Elder Scrolls Online’s player response options upgrade re-injects roleplaying into quest convos

    
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ZeniMax Online Studios has a new dev blog up this afternoon all about Elder Scrolls Online’s new player response options system. In fact, if you’ve dipped into the MMO’s Seasons of the Worm Cult prologue quest, you’ve probably already seen it in action, but it’s coming to the wider game with the release of update 46 in June.

Effectively, the new responses introduce more choices for players when they’re interacting with NPC dialogue, choices meant to be “more nuanced and emotionally charged” instead of the neutral tone players are used to. Specifically, you can expect other non-neutral response tones like “kind” and “grim.”

“The Player Response Options provide a wider roleplaying choice for players,” ZOS’ Bill Slavicsek explains. “In key situations during certain quests, we give you the option to respond to an NPC in a variety of ways. This will always lead to a different reaction from the NPC and sometimes might even alter the path or ending of a quest.”

“For example, in the Prologue, you really get to test out the system when you encounter a wounded Worm Cultist and need to get some information out of them. […] Is your character the kind of hero that uses the carrot or the stick to get what they require? Now you can explore both of those options in this key moment in the story.”

Roleplaying in a massively multiplayer online roleplaying game. Wild.

Source: Official site

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