Elder Scrolls Online’s Update 32 aims to tackle combat and power creep

    
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ZeniMax Online Studios is already looking ahead to Elder Scrolls Online’s Update 32, which is set to bring major combat changes to the game – specifically in the form of proc set balance and hybridization improvements.

“In Update 30 we introduced item proc set scaling, which aimed to lower the ease of access of ‘free’ damage and healing from them by ensuring you needed a base line of stats to make the set really stand out,” the studio says in a forum post. “While this did help significantly reduce the overbearing success of tanky builds utilizing damage-oriented sets, it also increased the amount of damage that glass cannon and more offensive-oriented builds did by a reasonable margin.” That problem is leading the studio to implement a “new rule set for offensive item sets that have low counterplay.”

“We’re also aiming our sights on reining in some of the power creep that’s been coming into the game as of late, particularly affecting PvE. The dominance of Critical hits in ESO is by no means new, and despite the reduction to the overall sourcing of it, we’re still seeing it win out by a significant margin when compared to other stats. Rather than outright nerfing Critical Chance or Potency (Damage and Healing) and hurting builds that aren’t really doing more than we expect, we’ve decided to move forward with a hard cap to Critical Damage and Healing. It is our hope that this keeps Critical Chance and Potency as viable and powerful stats but also helps open up other stat and build paths. Much like the Penetration stats, these will be important to prioritize up until a point, and from there builds will want to seek out other sources of power.”

The blog further outlines scaling changes to proc sets to allow them to crit, as well as the plan to make all item sets grant “hybrid” stats. “This means sets that grant Weapon Damage will now grant Weapon and Spell Damage, Spell Penetration will be Physical and Spell Penetration, and Spell Critical will be Weapon and Spell Critical,” the studio explains. “With this change, we hope to open up builds to new abilities and ideas, make the game more digestible and understandable to newer players, and empower you with choices when creating your dream build.” Min-maxers are definitely going to want to check out the whole piece.

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Hurbster

I have two side buttons on my mouse, one is for auto-run, the other is for weapon swapping. Combat is natural and feels great, from animation cancelling (press da button!) to light attack weaving to timing a block to stagger an opponent. I have never had a problem with combat, even back in the day when I was playing on a PC that would literally freeze for a few minutes if I went into a town such as Davon’s Watch.

What I do have a problem with is the dev team’s apparent inability to balance the bloody game. Every 3 months we get nerfs, changes to proc sets (because the servers in Cyrodiil are run by aged mice running around a creaky wheel).

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Andrew Schwartz

Came here to see if combat improvements means animation canceling is gone. Nope. I’ll return if they ever do something about that BS.

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taugrim

I’ve been playing ESO for 14 months and love it.

That said, I thought to nerf to proc sets was overdone. I don’t know whether making procs crit is the right solution, but proc sets need to be made competitive with non-proc sets so buffing them is a good thing.

I also support making the stats hybridized so that they can work for any build. This will increase build diversity, which is always a good thing.

My only bone to pick with the game right now is that the new PVP AOE sets are simply toxic. They’re way too effective and dumb down gameplay.

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Bradley Morrison

Two words with respect to dual wielding: Mace Animations. Can we get these PLEASE? I just want to bludgeon my opponents with my dual maces instead of trying to stab them with it. Is this too much to ask?

MilitiaMasterV
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MilitiaMasterV

Maybe we should discuss the fact that I can go solo a lot of world bosses and then there’s the occasional one that you can fight for an hour and it’s a stalemate because they’ve made tanks do such little damage that they just can’t even kill it before another part of it respawns..

(For example, the double troll regen WB in ‘The Rift’…who I managed to down one finally, and while I was working on the second one the other one spawned back in and it would never have been able to be finished. Who when I went with a DPS bow character, I literally couldn’t even do enough dmg to thunk past their regen with all the times you had to roll dodge through em to not insta-die…and I was there for like 10 minutes doing it. That’s disregarding the fact that both of my set’s effects were utterly useless/didn’t function on them.). But yeah, you go on ‘fixing’ the combat to help those poor poor PvPers who can’t do enough to harm each-other.

Or the WB out in Vvardenfell that proc’s the hunger that spews at you, but even if you get out of it’s directional, it still procs on you, and there’s literally no way to kill it without overwhelming tank/spanking it down as a ‘team’, who I got tired of poking at and ran into the lake to break aggro with when it did it’s multi-spawn that left me ‘in combat’ and walked all the way to the wayshrine and was still stuck in combat with it, and had to walk all the way back to the cave of the WB, then walk into it’s cave and have it do a weird spawn in/then despawn/disappear to finally get out of combat with it.

Broken game is broken.

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somber_bliss

I’m of the opinion that world bosses shouldn’t be soloable. It’s an MMO for a reason and with one tamriel, everything should scale so that they are always out of reach of a single player.

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Bruno Brito

I’m of the opinion they should. I’m all for fixing ESO’s combat, but the game is made to be soloable if you’re smart enough and i’m ok with that.

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taugrim

I agree.

I love soloing world bosses, although I would say it’s too easy for the ones where you can simply outlast them.

The vast majority of my time in ESO is spent in PVP battlegrounds, but I’ve also enjoyed the solo vet arenas and soloing group dungeons on normal and vet difficulty.

The solo arenas in ESO are the most challenging solo content I’ve faced in any game and rewarding to complete.

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Hurbster

My characters are designed to solo world bosses and dungeons. Of course, it helps now I have a companion for extra healing, allowing me to swap a few more skills out for increased dps.

MilitiaMasterV
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MilitiaMasterV

I also used to solo ‘champions’ on GW2. You know what I learned about humanity with those? You’d be fighting the boss, and people would ignore the fight going on and walk past you and take the loot chest and leave, rather than help you take it down so you too could partake of the loot.

Yeah, mechanics of games should totally just be built so non-teamwork people can’t just ‘take advantage’, but if you’re the one putting in all that time/effort, you should certainly be rewarded generously for it, and not ‘You don’t get anything for it.’ (Or your time is just being wasted)/’You don’t get to participate’ like you want.

I’d rather see games ENFORCE teamwork requirements, so people HAVE to help others, or they get NOTHING because humans are very very selfish usually. But I’m in the minority on that thought process.

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Bruno Brito

You’d be fighting the boss, and people would ignore the fight going on and walk past you and take the loot chest and leave, rather than help you take it down so you too could partake of the loot.

You… can’t get loot in GW2 or in ESO for that matter if you don’t help. And it’s not just tagging. GW2 world bosses are not soloable and you NEED to help to get Gold on the event for maximum rewards.

In ESO, you need to deal considerable damage to a boss to get the credit and the rewards.

I…don’t think you understand how these games work, so your outrage feels misplaced, honestly.

I’d rather see games ENFORCE teamwork requirements, so people HAVE to help others, or they get NOTHING because humans are very very selfish usually.

That’s already how it works. Rewards in GW2 and ESO are not “there” just so you grab them. You NEED to kill the bosses for the chests to drop.

MilitiaMasterV
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MilitiaMasterV

I don’t think YOU understand how these games work, because you just spent a comment calling out literal witnessed events, and are calling me a liar and acting like I didn’t see what happened happen.

They MAY have changed things along the way (I left GW2 years ago, long before they even put in gliding.), but you most assuredly COULD just walk right by a boss fight happening, as long as the boss was tagged/aggro drawn by someone else, and just loot the boss boxes in some areas (Including by ‘finishing a jumping game’). Just not on the ‘story events’ ones because the box doesn’t spawn in until after it’s taken down (A side note : Those could be looted if all you did was hit the boss with like one or two attacks, all you had to do was ‘tag in’ essentially..I spent a lot of time testing all sorts of things.). I was specifically referring to ‘champions’ and their loot boxes, which (At the time I played), resided in a spot just behind the champions area which you could never get to without tagging the attention of the champion who would ‘interrupt’ you anytime you tried to open the box because the timer to open the box was just long enough that they’d always hit you even if you played it smart and lured em far enough away, but if someone else had that attention, you could just run right on by and take it and leave the area.

As for your comment about ‘rewards in ESO are not ”there” just so you grab them’, that is also untrue as there’s loads of items all over the game that are either in (Somewhat randomly, but always on top of a gathering node location…some more specific than others) spawned boxes that you can crack open either by forcing a lock or picking it, or by just literally PICKING THE ITEM UP OFF THE GROUND/map landscape (Sometimes considered ‘stealing’ and has to be laundered, and if seen by someone will give you bounty.). Some of the ‘loot table’ is locked behind certain dungeons or events, but most of it can be acquired by just running around the map if you play long enough.

As for your comment that ‘you need to kill the boss’ to get rewards, that’s also not how it works, because lots of people run on up and just participate in hitting something and ‘get rewards’…why do you think people ‘zerg’ in the first place? A lot of them aren’t doing crap for damage/barely getting any hits in/participating, but they are being ‘rewarded’ for ‘participation’ just for ‘being there’ and ‘hitting things’. A lot of them can’t even handle the content by themselves and would otherwise die if not for others ‘picking up the slack’. Even during a lot of those ‘group’ events, I’ve watched people get Pwned just standing there and absorbing hits they shouldn’t have been, even amid a obvious zerg, and getting downed, so some people don’t even understand how to ‘play it safe’/keep their character alive and just depend on others to ‘get them back up and into the fight’…hoping to depend upon other’s generosity…but oftentimes the person who runs up to rez them gets knocked down too. (I specifically built a character just for buffing/rezzing people back when I played GW2, who had enough toughness/regen to go over and pick them up…and give everyone around him in a group multiple standard/banner/warhorn buffs…thus increasing a group’s overall effectiveness….he just couldn’t do barely any ‘damage’ himself, and therefore had to depend on others to take them down and he’d get ‘kill credit’ even though all I could do was tickle their feet.) So that’s lead to a lot of people just IGNORING someone who ‘needs help’, because they don’t want to get knocked out of a fight too…and make themselves have to re-do it. (Some of the selfishness I was referencing…) The thing about it all is, if you can manage to get that person back up, sometimes that ‘help’ you gave them, turns around and is given back to you(reciprocity), because they manage to keep the attention of the boss, or get you back up when you’re downed next. People working together and covering other’s ‘weaknesses’ is much better than solo players…but I personally solo a lot because a lot of humanity is nasty and mean to each-other constantly, and don’t even treat each-other with respect and I have a social phobia IRL so I just tend to avoid humanity in general. I USED to want to group with people, and help others out, but I’ve had loads of people just ‘use’ me for purposes and then never be decent in return.

So while you may be freaking out over people’s behavior in other threads around here, you need to consider other people’s viewpoints a little better, and stop implying they are ‘wrong’ because you didn’t personally witness said event or have decided it’s ‘not how things are’ because of your own SHUTTERED viewpoint. I have an OVERTENDENCY to view things from a multitude of viewpoints…which has lead to me seeing how humans just take advantage of others instead of be helpful just for altruism’s sake.

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Bruno Brito

I didn’t call you a liar? You went overboard mad with this.

And your overtendency got it wrong. That’s something for you to deal with, not me. You DON’T LOOT WORLD BOSSES IN ESO OR GW2 IF YOU DON’T CONTRIBUTE. IT’S IMPOSSIBLE. Period.

There is ONE instance that happens and if it’s with the chests that spawn in ESO, the ones you unlock. If anyone gets there first, they get it.

But if you solo a worldboss, no one can steal the loot from you.

I have an OVERTENDENCY to view things from a multitude of viewpoints…which has lead to me seeing how humans just take advantage of others instead of be helpful just for altruism’s sake.

What viewpoints? All you said was that human beings are selfish. That’s not a multitude, that’s ONE viewpoint, and a jaded one at that.

Maybe take a break. I didn’t engage in character assassination with you. All i did was bring into question your game knowledge, which now i see is lacking. You don’t loot mobs you don’t help kill in ESO or GW2, both games have a degree of damage you need to do, or healing, or cc, etc etc, to give you loot. Which means anyone who watches you do stuff has to be part of it. Same for delves.

Take a breather.

MilitiaMasterV
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MilitiaMasterV

As you once again, be insulting to me.

You obviously don’t know how games work ‘behind the scenes’ and you’re saying I’m ‘lacking’.

With the World Bosses in ESO, you don’t even ‘fight over loot’ to begin with, because it rolls a set for each character in the game (Who participated) so what they see, is different from what you see, and they get what they see, not ‘stolen’/fought over. If you ‘watch’ someone, you get nothing, as you’ve not effected the fight/participated. For the boxes, it’s a slightly different mechanic as it will give you a ‘someone else is interacting with that’ warning if someone’s already on it already/in a different ‘instance’ opening it (Specifically on ESO, the mechanic worked differently on GW2, as everyone could go interact with the box and get their loot at the end of the fights there. Similar to how dolmen’s chests work on ESO.).

(If you don’t know what an ‘instance’ is, a simplistic explanation is that it’s where devs split the players up in layers on servers so as to not ‘overload’/reach capacity, in some games you can travel around between instances to get together with your friends/actively move between layers.

I’ve literally had the warning when nobody was even standing around picking it.)

I’m telling you people would take loot from champion’s loot boxes in GW2, WHILE I WAS FIGHTING THE CHAMPION as they’d run by and open the box because they wouldn’t get interrupted by the boss when they went to open it, so they didn’t have something thwarting them from doing so. (They may have changed that mechanic after I left.) They would gain loot, but not have to have done any of the work to get it(Fighting the boss) and then run off, while I would then have to stay there fighting the champion for another half hour/hour because the champions were just damage sponges with massive health-bars to go and open the loot box myself. (They weren’t ‘stealing’ my loot, because it spawned something for each character that interacted with it and each person got what they would see from it.) But they WERE taking advantage of me in that they would gain a benefit from my actions, while not doing anything to help me in return, explicitly wasting my time. Similar to how you are right now.

You’re talking like you ‘know more’ but I’ve actually delved into the inner workings behind the scenes of games, and have spent time building them, so I have much more of an idea of what goes into it than you apparently do, and if you’re going to be insulting to me, I’m going to call you on it.

You’re arguing ridiculous points to begin with…just to be argumentative and making crap up to try and ‘one up’ me. But you’re wrong here.

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McGuffn

Problem: the game might be too fun.
Solution: pick at it until it falls apart.

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Castagere Shaikura

Game performance is getting worse with every update too. The drop in framerates when doing anchors/harrowstorms and killing dragons is really bad now. I used to be able to do them with no problems. Now I get framerate drops to 2 or 3 frames a second. All this happened with the latest chapter update. In gw2 when I do world boss events I have no drops in framerate so it is an ESO issue.

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Paragon Lost

Haven’t noticed that myself when doing anchors/harrowstorms or killing dragons. I tend to run high frame rates myself and higher settings. Could it be your hardware or connection?

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Castagere Shaikura

Nothing has changed on my end. Check internet speed which hasn’t changed in years. I do live in a big city too. Nope, this only happens in ESO.

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Paragon Lost

Completely uninstall and reinstall the ESO software?

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Munchmeat2

Probably your addons.

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Hurbster

I have noticed steadier framerates since the multi-threading update. Background processes take less time as well.

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Castagere Shaikura

Yeah, I have that new option turned on. What happens is when I start any of these zone events and more people show I get framerate drops. But as soon as the event is over and people leave I go right back to normal. Right after they are over.

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Paragon Lost

I wonder if I don’t deal with these problems because I still don’t use any addons. Versus in WoW where I tended to run close to 40 addons I’ve just not felt a need to install any even a year later of playing ESO full time.

Definitely could see this potentially being a large part of the problems you’re dealing with potentially Castagere. Of course I could be totally wrong and you don’t run any addons. lol. Then I’m back to confused a confused state.

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2Ton Gamer

Same, I have not noticed any drops.

MilitiaMasterV
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MilitiaMasterV

Unlike these others, I have noticed some lag/strange effects happen during anchors. I’ve literally seen between some of the effects going on during the screen, some strange stuff that shouldn’t even be happening on the screen/it seems like my characters will get ‘stuck’ in a animation or something and the skills I’m hitting aren’t going off even when they should be (After a ‘breakout’).

Also, when gathering, I literally get a bar on my screen that blips so fast, you’re not intended to see it, but my brain can catch those things. I’m not sure of the intention of all of these things, but I figure it’s either poor coding, or coding conflicts, or something.

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Castagere Shaikura

For me, it depends on how many players are onscreen at once. And Anchors are zerged runs now.

MilitiaMasterV
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MilitiaMasterV

I tend to solo anchors, but others often jump in mid-combat when they hear the thing going off/see it, and it triggers a lot of spawn-ins all of a sudden after they show up/triggers things to get hectic all of a sudden. I avoid zergs because I’m not a part of ‘the crowd’ type person.

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Bruno Brito

I mean, honestly? This is what happens when combat itself is badly designed. I hope they’re able to tackle those issues and find a sweet spot, but knowing ESO history with balancing, i’m not holding my breath.

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Paragon Lost

Yeah gonna agree that balance isn’t their strong suit at all. Of course most mmorpg developers struggle with it.

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Bruno Brito

I feel like the more fastpaced and full of weird clunky mechanics we make MMOs ( weaponswapping for instance ), the harder they are to balance.

And that’s not even mentioning Animation-cancel, that screws the entire balance of the game on it’s own.

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Paragon Lost

Great points, can’t disagree at all. Heh.

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angrakhan

Yeah honestly I find combat that reward animation cancelling to be very immersion breaking. Even in the context of a fantasy game it makes no sense it would even work. You’re going to stop your sword’s inertia mid swing to do another move in order to get more attacks in per second? How? That’s a very “Street Fighter”-esque mechanic and has no place in an MMO in my opinion.

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Bruno Brito

It’s not just immersion-breaking. It’s a nightmare to balance. Ever wondered why ESO has extremely tanky healing builds? Because heal has to account for the canceled hit to be meaningful.