Star Citizen prepares fans for tomorrow’s free-to-play IAE event with an FAQ and ship rental schedule

    
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Let’s assume you’re absolutely brand-spanking new to Star Citizen, or perhaps you’ve been away from the game for a while (did you know that now you can die and possibly lose all your stuff? Fun!). In both cases, the game’s marquee free-to-play event, the Intergalactic Aerospace Expo (IAE) is starting tomorrow, and CIG is getting everyone prepared for the festivities.

Just as it did last year, the IAE will be taking place on MicroTech. Information about how to get to the expo hall is part of an FAQ, as well as information about how to rent ships, how to invite friends over, and a look at some badges that players can earn for free and slap on their forum accounts.

The IAE’s schedule of events is also live, offering dates and times for each of the different manufacturers that will be on the show floor as well as lists of ships and vehicles that players will get to rent. It all goes down tomorrow, but you can get your information today. Just be careful not to die en route; you can now become a lootable corpse.

Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised almost $400M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Boe_Jlobers

Every free fly I think, maybe this is the time. What day can I fly that Eve Venture in this “alpha”?

Crtl+f for “Venture”on that event schedule doesn’t work, but you know exactly what I mean.

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Ardra Diva

cough cough just make sure and delete that 30GB folder off your hard drive when finished. Uninstalling doesn’t do it. rolleyes…

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Hikari Kenzaki

The new player guide is a pretty good, step-by-step list of what to do when you log in. Very good for anyone who has felt lost or overwhelmed by all the things.

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jinarra

I’m looking forward to rejoining when they realize – as New World did – That a full-loot PVP MMO just…. doesn’t have the required audience that they need if they want a highly populated game.

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Natalyia

We’ll see – but it’s not like there’s l33t g34r to loot from people. There’s no “+5 Holy Avenger Sniper Rifle” you only get as a rare drop from raiding. Or that perfect RNG armor drop from that world boss you only see once/month.

The only thing you can lost is a few credits – not months or years of work acquiring the perfect stat combo on rare weapons/armor. The ships are all insured.

Yeah, it’s a bit of a pain to lose a set of armor and a weapon, but… they’re all replaceable with as good or better gear easily.

So there’s no thing great to get from anyone you gank, and nothing important to lose if you get ganked. That’s not going to satisfy “no PvP ever” folks, but it makes the game very different from a “typical” full-loot PvP MMO.

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jinarra

Honestly, my problem at the moment is you have to do a full character reset to get back armor you lost by dying -for any reason – including bugs. Also, ‘a few credits’ can be a lot someone just starting. Edit: Armor you paid for.

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Hikari Kenzaki

I’m generally not using any of the armor and gear in My Hangar at the moment. They’ll have a way to recover that sort of stuff in the near future, I presume, but for now, I’m just holding on to it.
The good news is that all the NPCs will now kindly donate their armor to my fashion needs.
As for the few credits, everyone started over fresh in 3.15.0, so we’re all in the same boat. It doesn’t take long to get it back.

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Natalyia

It’s not ideal, and they’re working on ways to get it back – but it really isn’t a huge amount. A couple delivery missions (which you can do in the free flightsuit and helmet) or a few bounties (again, in just a flightsuit and helmet) can get you a full set of gear.

On the “Full Loot PvP MMO” scale, its not even a blip. The death penalty for gear damage from regular combat in many PvE MMOs adds up to a greater percentage of income.

But yes – death is now more of a pain than it’s been. Not sure that’s a bad thing or not, but it’s definitely no longer “death is free.”

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glitchy_girl

On the bright side, if you go with a friend. They can just come back and rez you.

Decided to give it a try since I backed aaages ago, but never played because it felt like a prototype. Rather than a game. And even though bugs are present. It’s pretty fun!

And death, really isn’t a huge deal since things are pretty darn cheap. A starter mission which you can do in a ship, whether it be bounty hunting, delivering, or so on. Will give you about 4k.

A full suit of armor and gun runs around 6-8k? And for the most part, all you even need is a handgun. Because you can go into the mission, kill an NPC and loot their weapons, ammo, etc.

If you get downed, or incapacitated. You can just have a friend come in and revive you because the down timer is about an hour and a half. So it gives you plenty of time to mount a rescue so nothing is lost.

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Khrome

Which PvE MMO’s have you played lately which have a higher death penalty relatively to *losing all your gear*? The days of Everquest are long since past, and games like BDO have effectively removed death penalties (it’s exceedingly hard to die in that game right now unless you’re just throwing it away) very early on in their lifecycle.

Losing all your gear is not the same as losing a few units of currency to repair your currently damaged gear, the former will always require a far larger time investment than the latter. Remember that gaining currency is usually a passive result of any action in a game, so paying the fees for repairs doesn’t cost you extra time, whereas going out to farm for new gear will.

It’s also the game feeling more frustrating to play. It’s not fun losing all your gear, even if gaining it back where the same time investment as repairing it. It’ll always require more clicks, and as soon as regaining your gear doesn’t cost more time than just repairing it, people will question why they just can’t repair the gear instead of having to go through re-buying and re-equipping it all the time.

That problem gets worse with the more expensive stuff later on, especially once you get situations where you’re flying ships without insurance. If there’s a gameplay loop where not paying insurance is technically optimal, people won’t care ‘that it’s safer with insurance’ and will complain when killed anyway, or just quit the game.

There’s literally no upside for 99.99% of the potential players to full loot pvp.

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Joe Blobers

Quote: “If there’s a gameplay loop where not paying insurance is technically optimal, people won’t care ‘that it’s safer with insurance’ and will complain when killed anyway, or just quit the game.”

If being killed and loot with no insurance make people dissatisfied… they will then get insurance, as simple as that. You don’t stop playing a game you like because of a mechanism that can be overcome just by spending trivial in game credits insurance.

Even health is going to have different level of insurance. That is a good way to help protect game economy from hyper inflation while offering to players options.

Also after a while, nobody will loot your gear assuming:
it is one of the many you already have,
you can get for few credits in many shops,
you sell for 1 tenth of the value and takes a lot of your limited physicalised inventory stash…
while getting a bounty on your head because you got a crime stat.

Looting or death of the space man mechanism are not equal to players running out of SC.
That’s not a secret and people joining do know about it. Also CIG will do everything possible to keep the game balanced to satisfied as much players as possible while keeping what make SC different, simply because losing many players equal losing revenues…

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MothballShow

If being killed and loot with no insurance make people dissatisfied… they will then get insurance, as simple as that. You don’t stop playing a game you like because of a mechanism that can be overcome just by spending trivial in game credits insurance.

Totally not pay-to-win.

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Joe Blobers

Totally in game Credits no cash involved. So no it is not pay to win, especially when amounts are trivial and allow you to play with insurance for those not liking playing hardcore while giving choice to others.

Again CIG do offer choices, pick the one fitting your gameplay style.
This to complete @glitchy_girl’s to the point comments.

As usual, the same person around have the same attitude towards anything done by CIG:
– Use insurance: It is bad
– Don’t use insurance: it is bad

Lol

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MothballShow

That’s a sound argument.

Can every ship do every game loop? Or do backers need to purchase specific ships (not all of which are in-game) to do medical/exploration (LOL in a one-system ‘verse out of 100), base building, etc?

After a decade of promises, where is Star Citizen right now? Is it closer or further away from its initial pitch?

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Joe Blobers

So now assets bought by players because they spend time and effort to gather in game credits is P2W…

Whatever CIG is doing is wrong apparently.
– Use insurance is bad
– Not using insurance is bad

Lol

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Khrome

You completely misunderstand the problem.

Full loot PvP doesn’t need to have incentives for people to actually do PvP and kill each other. Full loot PvP, for a sizable minority of such a game, means an opportunity to make others lose, not for themselves to win.

People will kill the living daylights out of others just to see those others lose all their stuff, it doesn’t matter how much or how little its worth: All that matters is how much its worth to those who are killed.

A vast majority of people don’t play grindy games like Star Citizen, only to see their grind efforts of their free evening being reduced to zero because someone felt like having some shits and giggles at their expense.

This problem is exacerbated greatly due to the fact that the people who can afford the gear to even be able to play the game at acceptable framerates are typically not the kind of people who will look favourably on their precious little free time being wasted by a griefer.

No matter how anyone tries to justify this system for Star Citizen: It will never, ever appeal to a large enough market to be able to support this specific game after launch, unless they plan a PvE server or solo option, and that just ruins any attempt at game balance.

EDIT: Insurance is not a given in the release version. LTI is rare, and timed insurance on paid ships is bullshit in the first place. Not to mention that ships can be insured, but their contents cannot.

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Godnaz

As Natalyia said, gear is not overly difficult to obtain and ships are easily replaced because you can insure them. It’s the cargo that’s not so easy to replace. The game wants you to feel the risk vs reward but not screwed over. The criminal however will incur criminal status, the severity of that criminal status depends on where you guys were when the crime happened and the laws of that system, if there are any.

When you file a claim with insurance the stolen ship should be registered as stolen and they won’t be able to land it in any legal ports. You still keeps the ship though.

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Godnaz

I am personally looking forward to alpha 4.0 when server meshing drops in 2-3 year. Can’t wait!