Global Chat: Do SWTOR’s companions carry the player?

    
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Due to issues of pride and fear of snarky comments, most of us might not admit to ever being carried through MMO content. But hey, it happens, and it’s not always a bad thing (especially when positive relationships emerge from the experience).

24 Hours In said that, like it or not, this is how playing SWTOR feels these days thanks to companions: “Running with a companion, in contrast, is a complete waste of time. I have zero input — they all over-perform in exactly the same way — and when a 2.5 second cast doesn’t go off because my companion killed my target in 1.5 seconds I start to wonder why I’m even there.”

Read on for more MMO blog essays, including ones on Guild Wars 2, Destiny 2, Wrath Classic, and more!

The Friendly Necromancer is falling out of Guild Wars 2’s skies: “For the most part, the somewhat arduous quest chain to get the Griffon is a solo effort, but there are a handful of group events that absolutely cannot be soloed. That said, I think I was lucky yesterday.”

Parallel Context looks at the dark side of MMO phasing: “On the face of it, phasing looked like an elegant solution to the problem of affecting the game world yet allowing players of various levels of progression to still be there. Kind of ironic that phasing turned into yet another method of FOMO and player annoyance in implementation, particularly in Wrath Classic.”

Inventory Full uses Noah’s Heart as an ambassador for auto-questing: “When you click on the quest-tracker in the upper-right corner of your screen, assuming you’ve opened a teleport point anywhere near the location of the selected quest or hand-in, your character runs a few paces, then teleports to that portal. On arrival, depending on how far it is to the exact spot, your character either completes the journey on foot or summons a mount and rides there.”

Words Under My Name talks about Destiny 2’s most infamous gun: “This gun has broken both Destiny and Destiny 2 in ways that nobody really thought possible. Sticking its bolts to another player, and then exploding when said player runs into an enemy, re-enabling itself after Bungie took the weapon offline because it was busted, Proc-ing effects that it was never meant to, you name it, Telesto’s broken it.”

The Ancient Gaming Noob reminisces about EverQuest II’s housing: “Yes, it was a crappy, shoebox-sized one room apartment, but it was YOUR crappy, shoe box sized apartment. And there was stuff to do with it. There were quests and items in the world, trophies and such, that you could bring back to display there.”

Heartless Gamer delivered first impressions of New World’s improved leveling experience: “I can understand other players returning to the game for fresh start, who were expecting a different experience, heaping praise on the changes. For me, though, it is a skin on top of what existed and a skin that feels misplaced.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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