Elyon’s weekly patch adds closed beta rewards, Halloween deco and furniture

    
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Elyon is just a week out of the gate and still trucking along, as evidenced by today’s patch. Kakao has fixed mana awakening nodes, icons, multiple items in the cash and token shops, and the reward table of the Transcendent Dungeon Hall of Challenges. And if you were waiting on your closed beta rewards, those are ready for you now in the web inventory; those are everything from the survey and participation rewards to the customization event and the preorder packages, as well as the treasure hunt the studio hosted on social media.

Players can also expect some Halloween festivities to seep into several areas of the game, including Reclaimed Honor, Crescent Molar Foothold, Sea of Ruins Foothold, Gray Mountains, Sunmane Foothold, and Red Carriage Foothold. “Halloween-related furniture/landscape items have been added,” the team writes. “Keep an eye on our Facebook and Twitter for more information on how to get them!”

Elyon’s thus far hanging on to its playerbase; it saw a peak concurrency just three days ago over 15,000 players, with over 12,000 peak in the past day.

Source: Patch notes
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Mark

Surprisingly, I’m enjoying it more than I thought – it is generic in terms of fantasy world appearance, but there’s more to the time wibbly ball background story than I thought there would be. Also, like others have said, I enjoy the combat and the character progression. Though I’m not into PvP (been ganked once so far).

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Hikari Kenzaki

Got my Warlord to 40 just now. My Mystic was my first 40 with my Elementalist close behind them.
I’m having a lot of fun with it, having played every day since the 17th and likely have 100 hours into it at this point.
And as we have tried to point out in other articles, though it doesn’t seem to get addressed, the Steam numbers are not only steady but only a portion of the users. Most of the players already had Kakao accounts from playing BDO and so we just bought the game direct.

As Rees Racer pointed out, the elevator pitch sounds like a bad game, but just go grab it and try it out. Give it a few hours of play because the gameplay really opens up once you get to the first Foothold.

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Rees Racer

UE3
RNG on armour and weapon enhancements
Forced Open World PvP
Expensive cash shop
Korean grinder

Predictable and (some) logical complaints.

However…the game still looks really good, plays very smoothly (for me), and
is a helluva lot of fun, and I’m not a typical PvP sort of person. The ability/skill customisation is wonderful to mess about with, and allows me to make a character that suits my style of play. It’s been a pleasant surprise.

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Greaterdivinity

Dude, when that first solo dungeon started with a little mine cart ride with jumps and everything…I was kinda sold. I’m not planning to stick around and the progression systems are a bit of a cluttered mess, but this game is wild and I’m super here for this.

It’s like, a theme parks theme park MMO almost.

Karma_Mule
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Karma_Mule

Similar impression for me. Lots of the usual Korean MMO storyline/dialogue/conversation jank, but the combat is fun, the world is attractive, and it seems like it could be a nice change of pace now and again when none of my usual games are appealing.

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Gordi_the_mighti

off topic but
I keep thinking about trying Elyon. Then see some mention open world pvp.
Hahaha hell no.

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Hikari Kenzaki

Totally get that. It’s not unavoidable, you mostly have to be careful. At some point, you’re going to wander into the wrong spot and get nabbed, but it’s pretty rare. I’ve been playing nearly constantly for 10 days now and it’s happened maybe 3 times. Mostly before I learned how to avoid it.

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Hikari Kenzaki

I’ve gotten ganked by wandering too close to defense towers more than players, lol.

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Hikari Kenzaki

It reads like it has to be bad, but it’s really not.