Justin Olivetti

Senior Reporter

A casual gamer and long-time MMO fan, Justin is often heard yelling, "Player housing for all!" in the Massively Overpowered offices. In addition to news, he tackles LOTRO Legendarium for LOTRO, The Perfect Ten, Jukebox Heroes, the retrospective Game Archaeologist series, One Shots, and the Massively OP podcast.

Personal blog: BioBreak
Twitter: @sypster

Massively OP Podcast Episode 57: Camelot Unchained’s Mark Jacobs

After taking in scads of questions from our readers about Camelot Unchained, we roped in Mark Jacobs to see how many of them he could answer in a tight hour! It’s everything you wanted to know about this Arthurian RvR title — and then some. Even if you’re not into Camelot Unchained, we think you’ll find this episode a fascinating look into the development process. (And if we don’t answer your question, check back tomorrow: This one’s a two-parter!)

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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Otherland returns to Steam after two-month absence

When you’re in early access, it probably doesn’t help your cause to disappear from the world’s most popular digital games store for months at a time. Otherland has no doubt taken a hit for its absence from Steam since the end of January, but fortunately for the studio and fans alike, the title is now back up on the platform.

“It took quite a while, but Otherland is finally back in the store,” Drago posted. “There are still some smaller issues to deal with like adjusting pricing slightly in some territories and the upgrades from standard edition to deluxe and collector’s edition not showing up in the store, but those should be fixed right after the holidays.”

The studio said that it has a pair of large updates in the works for near future deployment with factions, dailies, a level cap increase, and more. Otherland is available to buy on Steam early access for $20 to $50.

Source: Steam

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Ragnarok 2 comes under new management, returns to active development

Good news for fans of Ragnarok 2 today: WarpPortal announced that it will be taking over the development of the game from Gravity Interactive. Previously, WarpPortal had been the publisher; now it will be the developer as well. Gravity had been doing very little with the game over the past couple of years other than taking down Ragnarok 2’s Korean server.

“We know that players have wanted updates, changes, and fixes with many aspects of the game for some time now,” WarpPortal said. “We are confident that taking over development of Ragnarok 2 will afford us the control necessary to achieve these goals.”

The company posted a list of projects and bug fixes that it intends to implement in Ragnarok 2 over the next few months, including new zones and “cringeworthy puns” from its CM staff. To celebrate the transition, WarpPortal is giving away refine stones to players who log in and play the game.

Source: Ragnarok 2

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Player wanders into deserted virtual world, finds abundant creepiness

Chances are that you’re unfamiliar with Active Worlds. It was a virtual world created in 1995 with the ability for players to create their own content. Kind of a predecessor to Second Life, if you will.

So our story today begins with a YouTuber named Vinny who was checking out this largely deserted game for his video series. During his explorations, he came upon a figure named Hitomi Fujiko, who Vinny first assumes to be an NPC due to the repeated statements by the character. However, Hitomi Fujiko reveals that he’s a player (possibly roleplaying) and starts following Vinny around and saying incredibly creepy things, such as “Human… I didn’t want to tell you this… but this land it is empty” and “Please tell me I exist.”

The stranger finally says, “I can’t even feel pain” and then (seriously) transforms into a werewolf, yelling at Vinny to run. Now, this could be a total set-up between two players, but if not, it’s definitely one of the more disturbing things you’ll see all day. You can watch the edited and subtitled encounter between Vinny and Hitomi Fujiko after the break.

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Blizzard alters Overwatch’s Tracer’s sexualized victory pose following player objections

Call it “The Great Butt Controversy of 2016.”

If you didn’t see it pop up all over the internet last night, here’s the deal: There was some hubbub around a specific Overwatch character pose that some found out-of-character and sexualized, so Blizzard announced that it would be changing it around. The result? Some players claim it’s pandering to an oversensitive crowd, while others applaud the studio for being willing to make adjustments.

The pose in question was one of the character Tracer looking over her shoulder and accentuating her backside. In a thread on the official forums, one poster mentioned concerns that this pose turned a “fast, silly, and kind” character into a “bland female sex symbol.”

After some discussion, Game Director Jeff Kaplan announced on the forums that the pose would be changed, saying that the art team had been struggling with it and wasn’t completely happy with the pose either.

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Diablo III begins testing season 6

Have you finished all of your Diablo III season 5 goals and achievements yet? You best get a move on it, little doggy, because season 6 is on its way.

Blizzard began testing season 6 this past week, encouraging fans to check out the new content. While the studio has yet to announce the end date for season 5, the three-month limit means that the season will probably conclude around April 15th. Players will be able to carry their characters over with the new seasonal journey, although each character’s progress will be reset.

Speaking of Diablo III, the game also just celebrated its two-year anniversary of its sole expansion, Reaper of Souls. “The Reaper of Souls expansion overhauled the Diablo III experience,” Blizzard said, “and we couldn’t have come this far without our passionate and amazing community. Thank you for not only your support, but your feedback throughout these two short years.”

 

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Dragon Nest launches Vietnamese service tomorrow

As of tomorrow, Dragon Nest will expand its linguistic options, as it will start offering service to Vietnamese customers. The game and its launcher will offer both English and Vietnamese versions, with the title starting its operation in the southeast Asian country.

The update will also include a few new scraps of content, including the Distorted Zone, something called the “Dark Banquet,” a new city defense mode, and an increase in the Dragon Jade enhancement system.

Dragon Nest recently added a new area, Twisted Territory, that contained six new dungeons for players to conquer.

Source: Patch notes

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Neverwinter whips up a new tabletop campaign for April

You might recall that the too-clever-by-half Neverwinter team created a game-within-a-game a while back, transforming players into tabletop figures to go through a campaign by the marvelous Respen. Now a new campaign is on its way for April, inspired and created by the same mind behind a live D&D show at PAX Prime.

Starting in April, Portobello’s Campaign will take players on a multi-week adventure through brand-new tabletop maps and dungeons. Each week of the month will offer a new trial, taking players through the Underdark and beyond. Players can use the new campaign system to track their progress through the event.

Cryptic said that players should consider themselves in for a treat: “Being able to work with Chris Perkins was amazing. He wrote the dialogue for his characters and also contributed their voices. The recording sessions for his VO were side-splitting and he was great guy to collaborate with. If you liked the live game at PAX Prime, you’ll love getting to experience this new story with your favorite characters.”

Source: Neverwinter

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Guild Wars 2’s Mike O’Brien elaborates on legendary weapon cancellation

The fallout from the cancellation of further legendary weapon development has been one for the history books within the Guild Wars 2 community. Players have expressed great amounts of rage and disappointment over what many saw as ArenaNet retracting one of Heart of Thorns’ promised features.

Game Director Mike O’Brien followed up his initial announcement with a few statements over the weekend, defending the game and promising that the decision is for the best. “Be angry about legendary weapons, sure, but how about the recent drought of content?” he asked. “That kind of thing happens when we spread ourselves too thin, and when we let the content development pipeline empty out so we can fight fires. What I think we actually owe you is sustainable, predictable, high-quality content. I’m making a decision that’s painful in the short-term so we can position ourselves to deliver that.”

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H1Z1 vows to test builds better in the future

H1Z1: King of the Kill issued a mea culpa to the community in a letter this past week, admitting that Daybreak has been rushing patches out the door without enough testing. The game’s producer promised that future builds will receive at least a week of internal QA testing before being pushed to the test servers. The downside of this move will be that the patch cadence will be slowed down.

“We were not very happy with our last update in particular,” Daybreak posted. “We broke too many things, and if I could go back I would have done things differently. Luckily, we can go forward and make improvements to our process for the future, but the biggest change to that process is proper testing.”

So what’s H1Z1 working on? Some of the improvements mentioned included limb damage, poison gas that isn’t as hard to see through, and shorter durations for flashbangs.

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Soulworker Online starts Japanese open beta next week

On the prowl for a new game to test? We might have something for you in the anime department next week with Soulworker Online.

Soulworker is an action MMO with a downright beautiful look, as long as you’re into both the anime style and cel shading. It takes place in a modern (if not sci-fi) setting, so expect guns along with ridiculously giant swords. The MMO is kicking off its open beta in Japan on March 30th, and while there isn’t an English version yet, players regardless of region can jump into the game to see what it has to offer. The beta will be a short one, with Soulwalker’s transition into live operation following on April 6th.

You can watch Soulworker Online’s beta and gameplay trailers after the jump!

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The MOP Up: Easter springs upon us (March 27, 2016)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Today is Easter, and a few MMORPGs are getting into the spirit of the spring holiday with events, eggs, and all sorts of bunny benevolence. Dark Age of Camelot heralds the return of the Rites of Spring, World of Warcraft opens the doors of Noblegarden, Cabal 2 is being invaded by the Easter Moon Bunny, Portal Knights is hosting an Easter egg hunt, Skyforge has all sorts of Eastery contests going on, and even ARK has a giant egg-laying hare in its bestiary.

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Saga of Lucimia’s next public build is coming in April

Now that Saga of Lucimia has emerged from the dark age of development, the team is proving to be quite communicative about the game’s status and future. In a new developer video, a report on the most recent internal build is given along with a date for the next public build. On the edge of your seat? April 30th. It’s April 30th.

There’s a lot of explanation given regarding Saga of Lucimia’s combat design, its approach to swimming (pro tip: don’t wear heavy armor), the day/night cycle, and how important exploring will be when you get into the game. If you’re a tavern lover,  you’re going to want to stick it out to the end where a tantalizing glimpse (and listen) is given.

You can listen to the dev report and get a somewhat tepid look at the game after the break.

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