Star Citizen’s alpha 3.16 brings back Jumptown as a dynamic event, adds new bounties and a new ship


The time has come for players of Star Citizen to come back to Jumptown for some hard-won contraband. Alpha 3.16, aka Return to Jumptown, is going live today at around 1:00 p.m. EST, and it’s bringing back the Jumptown drug lab as a new dynamic event known as Jumptown 2.0.

While the dynamic event is the highlight of this new alpha build, 3.16 is also introducing the reworked mechanics to gravlev vehicles; new bounties that will require players to look for bounty heads above caves, in outposts, or even in the atmosphere of planets; a new hospital in Area 18; and the newly added Drake Cutlass Steel, a heavily armed troop transport that was recently previewed.

Alpha 3.16 will continue to see content past today’s release, starting off with a later patch at the tail end of January that will introduce derelict “puzzles” that will demand players navigate traps like trip mines to find valuable loot. For now, there’s some new things to do in the game that has once more won our 2021 Worst Business Model Award.

source: press release
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised almost $400M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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