The Daily Grind: Which MMO has the best castle sieges?

    
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I think that the very last time I engaged in any sort of castle siege in an MMO had to be back in my Warhammer Online days. All I remember is the sheer chaos of gobs of people streaming into tight doorways and firing off every spell effect in the universe while the game slowed down to a slideshow.

So I might not be the best person to turn to if you’re asking for recommendations for great castle and city sieges in MMOs. I know that plenty of them exist out there, from Dark Age of Camelot to Crowfall, and for a subset of players, it’s the pinnacle of PvP content.

In your experience, which MMO has the best castle sieges?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Anstalt

The only MMORPG I’ve played that had actual siege mechanics was Warhammer Online. And the sieges were shit.

As a tank, I just hated sieges in WAR. Pound on a door. 30 seconds of PvP. Then pound on another door. Then another 30 seconds of PvP. EAMythic never got the mechanics of sieges to a fun state. The only kind of fun thing was that it put a lot of people in the same place, so you could still have some fun little skirmishes on the fringes of a siege.

I am, however, really looking forwards to Camelot Unchained and the siege battles they are aiming for there!

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Arktouros

Yea undeniably a lot of WAR was PvDoor.

However playing on “the PvP server” at launch they were a lot more elaborate than this. The biggest part I loved about WAR was there was body blocking so you could have a whole line of Dwarves or Black Orcs sitting on top of a pair of stairs anywhere from 1-5 lines deep and there was no getting through. You had to take them out and it was not easy going up narrow stairs and trying to get at them meanwhile DPS are in the back trying to also get at them. This unfortunately mostly went out of style when they refused to address the stacking AOE issue for 6+ months and then Wiz/Sorcs could just stack 5 deep and channel their AOE skills and do 10k damage/second (in a game where tanks maxed out at like 13-15k).

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Schmidt.Capela

AFAIK body blocking went out of fashion due to the out-of-combat griefing possibilities, as it allows blocking passageways without the other players being able to do anything about it.

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Arktouros

That’s why it went out of fashion for PvE MMOs. It’s very prevalent in PvP MMOs typically because physicality creates interesting scenarios when it comes to organization and large forces. For example the choke points and tanks above. It’s also big for combating zerging because you can’t just have 50 people stack right on top of each other and have (typically) AOE caps mitigate the most amount of damage away by always hitting target caps and spreading damage out on the highest number of targets thus lowering burst damage. With collision you can’t do this, and suddenly trying to pour 50 people into a broken wall is much more difficult. Your tanky types are forward, your squishy DPS are in the the middle, and everyone is pushing/shoving trying to angle DPS up a narrow set of stairs or get heals off on people in the front. So on and so forth, glorious “300” references and all that.

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EmberStar

I wasn’t aware this was even a widespread enough mechanic to have a “best.” If like three people are doing something, there’s not a lot of range for competition unless one of them absolutely dunks the concept (or gets dunked on by their own execution of it.)

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Arktouros

Dark Age of Camelot, Shadowbane, Anarchy Online, EVE, Darkfall, Warhammer Online, Guild Wars 2, Elder Scrolls Online, Archeage, Albion Online, Black Desert Online, Crowfall…now New World…

…I’m not sure the list of games without town/keep/castle siege mechanics is bigger.

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Peregrine Falcon

Guild Wars 2, by far.

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Paragon Lost

Battle of Helms Deep! I’ll see myself out. lol

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Utakata

I don’t do sieges, I do occupations… o.O

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Jim Bergevin Jr

I don’t know if there’s a best out there as the only games I played with castle sieges were the old Stronghold games by Firefly. So I’m going with their MMORTS version of the games with Strobghold Kingdoms. Taking down a well built castle requires planning, coordination, and cooperation.

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Arktouros

I dunno if I’d say it’s the pinnacle of PvP content because as you mentioned most keep/castle/etc sieges are pretty full of issues issues like lag, weird bugs and all sorts of other things.

Over all I’d probably say GW2 or ESO are my favorites. GW2’s old supply system made siege equipment more impactful to have/lose but after the changes with auto upgrading supply feels unlimited in all but extreme scenarios which plays into the more “zoomy” nature of WvW these days. ESO sieges “felt” more like sieges in that there’d be a force outside slowly working their way in and a force inside falling back and defending but were like rediculous when everyone’s just popping up trebs/ballistas/oil out of thin air.

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Schmidt.Capela

My issue with big scale PvP, including most sieges, is that they make me feel like I’m an insignificant part of the fight, which kills most of my enjoyment; thus, when engaging in PvP I tend to stick to modes that either don’t allow teaming up or limit team sizes to small (5 players) squads.

The only way I can enjoy larger fights is if I can treat them as just a giant, just-for-fun free-for-all event, where victory or defeat doesn’t really matter. I managed to achieve that state of mind in PlanetSide 2, which I did actually enjoy, but I can’t remember any other siege PvP that I actually enjoyed; for me, the rewards for winning and penalties for losing tend to kill the just-for-fun aspect, with the consequence of preventing me from enjoying the PvP.

Also, I utterly and completely hate then the devs have the idiotic idea of having PvP gate PvE content or otherwise influence in the PvE, as often happens with whichever dumb siege content they add. Heck, the only reason I didn’t leave GW2 over the existence of its WvW mode is because imbalances there snowball, so by the end of any week where my server was ahead I could just traipse through the WvW maps and complete the PvE objectives unopposed.

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quark1020

I’ll preface this by saying I haven’t played many or gotten far enough in a game with siege mechanics.

With that said, the game I think does siege mechanics best would be Conqueror’s Blade. Seeing your little squad of goons push a siege tower into place while getting blasted by cannon is very exiting.

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IronSalamander8 .

I’d have to say WAR as it’s the only one I know, but it was a buggy mess on live; people shooting through floors and walls, lagged like mad, and caused lots of disconnects when they were as large as they could be. I had those last 2 issues on RoR too, as tons of people would join in on these sieges.