Warhammer Online: Return of Reckoning finally adds capital cities that Mythic axed

    
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So a little Warhammer Online history lesson for you today: Originally when Mythic Entertainment was developing the game, it had plans to include up to six capital cities that would be the culmination of the RvR siege experience. However, prior to the game’s release, the studio cut that number back to just two.

What’s interesting is that a lot of work was done for two additional cities — the Dwarf City of Karaz-A-Karak and the Greenskin City of Karak Eight Peaks — and it’s these files that the Return of Reckoning crew have utilized to finally bring this content to the game, as we noted last week. Suffice it to say, this is a monumental achievement for a rogue server team, and many WAR players should be happy to finally be able to explore these grand cities.

So what’s next for this scrappy volunteer dev team? “Moving forward, we have plans to implement a new City Siege system that is different from the current City Siege that we have for Chaos and for Empire races. We have also plans to implement Land of the Dead, which is a new zone to PvP in. We plan to implement the missing dungeons and we surely plan on bringing some new siege procedures and weapons.”

Source: Press release. Cheers, muthax!
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Hurbster

What this game could have been with an extra year or two in development.

Stefan
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Stefan

Shows the game had plenty of potential in the right hands, if people can do it without making a profit was Mythic structured in a way that development was simply too expensive?

I think Bioware Mythic could have done more but maybe the plug was pulled long before, i also do not think that a person like Barrett(?) who made bold claims and created too much hype without substance aided the game in their initial year, i also think developers like that had no real sense of direction what also hurt the game.

WAR ROR success is also proof that if you as a developer team actually listen to your player base wants and needs that you can make a previously written off game return from the dead and even be successful, i think this type of MMO scratches that PvP itch for people who do not desire the full loot sandbox MMOs that are often grindy and lack content.

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Tandor

What may be considered successful for a team of volunteers doesn’t constitute successful for a commercial developer, let alone a AAA one, or one backed by a AAA company.

Does this private server offer the full PvE experience of the original? I played for a good while and included some PvP but I also enjoyed the PvE and have no interest in PvP these days. Will the new cities include additional quests or are they more PvP zones or just dead areas with nothing to do in them?

Also, is the private server considered semi-official rather than rogue like most private servers, and has it proved to be fully secure and reliable?

Stefan
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Stefan

That is correct success will be defined very differently here, still i believe there was more there. A lot of people give Funcom a bad reputation but they at least maintain their MMO’s even if it is just with a skeleton crew and they rarely see any new content, they could have gone that route although i might suspect that the licensing cost had a hand in it being shut down,.

what makes me wonder can Gamesworkshop shut them down?

It is an improved over a lot of things server stability is in my opinion better, they also paired the RvR in larger tiers you have T1 and 2,3 and 4 combined in ORvR where in closed instance pvp the tier level ranges are also larger.

Several dungeons are in but they feel somewhat clunsy but this is more due to how PvE content was in the beginning. Quests lines are being added and fixed in every patch. However if you are completely not interested in PvP i doubt the game will ever be truly for you, it is free to check out if you want a Warhammer world to run around in but if you do not PvP i believe your gear progression will be a whole lot harder.

Not sure what you mean by secure?

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rk70534

If they – and I mean EA more than Mythic – would have just postponed the launch half a year and finished content like this. we could still be playing on official servers.

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Arktouros

When the wrongs have been made right.

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GamesBond
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GamesBond

We hope we have been removed from your great book of grudges now that you have your own city me lord?

Fisty
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Fisty

Good on them. I hope this steady stream of updates helps them boost player numbers.

I wonder if they ever fixed the mobs facing the wrong way, looking static, yet still running toward you thing that was often a problem.

HalLundy
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HalLundy

Yep, it’s an awesome server. But it’s not the first time RoR has surpassed it’s predecessor. A few years bag they dis massive improvements to latency, making even 700 people battles run much more smoothly than back on live.

It’s a dedicated team. We’re lucky to have them.

GamesBond
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GamesBond

That’s the destruction side only ^_^

We estimated 1,100 players in the actual battlefield, where the event was hosted. The battle itself was short because it was simply a diversion right before the city release, but we were happy to see that many people login and support.

Destro players rallying in Butcher's Path Greenskins fort.png
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Sleepy

Holy crap! Gotta take a look.

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IronSalamander8 .

I remember that back at launch and it was definitely felt among the many other issues that plagued the game. Adding 2 cities like that is indeed very impressive for RoR! Gotta give them kudos for that.