Embers Adrift’s latest video outlines a more ‘relaxed,’ strategy-dependent combat model that utilizes reagents


Earlier this month, Embers Adrift noted in a newsletter that combat mechanics will have distinct things like positional advantages and bonuses for a chosen role or weapon. If that talk had you intrigued to learn more, then set aside 30 minutes for the latest Around the Ember Ring video, which takes a close look at combat in the developing MMORPG. Or better yet, read on for some of the bigger highlights.

Embers will use a slower tab-target combat model, which Executive Producer John Gust says “[puts] a focus on the strategy rather than a frantic action type of combat system.” The devs reason that tab-target gives the most amount of control, with the idea being to put the focus on how players execute attacks, particularly when working in a group. With that in mind, fighting will be about managing resources over doing as much DPS as possible and choosing when best to use CC skills, which creates a more “relaxed” combat cadence that allows players time to think and strategize.

While Embers will have a defender/striker/support setup, the devs note that having a specific party makeup isn’t necessarily a hard requirement to do content, allowing for a bit of flexibility. These three roles further break up into specializations after the first six levels that enfolds healer, tank, or crowd controlling “flavor” into a player’s chosen primary role.

The video also notes that abilities can be modified through using reagents that are found from monster drops, vendors, or through trade with other players instead of a tech tree; a given example is a healer using different types of bandages to either apply a larger direct heal or a heal over time. This design choice was explained as a way to provide more ability variance as well as a reason for players to go explore the world. And don’t worry, reagents will have their own inventory bag.

Finally, the video closes with some Q&A, which confirmed the game’s subscription-based monetization model, teased more big announcements, and discussed how harvesting and crafting isn’t going to be a separate vocation. The complete video can be found below.

source: YouTube
Previous articleSony boss stresses that Bungie acquisition is about multiplatform live service games
Next articleFinal Fantasy XIV plans to dress up your chocobo for Valentione’s Day

No posts to display

oldest most liked
Inline Feedback
View all comments