Star Citizen talks new missions, flight models, more vehicles, and the ever-hungering elevators

    
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We’re back once again with another top-of-the-month series of development reports from Star Citizen as CIG has put out another monthly dev report for last April and a roundup of roadmap adjustments.

We’ll begin with the roadmap post, particularly since it provides a more direct idea of what’s coming down the pike for the spaceship sandbox: Specifically, several new missions have moved to the “committed” section of alpha 4.1 development, including a hunt for a Polaris, animal hunting missions, and maintenance missions for Pyro outposts that task players with fixing infrastructure. Players can also expect component balancing based on ship class and new hairstyles soon, while other works in progress include a new sandbox location and activity, radiation mechanics, a new vehicle, and a new creature.

Moving to the April 2025 report, we find a lot of effort spent on flight model adjustments to include updates to ship damage effects and component failures, ship soft death, and adjustments to atmospheric flight/glide to make it more realistic. There are also efforts to address new and recurring bugs in the current alpha build, such as “new issues with quantum travel and reoccurring problems with freight elevators, ship claiming, and inventory flow.” The elevators never stop hungering for flesh and metal, it seems.

Moving further through the report, CIG mentions more PvE ship battle mission development such as ambush events, confirmation of three new ships being released during this year’s Invictus free fly event, and work on four additional vehicles; details on these extra toys weren’t provided, but they are moving through various stages of completion and CIG hints that one of them is “the first in a while from an existing manufacturer.”

source: official site (1, 2)
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2025, it still lingers in an incomplete but playable alpha, having raised over $800M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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