Epic Games follows up court victory with indie-friendly revshare and out-of-app purchase platform

    
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When we covered the Epic v. Apple injunction ruling yesterday in which the judge excoriated Apple for playing dirty with court orders, there was one common refrain on social media and in our comments: Why can’t they both lose? But maybe this latest round of news will make your heart a little softer for Epic than before. Last night, the company announced that it is reducing even more of its fees for app developers.

“Starting in June 2025, for any Epic Games Store payments we process, developers will pay a 0% revenue share on their first $1,000,000 in revenue per app per year, and then our regular 88%/12% revenue share when they earn more than that,” the company says. That means the indiest of devs can still position themselves on EGS with little risk, especially in the years after launch as revenue falls beneath the threshold (instead of compounding over time).

If you’re wondering, Steam – the market leader EGS has been gunning for – takes a massive 30% cut, with discounts for games that make over $10M.

Epic further put its money where its mouth is regarding third-party purchases.

“In June 2025, we are releasing a new feature enabling developers to launch their own webshops hosted by the Epic Games Store. These webshops can offer players out-of-app purchases, as a more cost-effective alternative to in-app purchases, where Apple, Google, and others charge exorbitant fees. With new legal rulings in place, developers will be able to send players from games to make digital purchases from webshops on any platform that allows it, including iOS in the European Union and United States.”

Source: EGS
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