The Daily Grind: Do you run a daily dungeon in your MMO?

    
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Hot hot hot.

Lately, I’ve been enjoying a return to Elder Scrolls Online and its bounty of worldbuilding and content. In addition to fully exploring and completing maps, I’ve worked into my daily schedule a bit of archaeology and at least one random dungeon run. This last activity not only helps bolster my gear loadout but throws a nice package of daily rewards my way.

Honestly, I like MMOs that give you incentive to do a single daily dungeon run because that’s usually all the prompting I need to get into the habit of it. Enjoying a quick run with other players while cutting my teeth on slightly more challenging PvE content is a nice change of pace.

Do you run a daily dungeon in your MMO? If so, what motivates you to do so?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Khalith .

I do so while it’s part of my progression, once I have obtained all the possible rewards I need/want I just stop.

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Hikari Kenzaki

Not really, unless there is some particular reason to do so.
I’m doing the current rolling STO event because I was already rolling a Lower Decks character and now that I have all the stuffs, I may as well finish the event.

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thalendor

Daily? No. I might run several in a single day, but then not run any for a few days. Quite frankly, I’m glad not to have something bugging me to run one every day.

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Anstalt

Not that I’m playing any MMOs at the moment, but when I did my time was spent either in dungeons, raids or PvP. I wouldn’t say I had a daily dungeon, but I’d pick whatever was worth doing along with whatever my guild needed me for.

My motivations?

The first I suppose would be social. This is the massively multiplayer genre, playing with other people is the whole point. Dungeons provide a more intimate setting for playing with others (compared to raids and pvp) so they can be very social. Plus, there are more options for experimenting with builds and tactics when you are in a small group. I do prefer the social side of PvP to dungeons, I’ve always found PvP much more relaxing and more social.

The second would be the challenge, which is essential to my sense of fun. The hardest content is usually in dungeons, raids or PvP, so that is where I go. Beating challenges feels good. Pushing myself to be the best feels good. More than that, depth in combat mechanics can only be experienced when facing a challenge, and I love depth!

Final motivation would be loot. This is definitely a minor motivation, having fun with friends is by far more important, but as long as mmorpgs keep making the mistake of building the game around vertical progression, I’ll have to keep acquiring loot to ensure I’m at the top of the power curve.

EmberStar
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EmberStar

First, just to be clear: I’m not trying to attack your post. I’m presenting my own perspective, which is such an outlier for “people who play MMOs” that it doesn’t even show up on the map. I’m doing this because… I honestly have no idea, other than that I’m killing time and trying to avoid doing something I know I should and really don’t want to.

Social Motivations: I tend not to have these. I tried being social, talking to everyone when I first started playing City of Heroes. And the most memorable result of my attempts to say “Hi! I’m new” was getting verbally ripped to shreds by someone who hated everything about the character I’d made, from class and powers choice to how she looked. And felt so strongly that he was too busy typing his rant to even react when the in-mission mafia goons ran up and stuck a tommygun in his ear. Which was of course, also my fault. Most of my other memorable encounters have been variations on that theme, to the point where one of the few people I have met online who *isn’t* a psycho has commented that it’s like I have some kind of horrible reverse super power for attracting that kind of player’s attention.

I also don’t play games to be “challenged.” I’ve never tried to play Dark Souls, and everything I’ve seen and read about it says to me that it’s a game designed as pure poison for what I want from a game.

And I tend not to care extensively about loot, since anything “worth having” is often (almost always) locked behind dealing with the first two items. “Raid” content can bite me. I don’t join guilds, and it’s unlikely I’d be able to remain in one even if I found one that I liked – it would have to be the most casual of casual guilds to ever casual to put up with someone who might disappear without a word for half a year at a time, and then start playing again but on a completely different character.

My very limited experience with guilds that aren’t run by selfish psychos is that even the most freeform are less “How can the guild help everyone?” and more “What can you do for the guild to justify your slot?” The only game where I’m even *on* the power curve is Warframe, and that’s more because I’ve been playing it for almost as long as it’s been around, and their game design doesn’t move the goalposts every expansion. You can absolutely beat your way through a wall with a rolled up newspaper… if you have an infinite supply of paper and patience, and no one fixes the wall.

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Dug From The Earth

No, because daily anything feels more like work, more like things you have to do, rather than want to do. And if the daily reward is better than the reward from just doing the dungeon whenever, the devs have failed design 101.

EmberStar
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EmberStar

“Do you run a daily dungeon in your MMO?”

No. No I do not.

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camelotcrusade

For me those dailies are the equivalent of channel surfing in the old days on a Sunday afternoon. Hoping to find something good, but eventually settling into Grandpa Munster on TNT (and I watched a lot of Godzilla movies that way, too).

It a strange way, they developed their own goodness by being there for me (and I never hated on them). But I’m going to have to cite availability bias more than great content here.

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Paragon Lost

Yes, a combination of being a completionist and FOMO.

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IronSalamander8 .

Usually yes, thanks to the duty roulette in FF14. Great XP, bonus gil, and often help out sprouts to boot.

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Hurbster

With one of my Guilds, yes. Always someone wanting to do a daily random. 10 minutes, bosh, done.