Star Citizen highlights alpha 3.15’s location-based inventory management system

    
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Are you ready for some hot and spicy inventory management action? Then put on your three-point harness and prepare for the ride of your life, as Star Citizen’s latest video digest is all about alpha 3.15’s physicalized inventory — the five dollar term CIG is using to mean inventory that’s specific to planets, ships, and player characters.

Alpha 3.15 will replace the inventory system currently in-game, which can be accessed from anywhere, with a more localized inventory system that can range in size from a home planet all the way down to what’s in a character’s pants pockets. The new inventory system will be location specific, meaning stuff left on a planet or in a ship’s cargo will remain there and can’t be accessed unless the player is physically at that planet or ship. This effectively means personal inventory will become more vital, and it also means that defeated enemies will become lootable, as armor and weapons can be accessed from a corpse’s personal inventory.

All of these inventories will have space limitations, with planetary local inventories being the largest and backpack and armor inventories being smallest. On that subject, players will have to select their home world, which determines not only where they respawn if they die but also the place where a player’s planetary inventory will be located such as gear, equipment, or subscriber flairs.

The idea is to force players to make choices on what to bring and to coordinate among themselves on what items and weapons to carry along whenever they head out into the persistent universe. The full details can be found in the video below.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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misanthropomorphic
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misanthropomorphic

Yes, because what gamers are clamoring for in 2021 is micro-management of inventory, a concept that has taken us 30 years of gaming to finally move away from.

It’s gonna take players about 2 days to figure out workarounds for any of this. For example, items just become completely disposable, because nobody wants to travel back to Planet X to retrieve some macguffin. Or…you just throw everything onto your ship and it all comes with you at all times. Or maybe you just have a mule-character back at home who mails everything back to you.

CIG never disappoints in coming up with ways to disappoint.

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mars omg

There’s more people plaything the current build now then any other build. What is interesting all I see are positive comments from inside the game. I can’t even tell you how many elite dangerous players said Star Citizen is better.

The xeno event was an absolute smash hit. Even when it didn’t work players were positive at the glimpse of what can be done in Star Citizen. The community of Star citizen are people who want to be there, not some ignorant person who isn’t in game and posting the apocalypses that they make up in their head.

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Jim Bergevin Jr

Traditionally, inventory management is a high pain point with gamers, not just MMOers. This certainly is not innovative, and is a step backwards.

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Joe Blobers

CIG did not disappoint to not make another infinite inventory backpack ala Harry Potter.

I see such move as positive for players.
Choices do matter at last and this will support the SC MMO economy with transportation of assets, buying new or selling old.

No more magic infinite ships from one location, quantum time matter, replenishment of fuel, ammo, power cells, healing matter.

You suggest to make a game similar to what we have since 30 years. Fine for you if you do love such magic gameplay, that is not the purposes of SC and not what backers pledged for.

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Jim Bergevin Jr

Apparently there’s a lot that backers did not ask for – :O. Don’t have to be a so-called CR “hater” to understand what incompetence looks like at the leadership level.

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Boe_Jlobers

*wiping a single tear from my eye*
It’s so beautiful, an inventory system in a video game. Did this take what? Probably 30 years to develop? 3200 employees at the very least I’d wager.

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Boe_Jlobers

Wait, Ive been told this only took 9 years! Incredible Chris Roberts, you’ve done it again!

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mars omg

this is the kind post of someone looking in from the outside and has no real concept of 1 galaxy’s scope let alone the scope of multiple galaxys with a universe.

Free fly even friend, get it a try.

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MothballShow

What about a 1-star system scope after 9 years? Can we extrapolate from that?

Can’t wait to use my Terrapin Pathfinder to discover [checks notes] all the places that people have been able to explore for the past 9+ years, while awaiting a second star system.

Looking from the outside is what (potentially) grows the audience and boosts the revenue for CIG. If that looks bad, then I can’t foresee longevity post-release.

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mars omg

“Can’t see longevity” on a game that continues to get new players after 9 years of alpha ? -_- really didn’t think that one through friend :) .

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MothballShow

Keyword is “post-release.” -_- really didn’t read that one through to the end, friend.

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mars omg

Post Release. Neat. From experience, the alpha they have currently, is better then any released space game available now. I don’t expect that to change “post release”.

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mars omg
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Boe_Jlobers

My friend, that ship isn’t even in the game lol. How can you use things that don’t exist to argue against current space games who have existing ships on this scale?

That seems very very disingenuous.

Edit: lol its $1650 too https://starcitizen.tools/Kraken

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Joe Blobers

Correct it is not yet in game. Will be released when ready like all the +90% Concept ships already released plus three new more by Q1 2022.

Not $1650 unless you want to support the project but… 45/35$ as all flyable ships are available with in game credits.

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MothballShow

Please list the things that make it better than “any released space game available now.”

Starflight 1+2 had more to do, and those were single-player games on 3.5 floppies.

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mars omg

It’s ok to be jealous.

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MothballShow

That’s a weird way of saying, “I have no facts to address your comment,” but that’s okay.

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Joe Blobers

Correct, Starflight do have more than SC.
Except that creating words, aliens, ships requiring few pixels the size of a smartwatch while everything else are pages of text is not comparable…

Starflight 2

Many 3.5 floppies would be required to hold a single SC ship :)

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Joe Blobers

Gamer can extrapolate Publishers making +100 Billions $ over the same period of time and delivering the same copy/paste games and now remasters everywhere with absolutely no sign of anything ambitious.

Even Bethesda with the upcoming Starfield already said this is Skyrim in space… with no functional leader… why spend a few millions $ on in game very basic features when a ‘simple’ re-skin will sell by millions copies. Gamer? who care… Modders may fill the gap over years.

Because CIG do invest in dedicated creation tools (and talented devs), they are now able to make a unique planet every two weeks per 3 devs.
A system is made on average (as per galactic map) of roughly 6 planets/moons and they do opened a dedicated studio in Montreal to create systems.

We can add that even a small number of systems are so large in terms of space, distance, resources, locations that gameplay won’t be an issue. Talking about gameplay, what backers do request to prioritize is more gameplay not 100 systems…

Good news, three more are going to be added during the next three quarters and I won’t be surprised they can add two more by end of next year. Thinking about Repair which is the counterpart of Salvage and also passengers transport or data communication (that one will require a second system).

“if that looks bad” is all relative. Factually SC Alpha do pack more features than any single released triple-A and the gap is increasing at every quarter.

We can reasonably assume than more backers will join, knowing most player never join crowdfunded model or Alpha. Not only they can evaluate SC for free several weeks per year but with Publishers working hard at not delivering anything ambitious, post-release will be Publishers ‘issue’ not a CIG worry :D

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mars omg

3.15 is game changing. I’m glad I have a lot of space on the Connie :))

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Patreon Donor
Life_Isnt_Just_Dank_Memes

it was suggested on reddit that buttholes be given 1 slot of personal inventory to smuggle drugs in. what a game. 420/69.

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angrakhan

HAHA! Wow… you know I’m ok with that, actually, as long as they implement the butt-clench walk animation to go with it. They can reuse the animation for the ‘itchy ass’ debuff you get when you fail to do the wipe minigame correctly after going to the bathroom.

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Bruno Brito

And if it’s not treated around 24h, your character dies.

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Patreon Donor
Loyal Patron
Schlag Sweetleaf

.

star chitizen.gif
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Armsman

To be fair schlag; you should have used that back in day for SOE EQ monks. 😉

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Joe Blobers

Looks like someone already implemented the butthole slot suggested on Reddit :)