wait a second, is there ever a happy history for Zombies and Phantasms?

Leo
Reader
Leo

They should have that in a game where you come across zombies and they just chill, hanging out in their village. The village was going to die off for reasons so they became zombies to survive and now just hang out, write bad fanfiction, and have a nice marching band.

Reader
SmiteDoctor

I guess Sylvanas and Nathanos had their When Harry Met Sally story arc.

Reader
Tom De Laet

There is this Disney musical series called zombies where it’s pretty much that.

Reader
angrakhan

The zombies are all of us Star Citizen backers waiting for our game to come out.

Stefan
Reader
Stefan

To think that not long ago this game had no real PvE story setting, shaping up quite nicely it is yet again -zombies- but the setting seems to be interesting enough.

Reader
nomadmorlock9

So excited for this game!

It a new MMO, so of course I planned to try it at some point. I had read about the constant change of direction, and PvE content being only focused on during the last year, etc. I had pretty low expectations.

I had a free weekend (the last one during the closed beta) and was bored so I pre-ordered just to stick my head in to check it out.

To my sincere surprise, Not only did it have that new car smell, but after a few hours I was feeling that feeling I hadn’t felt since UO, SWG, and Vanguard. I have a hard time putting my finger on how or why, but it had that special sauce too!

I’ve hardly wanted to log into another game since. Yes, I share the concern about the amount of end game content. Yes, Amazon could screw this up. But for now I’m going to enjoy what it has to offer and feel that feeling I’ve been chasing for years.

Lateris
Reader
Lateris

I had the same experience after playing it. I like how the faction system works. I think it is a good foundation to build a good community upon for release.