WoW Classic’s latest Season of Mastery beta update puts an end to powerleveling and tweaks dungeon enemies

Mad fake mode.

It’s called the Season of Mastery, not the Season of Taking an Easy Ride to High Levels in Short Order, which is probably why WoW Classic’s latest update to the seasonal content’s beta has done away with powerleveling tactics altogether, as the game now awards significantly less XP to players who kill a creature while in a group with one or more players who are at a much higher level than the creature that was slain.

In addition to this nerfing, several foes in Stratholme and Mauraudon saw some adjustments, mostly focused on changing their immunity to snares and roots in an attempt to make certain methods of kiting, gathering, and killing large groups of enemies “much more precarious and inefficient.”

The update also raises test character level caps to 60, removes world buffs like Rallying Cry of the Dragonslayer, Warchief’s Blessing, and others when players enter an instance, and removes the debuff limit cap on enemy units among other changes. Overall, it’s a list of tweaks players will want to know about.

Activision-Blizzard is considered a controversial company in the MMO and gaming space owing to a long string of scandals over the last few years, including the Blitzchung boycott, mass layoffs, labor disputes, and executive pay fiasco. In the summer of 2021, the company was sued by the state of California for fostering a work environment riddled with sexual harassment and discrimination, the disastrous corporate response to which has further compounded Blizzard’s ongoing pipeline issues and the widespread perception that its online games are in decline. As of fall 2021, multiple state and federal agencies are currently investigating the company.

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Joseph Groulx

Now add:
Legion models and the ability to switch between the two
Pandaren, Blood Elves, and Draenei and their starting areas and monk
Tweaks to balance vanilla classes, make Paladins and Druids viable without having to resort to weird mechanics
Tier sets that favor more than one specialization
Maybe some of the beta zones

I’ve already played vanilla, “vanilla”, and classic, wouldn’t mind something different this time.


I wish they’d put in the anti-boosting measures as soon as it was apparent this was being done (and destroying the economy) in regular classic, as they would have back in vanilla days if people had been playing that way.

Still, these changes are good and will encourage people to run dungeons properly (combined with bonus xp on dungeon quests), while not spamming them since quest xp is also raised.


These are some actually good changes!