Mortal Online 2 goes into early access for a $40 buy-in price

    
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AAAAAAAAAAAAAAAAAAAAA

Remember when Mortal Online 2 declared that as a result of how its beta went, the game was not going to be entering into early access? Good times. Anyhow, the game just went into early access after all for the initial price of $40, with the promise that once the game fully launches on the previously announced date of January 25th, players will need to pay a monthly subscription fee to play the game. But it comes with a free month of gametime for free, like it’s the year 2005 or something.

In deference to the game, the official Steam page makes it clear that this early access launch is entirely so that players have access to buy into the game’s closed beta program ahead of launch, and no fees will be charged during the early access period (aside from, you know, the obvious $40 cost to buy the game). You can also check out the most recent patch notes if you’re considering getting into the game and want to see what’s changed. Still, it’s a reversal of course after the game had already reversed course on early access once before.

Source: Steam (1, 2) via MMO Fallout
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Lord Mironia
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Lord Mironia

Let’s hope it improved from this point in time, yikes.

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Brian Newton

1) Josh Hayes both openly states he hates sandbox games and makes his living by skewering games
2) There have been consistent large content patches (often with large new systems) every 2 weeks, that’s about 15 such patches so yes it’s improved. I believe when Josh played in this stress test there was essentially no tutorial, so it’s not surprising he was confused about crafting. There also was essentially no PvE, which has been their main focus for the past 6 months.

If you have other specific questions about the state of the game happy to answer.

Gipfeli
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Gipfeli

first of all, no idea why they wanted josh hayes to have their game reviewed by him, as he even told them that he’s completely out of their target audience.

is there a place for a supporter kind of player? healing / buffing / CC / whatever?

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Brian Newton

Yes definitely. Firstly you never even have to fight to be useful in the game. You could be a guild’s core armorcrafter, miner etc and be incredibly valuable to the point where your guild would take you on PvE or even PvP runs if you so desired with your participation being optional. If you are more speaking about purely operating in PvE again yes, you could either play a “tanking” role by getting quite good at parrying and defense. But as far as magic, there are healing spells, magic reflect and also a Rez spell which requires some focus and build dedication to get to and both are incredibly useful as a component of a group in PvP/PvE. It’s more about operating as a unit and collaborating well that relates to success though rather than people being in specific like “buffing” roles.

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Chanchad42

Hayes is in the same category as the Lazy Peon. Both have been guilty of skewing the perception of a game by either intentionally or incompetently playing them wrong. Because for whatever reason they believe every game ever should just play like WoW. I still remember Peon shrieking, literally screaming at The Secret World because he couldn’t kill a mob because he skipped quests and didn’t even put points into his skills or wear gear. You should not ever listen to these kinds of people if you want an honest opinion on a game.

Josh Hayes is far more pretentious though.

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Wollomby Rowsdower

Are there ships in MO2?

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Brian Newton

It’s on the roadmap, but it’s a very big system obviously so it’s a bit down the line. Fishing however will be in prior to launch in Jan.

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Brian Newton

The game didn’t launch into early access, it has been in closed beta for over a year now, it being available to purchase now is just being able to pre-order it prior to launch in 2 months, but allow you to play in the closed beta until then (and get a free month of sub). I think the “early access” system via Steam was just the easiest way to allow them to do that. They previously had planned to launch into early access for perhaps a year or so before a “full launch”, but got enough funding through stress test donations etc that they were able to just focus on dev and go straight into a full launch in Jan. If you consider 2 months to be an “early access” then so be it.

To Leo: Get over MO1 which launched 10 years ago, the devs first game when they were just out of their teens. MO2 is an astoundingly better game.

Ting: You think $40 for an indie MMO is an exorbitant price? It’s not EA, it’s launching in 2 months, and will be $40, it’s a pre-order.

Richard: The decision to have a single server is integral to the design of the game (a single shared world where reputation and legacy matters). Some of the best PvPers are in the west coast of the US, they’ve designed a combat system that normalizes for ping up to about 300ms (ie more lengthy parry windows, slightly slowed strikes etc). This is not Mordhau, it was designed to be a relatively ping insensitive system for thousands of simultaneous players. Just don’t play on WiFi and you won’t have an issue unless maaaybe if you’re in Australia or south asia on the other side of the world.

As mentioned, I’ve been playing for over a year, it’s an immersive player driven experience you can’t have anyone else. Not for everyone (it’s not an XP quest/loot grind MMO), but for those who want something different, this is it.

Leo
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Leo

Well after the huge success of the first one I am sure that there are plenty of people waiting to pay to beta test this new one

Ting
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Ting

$40 for a $20 game is a hard pass. $40 for an EA indie…. really? Know your market.

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Munchmeat2

This game looks better than a lot of AAA games imo.

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Richard_D_Glover

I really want to play this, but with ping being as important as it is (and they seem to have no intention of making regional servers), it’s a hard pass.
I do wish MO2 all the best, as it looks really amazing.