MechWarrior Online is tweaking weapons, chassis, and a map as MechWarrior 5 unveils its next expansion

    
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Tomorrow will see a fresh update to the online Mech battler MechWarrior Online, bringing with it some revamps, reworks, and tweaks including a new version of the Caustic Valley map, adjustments to several weapons, and changes to ‘Mechs like the Flea, the Vindicator, and the Hatamoto-Chi. The patch will also add a second set of quirks for certain Mech variants just in case you like your big murder machine to have slightly less heat mitigation or somewhat slower missiles. The patch notes in the link above provide all of the specifics pilots will want.

Meanwhile, MechWarrior 5: Mercenaries, Piranha Games’ standalone single-player game, unveiled its new expansion, Legend of the Kestrel Lancers. This new expansion promises 14 new missions that are carefully authored with unique mechanics, dialogue, and cutscenes, as well as seven new questlines that include 10 new battle scenarios, new biomes and garrisons, and 23 new Mech variants. The base game is getting an update as well that will let players swap between active Mechs in their lance mid-mission and allow robots to punch one another. The expansion is set to launch on PC on Thursday, September 23rd, alongside the game’s debut on PS4 and PS5. A video showcasing the expac’s features is below.

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Drunk3nShaman

Silly freeborn, we Mechwarriors are few but mighty in our love of the inner sphere!
Now bring the clans to MW5!
I ride for clan Ghost bear.

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Richard de Leon III

If you speak to a majority of Battletech fans…clantech ruined the game. I dont believe it did since i prefer variety at the expense of balance in all things.

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Michael Lehner

Fascinating. Does this mean that despite what they delivered with the first release of MW5, and despite that you needed addons to bring it to basical functional level, so many people spent money on the expansion that they actually consider it a financially good move to create another expansion?

I am impressed. I knew that BattleTech was a strong brand, but i had no idea that it could even handle such terrible missmanagement so well. Those mechs really are tough…

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Hikari Kenzaki

The Steam Release (which coincided with Heroes of the Inner Sphere) was quite fun and pretty solid. I don’t use mods (and there weren’t any for Steam anyway) so it worked well enough for me.

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Michael Lehner

I have not bought the expansion any more. But the base game was so utterly broken and it took them over half a year to fix the same bugs, for which some modders released bugfix mods after a week. And when doing those bugfixes, they again broke all the actually useful mods.

Also, the “innovative” career thing they built and was the big selling point was provided as mod a bit over a month after the first release.

Then let’s take a look at the HUD. What a mess. What i mean is: yes, if MW2 is your point of Reference, then the HUD is perfectly fine. If you know newer games, including their own MWO, the HUD was much better. More ergonomic, the indicators at good places, the radar it a good spot, allowing quick situational awareness, everything sorted. And MW5 had a similarlily good HUD in the preview videos, up to about a month before they released it.

Then they reworked the HUD. Important stuff was moved out to the corners, so make space for the most important feature of the game: the NPC conversations. I was almost surprised that they did not move the crosshair to the lower left corner or something.

Again, modders came to their rescue. Provided really good HUD mods, making the game actually playable. But whenever they update anything, the one thing which reliably happens is that all mods are broken. While plenty of reported bugs remain. (Which means, after every patch you have to hope that some modder updates their HUD and bugfix mods. )

And last not least, the one feature which was really the selling point of MW5 for me: cooperative play. It worked. For a limited time. Despite all the other bugs, among my friend we were able to use it for a few months. Then they again “fixed” things, which resulted in most damage of team mates not registering. Which PGI apparently considered to be find and not needing further attention for over half a year.

So no, sorry… hard to handle things any worse. I even kind of still defend PGI for what they did with MWO. Not everything went fine, but despite the problems (being sued and everything), they delivered an enjoyable game. But MW5 is the opposite. From all we know, they started this from a solid and save position. And managed to really ram it into the ground for no good reason.

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PanagiotisLial1

For MW5 a major thing is they will let you jump to the control of any mech in your lance at about any moment, and that will be part of the free pre-patch so all will have it. As for the DLC itself it seems it will be good but my complaint is it adds just some variants and no new mechs(out of which 18 of the 23 variants are heavy mechs and no assault)

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Vanquesse V

Do you know if the new DLC adds anything for the career mode from Heroes of the Inner Sphere besides more ‘mechs?

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PanagiotisLial1

From what I understood it focuses on storylined campaign

there is a lot of info there:

https://mw5mercs.com/dlc/legend-of-the-kestrel-lancers

but its in a bit weird layout and got to scroll down a lot to learn details

It also adds melee combat. Not sure if it will work well but will make the melee orientated mechs to suck less for sure

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Hikari Kenzaki

The real question will be if the AI is programmed to Melee properly or if you’ll be able to just whale on NPC mechs with impunity.

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Drunk3nShaman

Going to rename my Commando Crotch-knocker!

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PanagiotisLial1

On the vanilla game, before restarting to play with mods, I had reached year 3146, lol. I really liked the combat and mission system but yes you felt the urge to shoot your lancemates at times.

On the bright side imagine with the new update mechs like dragons actually being useful running at high speed to poke other mechs gently(aka ram them at max speed)