Pantheon discusses world building, new hires, gathering nodes, and the path to alpha

    
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Pantheon: Rise of the Fallen’s latest producer letter adds to last month’s good news with the announcement of yet another hire: environment artist Tim Schuhler. He’ll join the devs already hard at work on building out Wild’s End.

“In addition to our focus on developing Wild’s End, world building efforts are ramping up this month as we prepare to convert our greybox terrain mesh into real terrain,” Visionary Realms says. “This conversion will apply to the entirety of the Kingsreach continent and will happen simultaneously with the terrain streaming tech, bringing with it monumental performance boosts. It’s an exciting month on the world building front!”

“But world building isn’t only about the art – content is king after all. Our Design team has been working through our zones and adding more content, itemization and encounters. Of interest these past couple of weeks has been a thorough level 1 to 20 itemization pass, a strengthening of the Armor Class stat and the development of new task and storyline content in the Thronefast, Avendyr’s Pass and Blackrose Keep areas. Adventurers have also reported the sounds of mining picks striking ore veins… that’s right – crafters will rejoice to hear that gathering nodes are now in game!”

The studio has once again updated its roadmap to alpha, noting that it’s still got to finish classes, pets, acclimation, and the perception system, among several other mechanics on the list, before the game can move on from its current pre-alpha stage.

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kothoses

I have in the past ranged from sceptical to curious about Pantheon, and played down its chances of getting anywhere.

The sheer determination of the current team to make it happen is however swaying me towards a more positive view of the game.

Its still a LONG way from finished, and the VERY open nature of the development is interesting, as some one who works in the industry to see a lot of its bare bones outlined for people is going to make a fascinating retrospective and case study one day.

I just hope we get to see a game at the end of it, the people working on it deserve that if nothing else!

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Harbinger_Kyleran

The question which comes to mind is how Bitcraft, a recently announced sandbox style MMO being developed by a team of 10 can raise $4.3M from 6 investment firms and get the backing of 6 leading industry advisors with absolutely nothing outside of a single trailer, yet for Pantheon, very little interest.

https://bitcraftonline.com/

What is VR doing wrong to generate so little interest among the investment community which is practically falling all over itself to fund new games?

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mars omg

could be because Bitcraft had better management and no one died who had all of the industry connections. ? Pantheon has a very steep hill to climb and they are doing it without from my perspective a seasoned developing team for AAA titles.

Bitcraft is an easier game to build at much lower overhead. Pantheon is lining up at the moment like Vanguard Soh with Technology that isn’t going to play well with the reality of current Cov-19 economical dividends and the mere fact that people have graphic cards that are becoming outdated with no means to upgrade.

So what would some one play 10fps masterpiece, or vector shaded game that will run on a 1060ti ?

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rk70534

“Visionary Realms just announced that it’s received a “seven-figure” investment for the game and added a new board member, the president and CTO of finance service company FreedomPay.”

Pantheon’s new ‘seven-figure’ investment is a ‘runway’ for development and launch

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Jeff Thompson

Thank you. I find most of the comments here about Pantheon come from folks who really haven’t been following the game or its development. This game has made amazing strides and continues to do so. They are doing it the way MMOs used to be done. It takes time and they seem to now have the funding needed to see it through.

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mars omg

Having funding doesn’t translate to profitability.

Shawn Fink
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Shawn Fink

I’m in for $100 in this project back in the kickstarter days. I’ve been aching for an old-school style MMO. I’m not sure, though, how this seems to keep going backwards. We had gameplay streams years ago and it feels like it isn’t progressing towards an alpha. I want this to succeed, but sheesh… at least they aren’t selling virtual castles and crap.

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Rndomuser

at least they aren’t selling virtual castles and crap

I mean, they are selling pre-order packages which go all the way up to $10000, with unique in-game items, and they charge people a minimum of $5/month for the ability to “post and reply in public forums“, for a game that is still in development and has no estimate release date, so… Not much different than “selling virtual castles and crap” ;-)