Elder Scrolls Online’s creative director says New World’s success will ‘shake things up’ and ‘get the creative juices flowing’

    
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A rising tide raises all ships, and nowhere is that more true than in the MMO genre, as new games succeeding can often mean good things for the fans of already launched titles as those games have new drive to keep themselves in the spotlight and stay competitive. The Elder Scrolls Online’s creative director Rich Lambert feels similarly, saying in an interview that the launch success of New World is ultimately a beneficial thing for MMO gaming.

“First and foremost, competition is good. It’s healthy. It’s good for the consumer. The second you feel like you don’t have to compete and continue to improve your product is the second that things start to go downhill. So I think it’s great, and we need more successful games in our genre in order to help earn the trust of the consumer, to kind of shake things up and get those creative juices flowing and whatnot.”

The interview with Lambert also talks about why he thinks other games are successful and further hints that ESO will be going to “a place that nobody’s expecting” for its next major update. As for the game’s current update, the Bounties of Blackwood event has reached its ultimate reward, unlocking the Deadlands DLC for free for all Blackwood chapter owners.

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Hurbster

PSA: Don’t forget to claim your rewards from the Blackwood event from the crown store.

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Castagere Shaikura

Yeah, they gave out two sets of epic armor which was shocking.

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Hurbster

Attunable crafting stations and an Ogrim guard for me house as well. On top of all the crafting designs, I have gotten as a result of the event. And of course Deadlands free doesn’t matter to me as I sub, but a nice thing nonetheless.

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Castagere Shaikura

New World is the new shiny. The first big western MMO to come out in years. They spent most of the development cost on graphics. It is a pretty-looking game. And it shows in the other areas of the game because it does nothing special and is pretty bland. When the hype dies down it will be just another mixed bag MMO. Over the years it might turn out to be good if Amazon doesn’t shut it down. I have watched a lot of streams and just don’t get the hype.

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Adam Russell

A surprising amount of pve carrot chasing. The question is whether they will have a new supply of carrots when these run out, or will it be “go pvp then”.

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taugrim

A surprising amount of pve carrot chasing

It seems for a lot of players it’s the opposite.

I.e. NW is grind lots of repetitive PVE in the hopes that endgame PVP will be worth it.

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Sarah Cushaway

It’s this. I said the same thing about Valheim and people thought I was nuts when I predicted it would be dead in 3 months.

NW will do the same thing. It has no longevity and is pretty shallow.

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2Ton Gamer

Valheim is a decent game for the genre but it does suffer like most survival games with the whole okay I’ve done the limited PvE content, I’ve cleared a forest to build my awesome base, now what? With Valheim having such a small team and focusing on quality and doing things their own way, it’s also making out harder to let players busy but they’ve already made their money so what do they care? I like the idea that New World brought a little survival mechanics to the genre because I truly think that will enhance MMO’s if they can give players that ability to craft things and build.

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Sarah Cushaway

Sure, it’s fine to add that stuff. I enjoy soft survival mechanics.

But NW doesn’t do anything particularly well; exploration is very limited, especially given the no real jumping and tiny map. The PVE questing is garbage. The crafting gets real tedious real fast. The story is garbage, the character creator is -really- garbage, endgame is very limited and pretty much railroads you into having to PVP at some point just to find anything to do…

Tizmah
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Tizmah

Valheim still has concurrent numbers of 31,000 players. You have a very strange definition of dead. If you mean the launch numbers, wow, congrats? You truly have the gift of prophecy. No one saw that coming!

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Vincent Clark

To be blunt, New World owes a lot to ESO, FFXIV, GW2 and WoW. It does a lot of the same things that those games currently do. Only, New World is new and shiny. It has a slightly unique aesthetic.

You can tell that the team behind New World worked hard to build a beautiful world, but nothing inside that world is particularly innovating or ground breaking.

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Bruno Brito

New World is a game that will be made by the systems added to it. Literally the same story as ESO. I think it’ll be an extremely solid game one or two years from now.

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Chris Johnson

…..yeah, except those games actually have CONTENT, a creative direction, STORY, lore, quests that have meaning, REAL character customization….

They worked hard to build a beautiful world, they just forgot to fill it with actual content or variety. NO, copy and paste fetching, chopping, and gathering is NOT content.

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2Ton Gamer

Agreed, with limited lore and world building which in turn would add to better questing, the limits of New World are super apparent. If NW is only known as the game that draws more interest and dollars back into the genre I think that’s commendable enough.

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Shanoobis

I think the only thing that New World does well that other MMOs could learn from is the excellent viability of crafting/gathering.
As everything you gather can be used to earn rep, gold and experience, plus you can craft gear that is on par with what drops in dungeons, making it a far more enjoyable experience for those of us who don’t enjoy the stress of grouping.

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2Ton Gamer

Agreed.

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Munchmeat2

The more I play New World, the more it is apparent to me is what they shipped was barely a functioning alpha version of the game. This game needs like some serious work still. I’d say another 2-3 years of just base content to flesh out how copy pasta the leveling journey is.

The honey moon phase has started to wear off pretty quick for this game. Usually new MMOs take a few months, but this game is dropping players fast. They’ve already lost almost 300k concurrent players over the last week.

Andy McAdams
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Andy McAdams

They’ve already lost almost 300k concurrent players over the last week.

Just a friendly reminder that concurrent players isn’t a measure of who is playing the game, just who has opened the game from Steam at one time. Based on the queue issues and many people having the game open well before they could play would naturally inflate these numbers. As queues went down and people weren’t required to open the game 3 hours before they actually wanted to play, of course concurrency went down.

Not to mention that 700k concurrency (which is what it was last night) is a ridiculous number of people to be playing at one time. As I type this, on Sunday morning ET – there are close to 550k concurrent players. Still as astronomically huge number to be playing at one time.

It’s too early to call the success or failure of the game. Most people agree on two things – what’s currently in the game is rock solid, few bugs and the look works well and two – they need to be adding a ton more in. What Amazon does in the next 3-6 will be the most important thing.

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Munchmeat2

I guess this is a better assessment. I still think the honeymoon phase is wearing off fast with this game. We will see how things are in another month.

This is the site I was using https://newworldstatus.com/?sort=queue

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Chris Johnson

Repetitive, generic fetch, kill, and click quest..rock solid?

Okay..

What the game needs is actual content and a creative direction. Given the premise and setting, the story, lore, and quests could write themselves! Yet, they decided to rush through just the bare minimum requirements from the character creator and lore, to the story and quests. This does not appear to be a game that was lovingly crafted with attention to detail by people who play games. More like a board of directors reading about games, hiring a team to create THAT game, then shipping it.

If you want to keep pve players, might I suggest actual pve content?

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Munchmeat2

I was praising the game last week until I got further into the game a bit and realized that New World is basically in an alpha state at the moment. This game feels extremely generic and directionless at this point.

This game needs more than just updates, they need to do complete overhaul of the entire game if they want it to be a PVE MMO.

Just give it a few more weeks and you will see more people starting to realize how shallow this game is.

It is going to be extremely difficult for the developers to finish the game with so much pressure from level capped players for more end game content.

The lower level content is appalling for AAA studio. This game is giving me serious Anthem vibes at the moment.

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2Ton Gamer

Unfortunately, and this is what I said a few months back and why I haven’t bought the game, the real test for NW will be what happens in the boardroom after the population drops. The only silver lining in this is that it’s not a monthly sub based game because if it were the game would be based on a failed stat within a couple of months for sure. If they recouped their money back from sales then I could see them trying to see how they can fleece more from it. Not sure what form that will take. We’ll know soon enough if we start seeing people without jobs as they’ll surely talk about if the game has more place beyond launch or if it was a wait and see thing. Regardless a new game run by Amazon’s boardroom doesn’t sit well with me.

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Mallus

I wouldn’t say New World is ground breaking, and it doesn’t really provide anything new or innovative. The leveling process does become very repetitive and at times boring. IMO they need to increase the experience gained from killing npcs and the main story quest, I have almost 180 hours played and still haven’t reached max level, currently approaching 58, although to be fair I have done allot of gathering and crafting. They will also need to pump out more content every few months to keep people’s interest. What the game does really well is graphics, sound and world immersion.

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Loopy

You have 180 hrs played and the game came out 12 days ago. This means you’ve been playing the game 15 hrs per day, each day. And you’re complaining about lack of content?

I… I can’t even..

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Munchmeat2

I don’t think this is an objective take. The amount of time this person spent in the game doesn’t necessarily have a correlation to the content or the lack of content.

You would be surprised the tolerance gamers have for spending time playing bad games.

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Loopy

My commentary was mainly around how quickly he’s consuming content. MMOs don’t have never-ending things to do. They’re designed to be consumed within a reasonable cadence. He’s also indicated he hasn’t hit max level yet either. Playing 15 hours a day is not a reasonable cadence, and i don’t think it’s reasonable to expect that the devs should and can keep up with that.

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Bruno Brito

If the MMOs have good perpetual content? They’re able to have never-ending things to do. But it’s unreasonable to expect such from a recently-launched game. 180 hours is a fuckton of time for a game that just launched. At that point, it’s not on the game anymore, it’s on the player.

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Mallus

The game loop is the same thing from start to end, main quest (which you are always behind on because there’s not enough exp to keep you leveled with it), side quests (not very interesting), faction quests and town board quests (which are repeatable and the part of the game you will spend most of your time on)

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Mallus

It’s doing the same thing over and over, that’s the problem. You’re forced to grind the same things in order to advance your character. I’m willing to do it in order to reach the “end game” because right now it’s something new and I’m enjoying certain aspects like combat, gathering, crafting and exploring the world.

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Jim Bergevin Jr

Yeah, but no. Despite the poor management by Chris Roberts, Star Citizen was most likely the best hope for this genre to truly see innovation and creativity. It’s unfortunate that the ship will have sailed by the time we would have needed to board it the most – pretty much right now.

What we really need to see is one if those crowd funded indie start ups to hit it big. That’s where the true innovation and creativity comes from. And I don’t mean this slew of open world pvp-esque games we have had. We need an MMO that combines the best of themepark with the best of sandbox to come along from there. Unfortunately, we have yet to see it.

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Jacquotte Fox Kline

He really thinks a cut-rate $40 one-month MMO, that launches with a cash shop and mainly gives you generic quests off of task boards, is a successful MMO that will earn the trust of the consumer? It’s actually not healthy for the genre for this to be successful, because then we will just get more of this steady degradation of video games.

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Harbinger_Kyleran

C’mon, you just know blockchain, NFTs / crypto gaming are the next “innovations” the “big guys” are looking into right now.

No way Microsoft, Zenimax, Bethesda is going to leave that sort of scratch on the table.

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Bruno Brito

Ah, yes. The creativity originated from…Amazon.

Lol.

Don’t get me wrong, i’m all for competition, but are we really pretending that the big ones have to change anything to stay big? New World is a success because while we do have a plethora of good games, we have a severe lack of decent MMOs.

I can’t tell you how much i desire for ESO to get better character design, better combat and better animations and i know that it won’t ever happen.

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Eamil

If I could have one thing from ESO, visually, I would pick better draw distance.

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Munchmeat2

You can use shader programs to achieve this Eamil. The ESO sub reddit sometimes has users posting how you can remove the fog in the game to increase draw distance.

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Eamil

Removing the fog doesn’t really increase the draw distance much, it just lets you see where things stop rendering.

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Munchmeat2

I never noticed draw distance being an issue. Is your PC older?

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Eamil

Compare draw distance in ESO to Skyrim and you’ll see what I mean. I’m not saying ESO has to have that kind of draw distance, ESO’s draw distance doesn’t even compare favorably to WoW or FFXIV, but it sticks out because you don’t get the kinds of sweeping vistas you do in single player Bethesda games.

Edit: To be fair I haven’t played ESO in a while so I haven’t seen the improvements they made in the last year or so. Maybe draw distance is one of them.

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Bruno Brito

If i could have one thing from New World, it would be to disable shadows.

I swear it, that godawful game being so demanding on older pcs would be solved if they didn’t had these terrible ideas in the first place. Who the hell ships a game without real fullscreen, disable shadows and other performance-consuming features?

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Sarah Cushaway

Yep. It’s just lip service. If they fixed combat, added an AH (no, sorry, I don’t want to join either a small selling guild with no trader in any location and be free of “dues”, or a large guild that demands money so they can buy a trader and I end up spending most of my limited game time trying to make my rent), and fixed character models/animations, I’d give it another shot.

But it won’t happen, so I won’t give it another shot.