But there’s no need to worry about it any longer because the parties involved have reached a settlement with undisclosed terms. Peace has been made, and players can continue slinging cardboard both real and virtual with impunity. Good news all around.
Eliot Lefebvre has been writing on Massively Overpowered since it was created after a long and illustrious career of writing about video games for half a decade on some other site that you might have heard about. He currently pens Wisdom of Nym for Final Fantasy XIV, WoW Factor for World of Warcraft, and the rotating adventures of Choose My Adventure. He also shares writing duties on Perfect Ten and writes some nonsense for What Are You Playing. No photos of him standing next to Abraham Lincoln have surfaced, coincidentally.
Personal blog: Eliot-Lefebvre.com
It’s never exactly calming to hear that a large project is laying people off before release, and that’s the rumor swirling around Cloud Imperium Games for the past few days. A recent statement from the studio claims that what’s happening on a company-wide level isn’t layoffs but a global restructuring and reorganization. The company states that as production ramps up on Star Citizen certain redundant positions in various local offices are being eliminated, while other positions are being created elsewhere:
“Cloud Imperium Games continues to grow its development team across CIG’s multiple studios,” CIG told Polygon. “Each of our four offices is being streamlined to focus on specific parts of Star Citizen which will allow for a more efficient and accelerated completion of the game.”
Guild Wars 2 players will be able to get their collective hands on Heart of Thorns very soon, and that’s a good thing. The final test weekend for the expansion will kick off on October 2nd; the test will keep some parts of the final expansion tucked away but will generally allow you to explore things to your heart’s content. Among the things you can explore: Druids, the elite specialization for Ranger, and a font of astral power that can support and heal allies.
This final test event will also allow players to try out the game’s raiding, which was the subject of an entire panel helpfully embedded and watchable just below. If that inspires you to make some music or video for the game, so much the better; a partner program is being introduced that will allow community members to receive extra promotion from ArenaNet for producing content about the game. So get to streaming, and get ready for the final test weekend in just a few short days.
A few years back, we were all discussing the frankly dizzying amounts of money going into crowdfunding MMOs. Speculation ran rampant that this was the new model for developing games. And yet now, between titles like Greed Monger folding early in the development process, titles like Pathfinder Online facing an uncertain future, and other titles cancelling partway through their Kickstarter campaigns… suddenly the future of crowdfunding seems far less bright.
So what do you think? Are you looking at all of the MMOs that are out or on the horizon and still thinking that that crowdfunding is going to be the way of the future for video games? Do you think that the failures are part of the growing pains of the model? Or do you think that this is an inevitable consequence of crowdfunding?
C is for cookie, that’s good enough for me. D is for dinosaur, that’s actually a lot better than cookies, and I really like cookies. Q is for quietus, which you can make yourself with a bare bodkin according to Hamlet; I don’t know what quietus is, but I assume it’s kind of like a quiche. M is for municipal, and it also will be standing in for the letter X for the next four months due to budget cuts. Ampersands are sitting outside in the lobby glaring with cold, unyielding fury until they can once more join the alphabet. Hay is for horses.
W-R-U-P is for What Are You Playing, a weekly thing in which you tell us what you’re playing in the comments after we tell you all of the stuff we’re doing over the weekend. Z is the last letter of the alphabet and it is all you are contractually required to know about that stupid letter. I is apparently not used for spelling the word “team” but is used for the words “allegiance,” “incorporate,” and “stimulant.” Read more
I really hope your plans for the immediate future didn’t include playing the full retail release for Sword Coast Legends, because the game’s launch has been delayed for a second time until October 20th. That’s the bad news; the good news is that the game is indeed still holding its early access period as promised, so you’ll at least get to set foot in the game this weekend.
And yes, the rest of the beta world moves on. For example!
- Armored Warfare has held a stress test, which is the final stage before the game enters open beta testing and is available to all. There are new features in said stress test if you last played the game a while back.
- Venus Rising has entered beta testing, wink wink, nudge nudge, say no more.
- Once the current round of testing is done, Crowfall is heading back to full development mode with the knowledge of what works and what doesn’t.
- If you’re curious about Bless, you can check out some video of its last beta test and read a summary of same. There’s also some information about pets, as well.
Do we have a list of other games just down below? We sure do, and we sure appreciate you letting us know if we missed something important.
Some of the changes made to pantheons with the most recent Skyforge update are the result of systems just not working. The clan system was intended to provide an easy way to group pantheon members at a glance, but as the latest development update explains the system just wasn’t working out properly for management. Thus Obsidian has removed the clan system, altered the functionality of related pantheon structures, and introduced more traditional management tools.
Changes have also been made to Distortions and their interactions with pantheons. A new pantheon member is no longer allowed to take part in a Distortion until seven days have passed, preventing players from rapidly swapping between pantheons just for that. Pantheons are now also able to “store” distortions with the Distortion Analyzer tool for later exploration. Take a look at the update for a rundown of all the guild changes; if you’re feeling a bit winded after all of that, you could take a gander at the history of the Temple of Thais.
WildStar is going to be free-to-play in less than a week now. If you’ve already been playing the game, your path to get ready is pretty short – you just log in and start playing. But if you’ve never touched the game before and really want to be in there on the 29th, you would do well to peruse the checklist offered on the official site that explains exactly what players will need to do to be ready as soon as the free-to-play switch is set to “on.”
While the most basic elements are hardly surprising – have an account and have the client downloaded – the checklist also goes into detail on areas you may not have considered, like add-ons and account security. Check out the full rundown and make sure you’re ready to launch when the business model shift happens.
Raptr’s monthly stat summaries remain the best possible way to track the popularity of games among the people who actually use Raptr. And it’s a pretty solid month for those users playing online games of some variety, with Diablo III and Warframe jumping up the highest. ARK: Survival Evolved, Final Fantasy XIV, Hearthstone, and Star Wars: The Old Republic all made gains as well, albeit less significant ones.
While League of Legends retains the top slot by a wide margin, SMITE and Heroes of the Storm both fell somewhat, making for a less MOBA-tacular month. As mentioned in the introduction, these stats do not represent anything more significant than the use habits of Raptr’s installed base, but it’s still interesting as a potential analysis of larger trends. You can also check out last month’s stats if you’re looking for a larger overall trend.
It would be unfair to say either region is purely build on vaguely coral-looking structures, as both feature some lush forests, lava-dotted landscapes, and some more esoteric bits that are difficult to summarize. Check it out for yourself; even if you don’t feel the need to go exploring there immediately, it’s certainly pretty.
Players can check out all eight designs for the ship and will be able to vote on their favorites starting later today. The voting will be in single-elimination tournament format, meaning a few rounds of voting between pairs of designs. Check out the candidates and get ready to decide the future of several possible ship configurations.
None of the elite specializations in Guild Wars 2 has been received wholly without comment or objection, and the Scrapper is no exception. Designer Irenio Calmon-Huang took to the forums recently to address player concerns, both by offering additional explanation regarding the Scrapper’s functionality and by assuring players that numbers and functions have been tweaked in places.
Hammer numbers have been tweaked for the spec: Electro-Whirl has been tuned lower, the autoattack is higher, and Shock Shield deals less damage whilst sporting an extra strike. The Medic Gyro has also already been tuned up, while the other gyros have their functionality clarified for players. If you were worried that the spec was too powerful or not powerful enough, check out the changes already being made and see if that affects your overall opinion.
It would be fair to say that Pantheon: Rise of the Fallen has had something a checkered development history, but it seems to be back to full steam ahead with a brand-new website. Said site features a great deal of concept art, an overview of the game’s races and classes, and of course official forums for would-be fans of the game.
The studio has also upped its membership by a bit with a few lost members returning to the development team and some new members coming on board. This coincides with public appearances by COO Brad McQuaid and other team members at Gaming Insiders and Cloud Gaming Summit, discussing both the state of the game and the development process in Unity.