Elyon opens up a third European server as it fights for prominence

    
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While Steam Charts doesn’t give us a complete overview of MMO populations, its ubiquitous presence helps to provide a strong indication of how games are doing. And according to this one data source, the recently released Elyon is not presenting any serious threat to the fall’s juggernaut, New World.

As of October 25th, Elyon is only peaking at a little over 15,300 players every day, compared to New World’s daily peak of 506,000. Elyon isn’t the only new MMO that’s struggled to find an audience this year, as Bless Unleashed (13,100 peak players) and Swords of Legends Online (1,100 peak players) also have failed to capture the zeitgeist.

Currently, Elyon is working to “stabilize the service,” especially in regards to some strong server lag and queues happening in Europe. To address this, the studio has disabled world quests and RvR and is opening up a third EU server called Perseus.

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Jim Bergevin Jr

The problem these games have now, and it’s been pointed out via MOP, and Joey B, is that the market is awash in these types of games now. I think it was in Eliot’s piece about that game I can’t even remember the name now (adding to the point) about just being average and not standing out from the crowd.

Games like New World and Apex Legends had the big studios behind them, leading to more coverage across gaming media. Any of these others just have nothing to set them apart from the pack. We are inundated with these Eastern imports and they are all pretty much cookie cutter in look and gameplay. There’s no reason to go out there and play a slightly different version of a game I’ve already played before.

All my main games, SWTOR, STO, Neverwinter, Guild Wars, Secret World, WoW (previously), Defiance, Rift, Vanguard, Conan, all may have shared similar things (setting, mechanics, etc.) to one extent or another, but they all had things that set them apart and raised the bar (in some cases). They are distinct. These slew of games like Elyon just don’t do any of that.

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Jim Bergevin Jr

Do a Google search for Korean influenced MMOs.

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Chris Dementia

100% Agree.

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Hikari Kenzaki

The problem with using Steam as your guide is that most players are people who already had Kakao accounts and are just playing through the launcher.
There were also problems with Steam on launch that caused many to just go direct to Kakao.
The EU maxes out its servers every day (hence the third server). And NA comes pretty close. It’s still nowhere near New World, but since each server can hold between 7k-10k players it’s closer to double that number or more across 5 servers.
Also to be noted, the 24-hour peak is the same as the all-time peak (again, cause they’re maxing out server capacity) even though the game has been out for a week.

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Jim Bergevin Jr

Same is true for any game that has its own launcher. I played the old Trion games through Glyph; STO and Neverwinter through Arc. Obviously games like SWTOR and Guild Wars I launch directly. Steam is good to show how a game is doing on Steam, but it’s misleading when games have other options as well.

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Maxfield Stewart

Agreed. Game journalists of all people should be super clear on this point and be super clear when they declare “peaking at XXX” that they are only using Steam numbers which are not the whole story. All they have to do is add “peaking at XXX on Steam’s concurrency numbers” or “according to active Steam numbers’s” etc.

Making declarative statements about peak CCU when the company hasn’t released those numbers is misleading at best and misinforming at worst.

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Remianen

Yeah but companies are never going to release those numbers, unless they’re overwhelmingly positive. They use specious metrics like ‘active accounts’ or ‘account sign ups’ but rarely give information about how many people are playing their game on a daily basis. So, in the absence of that information, game journalists use the metrics widely available on the largest game platform for PC.

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Neurotic

I’m struggling a bit to find the fun in this one, I’ll be honest. I’m a bit old and set in my ways, this is true, but it seems like another eye-cancer, UI festival to me. But I persist!

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iShirow

Being a spiritual successor to TERA can be a hit or miss to many when it comes to this game.

The main draw in this game is all about the combat system and how well you can customize your character’s build that even the same class can be quite different from person to person.

Personally I find this game fun gameplay wise, it does feel great when you gang up on 7-10 mobs and kill them with ease and it is somewhat fast paced. I prefer this type of battle system over tab targeting in games like FFXIV since it feels more fluid.

However, the flaws in this game give quite the glare that is hard not to notice them. The game is built upon UE3, which was introduced around 2007, so it isn’t the best when it comes to performance in multi core CPUs. The graphics are quite dated even though it was originally released in 2020 in KR. Story wise it really leaves much to be desired, specially the acting since it feels the voice actors were stiff or wooden when delivering their lines.

Community wise it seems vibrant enough so far, at least on NA Cassiopeia. However that remains to be seen, it usually takes a month or two to see whether the game will be successful enough to retain a good population.

On another note I like how they have gone on their PR campaign. The Twitch drop campaign they have is pretty good from my POV.

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Neurotic

You know, this is very inspiring! Thank you for sharing this, iShirow. :)

I do have really fond memories of TERA, and in fact it’s about time I went back to that. As for Elyon, what you said about the combat has piqued my interest! I was feeling lately like a good ARPG, or something where I can plough through the mobs a bit, and Elyon sounds like it could scratch that itch! I shall reframe my thinking about this game and give it some more time and attention. Thank you for your insight! 🖖👍

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Hikari Kenzaki

It takes until about level 36 for things to open up and you get so many things to do. Solo fights, RvR, PvP, dungeons, open world and challenge grinding, crafting, housing, mining, mini-games, dailies, weeklies, and so on.

Level 36 only takes a day or two to get to. Things slow down around 40 with the soft cap being at 50, but 40 is when you can really get into all the group content if you so choose.

Right now I’ve got a 40 Mystic (Healer/Solo), 38 Warlord (Tank), and 35 Elementalist (DPS). I basically haven’t stopped playing since the 17th.

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Neurotic

Cool! Yeah, I managed to get to 20+ already without even realizing it. :D I do like the speedy leveling, that’s for sure. :D