Not all MMO dungeons are created alike. Some were assembled by C-minus students in shop class, slapped together with rusty nails and bare minimum standards. Some are works of art that should kick the Mona Lisa to the floor and be hung up for millions to admire in the centuries to come. And there’s everything in the middle, too.
So what elements make for a truly great MMO dungeon? Is it the level design? That perfect trash mob-to-boss ratio? Fun theming? Memorable quotes? Generous loot tables? Speedy completion? Places to explore? Challenges for every role?