Tyler F.M. Edwards

Tyler F.M. Edwards
182 POSTS 176 COMMENTS
Tyler Edwards is a lifelong gamer, freelance writer, and occasional game designer living in Toronto, Canada. Here at MOP, he is the main contributor for the Not-So-Massively and Vitae Aeternum columns. He's fascinated by the potential of video games as a story-telling medium, and quickly loses interest in most games that can't engage him on that level. He loves Elves as much as Justin hates them.

Not So Massively: Looking back at 2020 and ahead to 2021 in the realm of not-so-massively games

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So another year comes, and the last one's gone, and we dig deep just to carry on. Musical allusions notwithstanding, I thought it might...

The Soapbox: Pet battles are one of the best things WoW ever did (which is why I’ve never played one)

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Pokemon first burst onto the scene when I was in elementary school. I've always been lukewarm at best toward anime and "cute" things, so...

Wolcen’s Bloodtrail Chronicle update is live as a massive 12GB update

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Remember when Wolcen announced that its first seasonal Chronicle, Bloodtrail, would be coming soon-  but didn't offer up a date? It turns out "soon"...

Wolcen team teases first Chronicle, Bloodtrail, with Diablo III-esque seasons

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In the months following its release, the developers of Wolcen: Lords of Mayhem pursued an aggressive schedule of fixes and balance changes, an initiative...

Iron Harvest 1920 adds new game mode, plans story DLC for December

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Multiplayer RTS Iron Harvest 1920's latest patch has added a new competitive mode, Drop Zone, which can be played in all PvP modes as...

The Soapbox: How Pathfinder killed World of Warcraft for me

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World of Warcraft: Shadowlands launches today. I will not be playing. Once upon a time, a new WoW expansion would be a major event...

Why I Play: Exploring World of Warcraft as a free-to-play game

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A few weeks back, the Massively OP staff discussed, among other things, whether World of Warcraft's leveling revamp coupled with its continued endless free...

Not So Massively: StarCraft II’s maintenance mode doesn’t mean game over

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Earlier this month, we learned that Blizzard was effectively putting StarCraft II into maintenance mode. Considering what a massive fan of StarCraft II I...

Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco

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Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco. Twelve months later, that...

Not So Massively: The dos and don’ts of stealing from single-player games

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In my last Not So Massively column, I looked at the right and wrong ways for other genres to steal from MMOs. But in...

Not So Massively: The dos and don’ts of stealing from MMOs

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Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by how...

Not So Massively: Iron Harvest 1920 is a dieselpunk RTS with a surprising amount of heart

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It's pretty common to stumble across a new game on the front page of Steam and think it looks interesting enough to add to...

First impressions: New World has the foundation of what could be a great game

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Like a lot of people, I've been hotly anticipating Amazon's New World, one of the first truly big name new MMOs we've seen in...

Not So Massively: First impressions of StarCraft II’s co-op prestige system

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Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for co-op mode,...

StarCraft II begins testing patch 5.0 with major co-op shake-up and new achievements

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StarCraft II is preparing to celebrate its tenth anniversary, with patch 5.0 hitting the PTR with a wealth of new features. The biggest news here...
Sure. That sounds right.

Not So Massively: Online ARPGs are the pizza of gaming

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I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...

Not So Massively: Gatewalkers has huge potential but isn’t there yet

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After years of hilariously wrong recommendations, something seems to have clicked with Facebook's algorithms lately to make it finally start showing me relevant ads....

Not So Massively: My top 10 favorite ARPG classes

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I love me some ARPGs, but in any RPG your enjoyment will depend so much on finding the right class. A game that felt...

Not So Massively: I like survival mechanics, not survival games

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When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics. I...

MMO Burnout: We Happy Few is a single-player virtual world

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After having it on my radar for many years, I've finally gotten around to playing indie stealth/survival game We Happy Few. It's a good...

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