Tyler F.M. Edwards
Not So Massively: Looking back at 2020 and ahead to 2021 in the realm of not-so-massively games
So another year comes, and the last one's gone, and we dig deep just to carry on. Musical allusions notwithstanding, I thought it might...
The Soapbox: Pet battles are one of the best things WoW ever did (which is why I’ve never played one)
Pokemon first burst onto the scene when I was in elementary school. I've always been lukewarm at best toward anime and "cute" things, so...
Wolcen’s Bloodtrail Chronicle update is live as a massive 12GB update
Remember when Wolcen announced that its first seasonal Chronicle, Bloodtrail, would be coming soon-Â but didn't offer up a date? It turns out "soon"...
Wolcen team teases first Chronicle, Bloodtrail, with Diablo III-esque seasons
In the months following its release, the developers of Wolcen: Lords of Mayhem pursued an aggressive schedule of fixes and balance changes, an initiative...
Iron Harvest 1920 adds new game mode, plans story DLC for December
Multiplayer RTS Iron Harvest 1920's latest patch has added a new competitive mode, Drop Zone, which can be played in all PvP modes as...
The Soapbox: How Pathfinder killed World of Warcraft for me
World of Warcraft: Shadowlands launches today. I will not be playing. Once upon a time, a new WoW expansion would be a major event...
Why I Play: Exploring World of Warcraft as a free-to-play game
A few weeks back, the Massively OP staff discussed, among other things, whether World of Warcraft's leveling revamp coupled with its continued endless free...
Not So Massively: StarCraft II’s maintenance mode doesn’t mean game over
Earlier this month, we learned that Blizzard was effectively putting StarCraft II into maintenance mode. Considering what a massive fan of StarCraft II I...
Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco
Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco.
Twelve months later, that...
Not So Massively: The dos and don’ts of stealing from single-player games
In my last Not So Massively column, I looked at the right and wrong ways for other genres to steal from MMOs. But in...
Not So Massively: The dos and don’ts of stealing from MMOs
Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by how...
Not So Massively: Iron Harvest 1920 is a dieselpunk RTS with a surprising amount of heart
It's pretty common to stumble across a new game on the front page of Steam and think it looks interesting enough to add to...
First impressions: New World has the foundation of what could be a great game
Like a lot of people, I've been hotly anticipating Amazon's New World, one of the first truly big name new MMOs we've seen in...
Not So Massively: First impressions of StarCraft II’s co-op prestige system
Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for co-op mode,...
StarCraft II begins testing patch 5.0 with major co-op shake-up and new achievements
StarCraft II is preparing to celebrate its tenth anniversary, with patch 5.0 hitting the PTR with a wealth of new features. The biggest news here...
Not So Massively: Online ARPGs are the pizza of gaming
I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...
Not So Massively: Gatewalkers has huge potential but isn’t there yet
After years of hilariously wrong recommendations, something seems to have clicked with Facebook's algorithms lately to make it finally start showing me relevant ads....
Not So Massively: My top 10 favorite ARPG classes
I love me some ARPGs, but in any RPG your enjoyment will depend so much on finding the right class. A game that felt...
Not So Massively: I like survival mechanics, not survival games
When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics. I...
MMO Burnout: We Happy Few is a single-player virtual world
After having it on my radar for many years, I've finally gotten around to playing indie stealth/survival game We Happy Few. It's a good...