Pantheon Rise of the Fallen releases another round of bug fixes and class tweaks, reduces its FOV slider

    
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Depending on what kind of character you’ve rolled in Pantheon: Rise of the Fallen, you’re likely going to see a bunch of changes to how it plays, and all players are going to see less of the world around them. That’s a broad strokes summary of adjustments made in the latest patch that once again tunes classes and lowers the FOV slider’s maximum limit.

The largest portion of the patch is those class updates, which touches the Druid, Dire Lord, Paladin, and Warrior more deeply than the other classes in the list. These changes almost entirely fall on the buff side of the scale in terms of damage, ability duration, and in the case of the tank archetypes, more threat generated from certain skills.

Another update of note is the reduction of the FOV maximum range, which was tuned down from 68 to 60. It’s probably not that big of a deal for most people, but for others, those missing eight numbers might be painful. You have been warned. Otherwise the update primarily applies several more bug fixes and smaller updates for quests, NPCs, and items. So basically the early access tuning continues.

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