Destiny 2’s two new Witch Queen dungeons will require a separate purchase to access

    
12

When you buy in to an expansion, you expect to be purchasing a few things like new areas, new skills, and maybe some new dungeons. In the case of the upcoming Witch Queen expansion for Destiny 2, however, that’s not the case, as one of the game’s community managers has confirmed on Reddit that accessing the two new dungeons being released will require one of a couple of separate purchases instead of including them as part of the expansion or its season pass:

“If you get the Digital Deluxe Edition of The Witch Queen you will receive the expansion, all four Seasons for the next year, and the two Dungeons. If you get the Standard Edition, you can still upgrade to the Deluxe Edition to get the dungeons later. We will also be offering a separate way for you to purchase the Dungeons in the future, but they will not be included in the Season passes.”

Response to this monetization scheme has been apoplectic, with the reply hitting over 2,000 downvotes and players hitting the announcement with a litany of angry reactions, ranging from calling the move scummy and unfair to others wondering aloud how long it would take Bungie to stuff these two new dungeons into the Vault. More information is set to be released as the content gets closer to release, but initial reaction to this news is definitely not happy.

source: Reddit, thanks to Arktouros for the tip!
Advertisement

No posts to display

12
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Danny Smith

Remember back in 2014 when you just paid £40 for a disc that said destiny and you just played till they released something like Taken King and the biggest scandal was bad storytelling or bugs that got fixed?

Ever since Eververse its been a constant trickle down to the “forget getting in new players, we now milk the people in for the duration because its too late to quit but they need to pay upkeep”.

Its like Bungie is trying to speedrun the World of Warcraft lifecycle.

Reader
Christopher Allcock

I normally see some sense of logic from Bungie, but this is something that screams poorly communicated, if they wanted to sell ‘extra content’ fair enough (say the anniversary bundle) – but they shouldn’t really have talked up the new Dungeons are part of the Witch Queen content and then WEEKS later go ‘no, it’s not part of that content, not even seasonal, it’s it’s own thing’

IF they had come out and said they were moving the dungeons into their own price bracket, classing them as ‘optional content’ and them roll out a item pack along with them – FROM THE START. People would have been pissed, sure but if they had gone over the reasons why they ‘need the money to fund this’ it would have at least gone over as ‘ok, we can see your point, not everything is free’

All this has done is soured the trust on the content going forward, which TBH I doubt they can keep up with the quality they shown this past year. Added to that they NEED to drop the different payment options, drop the pass each season and JUST do the main content and then JUST the deluxe pack on open WITH EVERYTHING INCLUDED – they already proved the content doesn’t have to be deleted each season, so theres no need to have the season on season pass just the year’s content block.

Like Witch Queen these Dungeons HAVE to really be something to justify Bungie’s new choices – I like the game, but they have to drop the PR ‘bait and switch’ and just be up front with the playerbase.

Reader
Vanquesse V

Question: Why is Bungie?
They seem so incredibly far removed from the wants and wishes of their fanbase and I really don’t understand how they keep doing things this way.

Reader
Kickstarter Donor
Greaterdivinity

Bungie’s monetization of the game has been fairly shit from the start with Eververse, and I see it remains very shit between the vaulting of paid content and now trying to wring out even more from players by chopping up a bloody expansion.

I feel bad for Cosmo for having to bear the brunt of it, but between being the most downvoted comment across all of Reddit that day and the tone of the response at least he’s got ammo to go back to the knuckleheads who thought this was a good idea to tell them, “Everyone hates this.”

Maybe they really should have stuck with single player campaigns and multiplayer PvP games.

Reader
Kickstarter Donor
Greaterdivinity

Edit: Oh man, more context on this from a friend that plays.

Apparently a big reason for this is that they’ve been selling this expansion for a month+ and are just now telling folks that the dungeons that have been included in every other expansion are separate. That’s not just a bad decision, but extremely poor communication.

Which I thought they’d improved on, but I guess they still fall back to their old ways every once in a while : /

Leo
Reader
Leo

damn that’s quite the bait and switch

Reader
Arktouros

As someone who started with New Light everything has seemed pretty fantastic all around compared to literally any other game out there. $15 outfits are nothing in the face of $50 outfits of games like Path of Exile especially when you throw in the fact you can just save up Bright Dust and buy that outfit entirely free just for playing the game. To mention nothing of the numerous free cosmetics unlocked for just leveling/playing with bright engrams every 5 levels past 98 (which to give context to I’m at 142 and have played very casually this season meaning I’ve gotten 8 free so far with another 4 months left in the season.

Even the Season Pass perspective is kinda nuts how much you get for 3 months of content for $10 not only in terms of cosmetics (full cosmetic set of gear, multiple other cosmetics) but actual game content as you get the seasonal content and honestly fantastic story that unfolds over multiple weeks of game play.

I just don’t get the shit monetization arguments about this game. Like compared to what?

Reader
Vanquesse V

Forsaken was 40$ when it came out, as was Shadowkeep. They’re still in the game right now but due to the sunsetting changes in Beyond Light exotics are the only drops out of both those expansions that are still usable.
This is a significant change from previously where any location was as good as any other in terms of the power level of drops.
And now Forsaken is being removed completely.
We already lost quite a few destinations and we have no idea if or when those are returning. Content people paid for with the assumption it would be permanent is getting removed in favor of new stuff that you have to pay for.

Personally I thought the first 2 seasons of the year were really disappointing but the latter two have been incredibly good.
As long as there’s no matchmaking for dungeons they might as well not exist for me and as such don’t really impact me but the bait and switch approach wasn’t great.
The upcoming anniversary dlc also seems like really terrible value for money with the most iconic weapon from destiny 1 in there to get people to buy it anyway

Reader
Arktouros

This is no longer accurate.

With Season of the Chosen…? Maybe Splicer they made it so the Dreaming City weapons (Tigerspite, Waking Vigil, etc) and the Moon Lectern weapons (Tranquility, Arc Logic, etc) are all back and available with new traits/perks and earnable in game and the dungeons all drop their updated versions as well.

Forsaken is having some of it’s content removed, namely the Tangled Shore and the Forsaken Story missions that take place on the Tangled Shore. The Dreaming City and all it’s related content is going to remain and will be available in a separate package for purchase for cheaper than a full expansion and will include Forsaken exotics, Shattered Throne, and Last Wish raid I believe (or if you already own it, then you keep it).

I find the content lost argument very tiresome because it ignores the obvious fact that you were going to get Destiny 3 and lose all that content anyways because no one was going to be playing Destiny 2 anymore. Still play Destiny 2 and keep all the content and get all the new content wasn’t ever an option except in people’s imaginations.

Hunt was mildly disappointing in terms of content, but I think that’s expected with an expansion release much in the way Season 8 wasn’t anything spectacular either. The Crow narrative was still very good, and I really liked Chosen personally both from a narrative perspective and content perspective (I like the straight forward just slaughter all these guys game mode of Battlegrounds).

Bait and switch I agree is a bad look (as I said below) but that doesn’t really address the monetization complaints I hear about the game about how “the eververse ruins everything” when 90% of the store offerings are earnable through in game currency. Let alone when compared to virtually any other game out there in terms of how much content/game you get for the price.

Reader
Vanquesse V

I did it again. I keep forgetting that dreaming city is part of forsaken. For some reason I missed the unlock quest and only did it much later so those aren’t linked in my mind.

The Eververse I’ve never had any issue with. With how much goes into the more recent seasons I also have no issue at all paying for those, especially with the new weekly objective structure for them. I dislike the removal of open world zones because they bring variety and Bungie has not been great at showcasing the benefits of vaulting.

I don’t buy the idea that since all of this would be gone in destiny 3 we can’t be annoyed at it being removed right now, because for destiny 3 to be worth much of anything it would have to add systems and experiences not possible in destiny 2 as well as more zones than a typical d2 expansion. So instead of losing 1 zone and gaining 1 instead we would have less zones, but all of them new and hopefully superior to what can be done in d2

Reader
Arktouros

I mean again, the benefits of vaulting is they didn’t make you buy a whole new game and start all over again. There’s really no way to show that off season to season or expansion to expansion. The game was always meant to go up to Shadowkeep then basically end and start Destiny 3. It was always designed to be it’s 3 year run then start the next game.

From what they’ve said Destiny 3 would have largely been a mix of Season of Arrivals plus Europa. Yes there would have been new play spaces to go along with that but, again, Destiny 2 would have been entirely abandoned and frozen in time much like Destiny 1. And like Destiny 2 from Destiny 1 a new version doesn’t always mean superior to what was already done as Destiny 2 was pretty poorly received and took quite a while to turn itself around largely by Forsaken.

Again I just don’t really see the point in complaining about any of this. No one who actually plays the game misses any of the content that was gone because it was not content anyone actively utilized on a large scale. If my choices are to hang onto some content I’ve bought but never use or lose all my paid cosmetics and thousands of hours spent unlocking free cosmetics, exotics, guns, armor, mods etc etc etc that’s like not even a hard decision to me. Good fucking bye Titan and Io and all these garbage places lemme keep the stuff I’ve earned.

Reader
Arktouros

To me this is all a big move of one step forward, two steps back.

Over all I’ve been incredibly impressed by Bungie’s general lack of money grubbing when it comes to Eververse. I mean they even voluntarily removed their own lock boxes from the cash shop. That’s the opposite move you’d expect a company to make these days. Other things like not having to buy a ghost shell with specific mods on it to get a good one have all been really positive changes. Then top it all off that almost everything in the store is available for earnable in game currency is really wild. I have over 2300 hours of enjoyment over the last 2 years for what was maybe $300 paid in expansions/content/eververse which is a crazy ratio these days compared to most games (especially live service game models).

Then they separate dungeons and say they’re selling them separately from all the other content where in the past they’ve come from expansion content (Forsaken, Shadowkeep) or as just part of seasonal updates (Prophecy). It’s really just a confusing decision going backwards from all the positive things they’ve done over time.