DC Universe Online is fixing episode 41’s endgame source marks situation

    
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As surveys for DC Universe Online continue rolling in, Daybreak and Dimensional Ink are forging ahead with plans for future development, as catalogued in the latest dev blog. Notably, the team is already hard at work fixing up episode 41 based on feedback already collected from players.

The studio says it aims to return and improve source marks to endgame content (specifically, the newest episodes) and Omnibus missions, separate from combat rating; sort out content outliers and content rewards per time invested; and readjust stat scaling. Senior Producer Landon “Panderus” Falls addresses source marks first and foremost, to the cheers of players in the comments.

“Source Marks are the lifeblood of the leveling game and an important need at the end-game. We do not want end-game players to feel ‘forced’ to play Omnibus for Source Marks – we want you to be able to play Omnibus, and all of our many years of content, for full rewards, IF you want to. Next: We will return Source Marks to end-game content (the most recent three episodes) at the traditional rate: Solo – 1; Duo – 1; Alert – 3; Raid – 10 [and] without Combat Rating Relevancy (get Source Marks regardless of your CR in all three episodes, if eligible). The Systems team is now working to make this a reality. We believe the intensity of the frustration many of you expressed with the whole system may be alleviated with this change.”

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Bruno Brito

You get more marks from leveling than from endgame. And the little i played, the endgame was just Omnibus queueing. This game suffers a lot from lack of things to do.

EmberStar
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EmberStar

I suspect there’s a lot of “stuff” to do. It’s just that almost none of it is actually worth the effort of doing it. :(

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Bruno Brito

That too, but the game has too much instanced content and little open ended stuff. I think even the crafting is bad and irrelevant.

You do basically two things at endgame: Queueing instanced content and farming feats for SPs.

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Sorenthaz

Sounds more like the issue is that they keep piling endgame stuff on that invalidates the previous endgame stuff.

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Bruno Brito

I mean, depends. Do you consider new dungeons and raids “new things to do”? because for me, raiding is raiding. I don’t feel like i’m doing new stuff on a new raid.

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Sorenthaz

Nah more just more of the same stuff to already do. It’s a real shame that they’re limited by consoles, because I’d love to see them expand on the open world stuff more.

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Bruno Brito

Pretty much, yes. Even their housing feels limited. A lot of the game just feels old and constricting. This is the kind of game that needs a sequel.

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Sorenthaz

Yeah but Daybreak is pretty much a graveyard/retirement home at this point. Not really anything we can expect to create new games, similar to Gamigo housing what remains of Trion’s games.