Star Citizen’s crowdfunding crossed the $400M threshold this weekend

    
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The start of the Intergalactic Aerospace Expo – and likely more specifically the launch of the Spartan APC – has once more heralded a fiscal boon for Star Citizen as crowdfunding has now gone past the $400M mark, with big spikes in earnings over the past two days.

In other Star Citizen news, while plenty of activities in Star Citizen are done in spaceships, there are other activities that require a more personal touch. After all, it’s hard to fit a big spaceship into a tiny tunnel to shoot bad guys, so you’ll have to get out of the cockpit and into the first-person fight. The addition of more of those first-person gameplay beats was the subject of the latest Star Citizen Live episode, where several CIG devs gathered to talk about what’s coming up for those with boots on the ground.

One of the first features in development is a personal salvage tool, which will start with a handheld device that slurps up derelict ship material and then sprays that onto another ship in order to repair its hull. The devs state that this “magic beam” is simply a tier zero solution, with deeper complexity to be added later. The video further discussed other features in the works including wear and tear on first-person weapons, new ammo types like armor-piercing and incendiary rounds, non-lethal weapons (that are likely going to come much later), and carry weight affecting stamina.

The IAE’s launch has also once more started off the Whitley’s Guide video series, the first episode of which can be found below along with the full Star Citizen Live broadcast and a summary from YouTuber TheNoobifier.

sources: YouTube (1, 2, 3), official site via Reddit
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised over $400M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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