Final Fantasy XIV reveals job actions and battle changes in its latest live letter

    
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Fall apart and count to ten.

The are changes coming to Final Fantasy XIV with the next expansion, and that includes a whole lot of changes to job actions for all 19 of the game’s jobs. (Well, changes for 17 of them; two of them will be completely new.) Last night’s live letter from the producer went into detail on all of the changes as well as sharing a trailer showing off the new abilities each job will be rocking with the 6.0 patch, and that can be viewed just below.

If you missed the letter itself, there’s a lot of information, but you can get some of the flavor from the Reddit post summarizing all of the changes. These alterations range from small but impactful (Scholar will get a new ability to improve run speed, Machinists now get a shotgun) to the major (Summoner has been wildly reworked to include summoning full primals rather than just pets). Check out the trailer for more and tune in on Monday for our full column about everything shared during the live letter.

Source: Youtube, Reddit
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Erika Do

I am just so excited for Sage right now. It sounds like it’s basically going to be a discipline priest, healing allies by dealing damage, implying that its damage rotation might be a bit more interesting than the other healers. This is exactly what I’ve been wanting in this game. I am dying to learn what all those different parts of its UI are for.

But the AST changes (my current main) also look pretty intriguing, so even if Sage ends up being disappointing, I can just keep doing what I’m doing.

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DuoMuses

Oh hey, the expansion news that ACTUALLY matters.. Nice! Sch doesn’t really seem as flashy, I personally think they never really needed to be. But, they increased dmg (well, single nuke casting speed anyway) of current healers across the board. And gave Sch way more utility based skills. So yeah. Seems way more passive/supportive while Sage is the aggressive/support of the shield types.

Sounds like an even further split within the role itself.

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Louie

I already enjoy how SCH played in Shadowbringers, so I’m not too disappointed with the additions here looking like more of the same (minus Eos/Selene starting to look pretty lacking next to the SMN changes). And I’m very excited to have an AOE movement speed buff in combat, that’s way more exciting to me than any of the skills the other healers seem to be getting based on the job actions video.

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Danny Smith

Theres more interesting changes than i think most were expecting for a lvl.90 bump. Also nice touch for those shots of the job icons on a table to actually be parties raiding certain bosses like Suzaku.

RDM looks like a new third stage finisher to nobodies surprise and a counter for the melee combo builder but also what looked like a second aoe skill. Theres like 5 different things that could be from FFXI alone but i’m going to guess its refresh if its for allies and some aoe regen or if its a aoe debuff it might be verwater to lower magic resistance or something like that.

SMN seems to be behaving more like a traditional FF summoner in the vein of 1-9 where summons were more of a spell but with the addition of the spell giving the summoners own abilities a primal specific flavour based on the summon used. Considering people seemed to be expecting a alexander trance on top of bahamut and pheonix this seems way more preferable in theory. Though in practice if its way more og summoner and less affliction warlock i could see it really killing the BLM population which already feels on the low side.

DNC seems to have 3 new offensive spells and 3 new dances with a few more ways to generate their job resource which probably means at least one of these also consumes said resource. For the first expansion on the job thats about par for the course. Nothing groundbreaking but if it fills the downtime when nothing procs and you can support the party with more dances i don’t think anyone will complain.

AST seems to be reverting some of the changes folks like me hated. Which means folks who like the changes might hate that. I imagine its to try and find a middle ground but as long as its fun to play again i’ll be happy.

SAG is still mostly an unknown but based on what i’m seeing i can’t shake the feeling its just a barrier version of white mage right down to “this is what you run in and aoe spam”

Nothing else really stood out for me bar MNK but its my least played class so that could just be a cosmetic thing. A lot of the jobs seem to be getting two new attacks and a minor change to their job gauge. Gotta wait and see them in action of course but as a RDM/DNC main i’m pretty happy.

Though it is a shame Scholar didn’t get any Feo Ul/Titania stuff like people were hoping for.

Also if the new pvp mode is 2v2 arena get ready for Paladin with pocket Sage to be the Prot Pally and Fistweaver monk of FFXIV.

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cursedseishi

They went into details pretty heavily post-Action trailer, though bugger me if I could remember everything, but from what I do remember…

Summoner is losing all of its DoTs, and instead whips out the three base Summons (Garuda, Ifrit, Titan) as a sort of stance to that alters their damaging spells. But you still have the Bahamut/Pheonix Trance mechanic.

Red Mage is getting some new enders/additions to their casting cycle.

Black Mage (and Dragoon’s Blood of Dragon) are getting Enochian moved to traits rather than actives if I recall right, so that alone is a godsend especially since they’re adding abilities to interplay with the Astral Fire/Ice switch Black Mages have to dance around with would mean having to juggle more and more about.

And Monk’s getting a sizeable shift as well to match the overhaul they already got. Losing Shoulder Tackle (replaced with new gap closer I believe), getting Perfect Balance reworked to now provide ‘Masterful Blitz’, which changes based on rotation. And several of the Monk skills are having their Positional buffs dropped to ease having to dance around. And Chakra will be unlocked earlier.

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IronSalamander8 .

MCH looks largely unchanged, saw a shotgun and some kind of rocket attack or something there too. Looking forward to that.

WayTooLateTV
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WayTooLateTV

The 2nd was a BUZZSAW! Launches a few buzzsaws out of the gun.

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WayTooLateTV

Was on XIV with my max-member FC, in FC chat, while the Producer’s Live Letter was going on, and we were having a fantastic time discussing the ins and outs, the highs and lows, the SMNs and the SCHs, of the job changes.

I’m likely going to have to choose between MCH, PLD, GNB, SMN, or RDM to decide what to initially bring into Endwalker, and I’ve got two choices, one for my Main (PLD and GNB), and one for my alt (MCH, SMN, and RDM). It’s going to be a difficult decision, but a fun one.

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Chris Neal

My FC’s Discord is a mixture of hype for the new classes, excitement for beloved classes, and sadness for the Scholars.

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Vincent Clark

Same. The Scholar section was probably the shortest and the most underwhelming of all the showcases, but I’m willing to wait until I can play it live for final judgement.

Summoner was just insane, they weren’t kidding when they said it was essentially a new job.

This is hilarious: https://twitter.com/odinxiv/status/1439154862156099584?s=21

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Rndomuser

sadness for the Scholars

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