
It’s been a couple of months since Star Citizen has put its monthly narrative-focused content cadence plan in to action, so now appears to be the right time for CIG’s devs to answer some player questions about how things are going and where the next steps lead in the latest Star Citizen Live broadcast.
As one might anticipate, the first series of major questions are focused on the current narrative thread weaving through the Align and Mine activity, one of which asks whether the regen crisis affecting the general populace is a precursor to SC’s plans for harsher death mechanics. The devs response: spoilers. So that’s likely a “yes” to that question.
The overarching narrative around the Pyro system was also discussed, including a brief on where things stand among its factions and an answer of why players can’t partner with the genocidal Frontier Fighters (because of course players would ask that question), which basically boils down to the fact the Frontier Fighters are the primary enemy of the story going forward through the year. The devs also point out that not every faction players meet will be ones they can align with.
Finally, in terms of what’s next overall, there’s a vague sense that focus on the four major corporations will be coming (the question got a “no comment” response), confirmation that players have not seen the last of Xenothreat, a hope that future narrative missions will offer more non-combat gameplay while admitting that making story missions about combat is easier to iterate on, and confirmation that the Tevarin aren’t in the narrative picture due to being “at a crossroads.” The full video can be watched below for those who have an hour to kill about narrative in the sandbox.
Meanwhile, alpha 4.1.1 is continuing to move through public testing as the fourth wave of players are being invited in. Testing foci for this latest build will include the first version of ship battle missions including patrols, ambushes, and advanced combat gauntlet missions, as well as something referred to as “handyman missions,” which reads like an initial step to engineering gameplay.