Star Citizen’s crowdfunding crossed the $400M threshold this weekend

    
65

The start of the Intergalactic Aerospace Expo – and likely more specifically the launch of the Spartan APC – has once more heralded a fiscal boon for Star Citizen as crowdfunding has now gone past the $400M mark, with big spikes in earnings over the past two days.

In other Star Citizen news, while plenty of activities in Star Citizen are done in spaceships, there are other activities that require a more personal touch. After all, it’s hard to fit a big spaceship into a tiny tunnel to shoot bad guys, so you’ll have to get out of the cockpit and into the first-person fight. The addition of more of those first-person gameplay beats was the subject of the latest Star Citizen Live episode, where several CIG devs gathered to talk about what’s coming up for those with boots on the ground.

One of the first features in development is a personal salvage tool, which will start with a handheld device that slurps up derelict ship material and then sprays that onto another ship in order to repair its hull. The devs state that this “magic beam” is simply a tier zero solution, with deeper complexity to be added later. The video further discussed other features in the works including wear and tear on first-person weapons, new ammo types like armor-piercing and incendiary rounds, non-lethal weapons (that are likely going to come much later), and carry weight affecting stamina.

The IAE’s launch has also once more started off the Whitley’s Guide video series, the first episode of which can be found below along with the full Star Citizen Live broadcast and a summary from YouTuber TheNoobifier.

sources: YouTube (1, 2, 3), official site via Reddit
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised over $400M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
Advertisement

No posts to display

65
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Joe Blobers

To sum up most negative comments about financial support provided by backers to CIG, here is a quite simple answer by one of the many youtubers following SC since many years:

Kotaku complains about lack of hate mail from Star Citizen backers

Meanwhile, Publishers keep delivering the same soulless unfinished games for “only” 60$ (or more for ‘ultimate’ edition) + season pass and micro-transaction…

Reader
Jim Bergevin Jr

And yet thousands upon thousands of people thoroughly enjoy those “soulless” games, and many are hailed as solid and outstanding representations of the genre. You personally may not like them, but the fact of the matter, Joe, is that this industry survives because of these development studios and publishers (as much as I curse those very same publishers now and again).

If we were to leave things in the hands of people like Chris Roberts, it would be an utter disaster and we would have nothing to show for it. Go and support your dreams, but dreams don’t mean shit if you can’t deliver. CR can’t deliver, so quite frankly, your argument ain’t worth squat.

Reader
Joe Blobers

Fine. I don’t complain about even millions of player buying those soulless games… simply because they are use to and can’t buy ambitious ones because there are none, with exception of very few Triple-A titles once in a while plus some nice indies.
As a worker, I am happy devs working for Publishers do have a job. As a player looking for ambitious game, I don’t expect anything from them.

CR do deliver every single quarter. This is called game in development for a reason :)

Reader
Jim Bergevin Jr

And CR fails to deliver more every quarter than he can actually produce. Tons of ambitious games have come and gone. Some worked and some didn’t. Again just because you don’t like them doesn’t mean they don’t exist. SC is not the unicorn you think it is, nor will it be if it ever releases.

Reader
Joe Blobers

You can’t take off with a unicorn, backers do with SC :)

Reader
Jim Bergevin Jr

Then you don’t know Unicorns. And I’ve got a crap ton of games to play with actual content that allow me to take off.

Reader
Chanchad42

I’m enjoying the game right now. The current Free Fly event lets you try it for free with a rotating selection of all the game’s current ships. I’m having fun trying out the bigger ships. And stealing other player’s ships. SC makes for a really compelling Full Loot PvP game. I can kill a veteran backer and steal their exclusive tat. They won’t get that back till the next server reset. CIG will obviously fix that soon. But it’s enjoyable dynamic gameplay so far.

Reader
MothballShow

So what you’re saying is the things you enjoy right now are the things that are broken and need to be fixed?

Reader
Joe Blobers

Anyone with some objectivity versus permanent negative about whatever CIG is doing would read backers do enjoy what they got in alpha despite inevitable bugs and restricted access to full gameplay options.

Reader
Jim Bergevin Jr

Are they buying into the game or into the dream? If it’s the former, then let’s release it and get it on Steam and the EGS. Let’s see how it does in the wild. Because if it’s not all about the dream, then the excuse that this is an Alpha is BS.

Reader
Boe_Jlobers

Many lols here

The CIG classic “Tier Zero” excuse for copying how every other game handles these mechanics. Mark my words, we’ll hear about how Star Citizens salvage is “ALREADY PLAYABLE” and has “NEVER BEEN DONE BEFORE” soon.

Second lol; I watched the “not Jeremy Clarkson” commercial and started belly laughing when the GI Joe looking APC/truck thing rolled up. In our space game, at our space expo, here’s…… a truck.

Totally reminded me of the old 80’s/90’s cartoons that were super blatant toy commercials. “Oh no Joes! Cobra Commander is getting away in his official Cobra-Cycle ™. Quick, to the Joe Battle Van ™ (some pieces sold separately)!”

Reader
Utakata

GI Joe is a fully realized IP that made millions off the millions it put into it’s products and brand. Star Citizen is a not so fully realized IP that made millions off millions who flipped for it’s lofty concepts and promises.

I get that it’s apples and oranges, but with one fruit that tastes processed with the ingredients missing that makes it an actual fruit…

Reader
Patreon Donor
Loyal Patron
Schlag Sweetleaf
MONETIZATION  ACCOMPLISHED.gif
Reader
Utakata

On the SS Cloud Imperium Grift…

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
luxundae

I guess all I can say at this point is that I hope the game is released some time.

I get the dream, and even bought a package in the original kickstarter. I’ve tried to log in once a year or so since the hanger module was first released. Never been able to complete a single mission. The server dies, the game crashes, or my character falls through a floor or through the hull of a ship and drifts off into space.

And that’s cool, I may just have really bad luck. But as far as I can tell from my own experience, it’s still just a dream at this point. Maybe someday…

Reader
Patreon Donor
Life_Isnt_Just_Dank_Memes

Set aside a few hours then instead of trying just once. There’s an actual game here now with loops and everything.

Reader
Jim Bergevin Jr

Well then, let’s call it a release and start getting some reviews for it. Let’s get it on Steam and see how it does.

Reader
Loopy

Yeah you pretty much described my experience. I also log in a few times each year, spend about an hour remapping my controls and trying to figure out why the game behaves the way it does (its yaw behaves like it has air resistance, but i’m in the vacuum of space), and then i go through the motions of attempting to do a mission, trade goods, anything that would resemble a gameplay loop. After a few hours of battling bugs or trying to figure out the systems with 0 guidance, i give up and uninstall.

I actually went through this today as well, coincidentally. Completed my 2 hr session by attempting to get my character to exit the pilot seat unsuccessfully for about 10 minutes, after which my ship started bouncing around the bay and i promptly alt+f4 and uninstalled it.

Whatever this game’s final vision is supposed to look like, it’s nowhere near it.

Reader
Joe Blobers

Always wonder how some seems to never been able to finish any single mission, constantly fall through elevator or can’t exit their seat when on average, 30.000 individual backers are playing daily and 200.000 new individual backers did joined just in 2020 after testing/playing the latest available build during weeks per year of totally free access…

It sounds like some are cursed to play or even log in since years, consistently, 24 hours, seven days a week… Meanwhile players do share live experience on youtube and twitch with hours of gameplay, solo and multi.

Reader
Jim Bergevin Jr

And that doesn’t change the fact that the issues people have now aren’t fixed, and will only be on magnified if the game ever launches, and that’s only going to make things worse for the project in the long run.

Reader
Joe Blobers

Correct, nobody ever said an alpha have to be as stable or complete like a finished and polished product. Words have a meaning.

In the long run, indeed in the short run (less than a couple years), things are going to improve both because of new gameplay but also last core tech being implemented (GEN12 + server meshing) and better stability.
The fact CIG was able to implement several fixes to the infamous 30K’s crash and recovery for the remaining ones is a major improvement in the right direction, not in the long run but now in 2021

Reader
laelgon

Honestly I think if you can put aside the insane delays and funding model (which I realize is a huge ask), what is out there now is very technically impressive. For me, the $45 buy-in isn’t horrible, I’ve certainly blown money on dumber things and worse games.

That said, in the context of its development I don’t believe it will be in a released state for at minimum another 5-10 years, if ever, assuming the funding holds up. There are technical milestones and features that people are hyping themselves about coming in by the end of next year that were supposed to have been out years ago. It’s a never ending cycle of “this time next year things will really take off” while in reality there’s glacial progress on an actual game. It’s why the most exciting additions in patches are the ships, not the few and far between features, and why the biggest most exciting event of the year is the opportunity to buy ships for real money.

Reader
Bruno Brito

Leaving aside the obvious discussion, the way this game simply gets funding out of nowhere creeps me the fuck out.

Reader
SmiteDoctor

Perhaps making the game is just a front for the classified work they’re doing for.

spaceforce.jpg
Reader
SmiteDoctor

With that kind of money Elon Musk would have sent some one to Mars by now.

Reader
CMDR_Cotic

Chris can’t even be bothered to pen up a thank you letter for his fans anymore. His continued MIA status makes me think he has practically given up on seeing this thing through.

Reader
Patreon Donor
Life_Isnt_Just_Dank_Memes

He just said thanks at CitCon last month. Pretty effusive thanks actually. He’s moving his family back to England and their new studio right now to finish up SQ42.

Reader
Tee Parsley

Wow, with CR in England and in charge of SQ42, that probably adds a couple of years to that development.

Reader
CMDR_Cotic

He just said thanks at CitCon last month. Pretty effusive thanks actually.

Of course, what better way to get his idolators to spend money.
Anyway, that is not this https://robertsspaceindustries.com/comm-link/transmission/16865-Letter-From-The-Chairman which is what he used to do.

He’s moving his family back to England and their new studio right now to finish up SQ42.

Uh oh, watch out England.

Reader
Ardra Diva

Just imagine if a different game company had a $400M budget and were given 8 years to launch a game.

Just imagine if that game were EverQuest… still my guitar gently weeps.

Reader
Armsman

We don’t have to… That game was Star Wars the Old Republic from BioWare. And it was about $500 million over the course of 2004 to release in December of 2011.

. So remember to adjust that for inflation to because 2011 was 10 years ago.

Reader
Nosy Gamer

Star Wars: The Old Republic “only” cost $200 million to develop, which was a huge amount of money for the time. If you want a game with a budget to rival Star Citizen, you have to look to Red Dead Redemption 2, with a development & marketing budget estimated to be up to $540 million over 8 years.

Reader
Joe Blobers

… You can add a few hundreds M$ Rockstar did spend over decades to become what they are today with +2000 devs and fully updated pipelines and game engine when starting RDR2

Reader
Jim Bergevin Jr

Yes, and they have many games that actually released and sold well in all that time. CIG has jack schitt.

Reader
Joe Blobers

Totally agree as you are saying players do have the possibility to play others games of their choice while supporting some others in development.
Only a fraction of player do join any type of alpha. Call them jack schitt at your leisure.

Reader
Joe Blobers

Others have Billions $ every single year and can’t make anything but copy/paste re-skinned games or unfinished crap not even a fraction of current SC alpha features…

Can you point in direction of game with all SC features and gameplay (after full development) we can play in 2021?
And no NMS, Eve or ED are not even candidate to such description… I still can’t take off, fly in space and land seamlessly on a planet with Everquest…

Simple answer: there is none. This is the very reason SC do gather more new backers by hundred thousands every year.

Reader
Jim Bergevin Jr

And the tech demo that is SC doesn’t do it either. Dreams aren’t a playable game, and there’s zero guarantee that this dream can or will actually live up to the promises.

Reader
Joe Blobers

Already hours of entertainment in alpha for less than a Triple-A and the best is to come.
Best $ vs entertainment ratio… every single quarterly patch is making the full extended dream closer form reality for none alpha players :)

Reader
Jim Bergevin Jr

Then. As I’ve said above. Let’s release and get it in the wild. Stop hiding behind the Alpha excuse. I’ve got over 400 games in my library. SC is not even close to any if them in terms of content and gameplay. I’ve participated in over two dozen Alphas and Betas for games over the last decade. For the money and time, SC cannot match content, stability, or entertainment for a single one of them.

Reader
Joe Blobers

Like it or not, Alpha have a meaning and that have nothing to do with the numbers of games your have in your digital library.

I have +600 just in Steam and did joined SC for just 45$ which do provide a lot of entertainment despite its buggy alpha status.

Get it, or not, at release, your choice will be as valid as mine and I do respect that.

Reader
Jim Bergevin Jr

It has everything to do with the games in my library since you are so find to comparing SC to many of them. It’s nothing more than a tech demo, with “content” to match. If that is enough to be better than any of those Triple A games you are so fond of bashing, then let’s release SC and see if the rest of the world agrees with you. If not, then your claims about SC being better than those games is BS.