With its second closed beta run and done, MapleStory 2 is turning its sights to something bigger. Something grander. Something… launch-ier.
Nexon said that it’s going to announce the launch date for this 3-D sequel to the hit MapleStory on August 21st. “Not only will we reveal the official release date, but our team will also discuss the future content schedule of the game,” the developer said.
In the meantime, players can start reserving their names and even create their first character so that they can hit the ground running when MapleStory 2 launches. You’ll need to buy a founder’s pack to access this perk, however. It’s probably a good thing that Nexon has made these packs available for purchase again!
Remember Wild Buster? Back in February, Valve booted its publisher, Insel Games, off Steam, accusing it of review manipulation after a dev leaked a damning letter from the company boss seemingly coercing employees to buy and review the game on the platform. At the time, Insel Games denied wrongdoing, but the loss of Steam clearly hurt; it resurfaced this past spring to announce that it had struggled without Steam and would instead be transferring publishing rights to IDC Games, which would relaunch the title as Champions of Titan.
That brings us to today, when IDC has announced that Champions of Titan is rolling into open beta ahead of a “full commercial release” later this year.
“Open Beta is available from today and players can start exploring the new world, conquer fierce monsters, challenge the rival faction in PvP and enjoy grouping with their friends. Champions of Titan MMORPG combines a fluid and fast combat with a world full of adventures, challenges and an original graphic design set in Sci-Fi environment. Developed by Korean studio Nuriworks and published by IDC/Games, Champions of Titans offers full PvE and PvP features: solo content, group content, raid content, 3v3, 5v5 and 10v10 battlegrounds, Battle Royale PvP map and free for all PvP.”
Good news for Android players who felt left out of the initial batch of Fortnite beta invites: Epic Games announced that the test has expanded to additional devices, and you can read the full list on the website to see if your phone or tablet is included.
The studio gave a “Summer Skirmish midway recap” that was full of fun stats for those interested. Epic also said that improving server preformance “remains a top priority” during this skirmish series and that it wants to adhere to “simplicity, match tension, and upholding the integrity of battle royale” with this event.
Epic is reportedly working on tech that will match up players based on what type of peripheral that they use to play Fortnite, whether that be mouse-and-keyboard, touch screens, or controllers. And this is neither here nor there, but a massive sniper rifle is on the way to the game as well. Boom. Headshot.
NCsoft’s second quarter financials for the year hit this morning, and it’s not exactly bad news. Sales are down slightly, but everything looks wimpy next to Lineage M’s record-breaking debut last year. That’s now “stabilized” according to the company, and it also means core Lineage players are flooding back into the original Lineage, which saw its best quarter – by a lot – in over a year.
As for the other live games under NCsoft’s banner that our readers likely care about? They’re all down: Aion, Blade Soul, and Guild Wars 2 across the board, though Guild Wars 2 is still up year-over-year.
Perhaps the most interesting bits coming out of NCsoft this round are still on the horizon. As MMO Culture pointed out, the live conference call dished on The Lineage aka Project TL aka what’s left of Lineage Eternal (it’s hitting beta later this year), admitted PC sales have slowed down, and noted it’ll tailor new games based on the Aion and Blade & Soul IPs to the “global market.”
And yes, multiple new “major” games are in the works for next year, one apparently being Lineage 2 Mobile.
Will did not necessarily keep Massively OP’s MJ alive in Will to Live Online. Apparently the wild dogs’ will to tear her to shreds was stronger! But that won’t stop her from going back in and experiencing death in many new ways. Oh wait, we mean experience this new game under development. Maybe she will find some helpful equipment this time while doing tasks for the bar patrons. Tune in live at 9:00 p.m. as MJ returns to this post apocalyptic world.
What: Will to Live Online
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, August 13th, 2018
Enjoy the show!
Cloud Imperium’s Sandi Gardiner and Chris Roberts are both back in the latest instalment of Star Citizen’s Around the Verse. You’ve probably noticed the shift this summer that ATV is taking; the team is now spending the first chunk of the video showing off just what the community is up, thereby demonstrating what’s actually doable in the game right now and causing would-be players to visualize themselves inside it. This episode does the same, highlighting three player events: the “cyclone challenge” in which people drive rovers over starships, the “rover fun” race, and even a rover cruise. Lotta driving of cars in Star Citizen, in other words.
On the development front, CIG says it’s working on the group system, specifically the chat channel system and the entire suite of notifications and permissions that will govern how players control their communication and friends. The devs further show off ongoing efforts to improve aiming and turret input as well as breathable world environments.
At the tail end of July, we covered the Kickstarter of EverFeud, a PvP-focused MOBA/MMO hybrid that sought $105,000 to fund development. Unfortunately, the Kickstarter lasted only a week, as developers canceled the effort with just four backers and $81 pledged.
“We have decided to cancel the Kickstarter due to lack of interest,” the PSB Entertainment developers wrote on Twitter. “We are pursuing other option[s] including partnering with other developers.”
It shouldn’t surprise anyone that development will continue, as the Kickstarter originally noted that the game’s founder had already invested $100,000 in the project and that he wouldn’t “stop until EverFeud is a reality.” PSB had described the sub-hopeful title as a hyper-competitive “arena and battleground-styled multiplayer PVP game set in a fantasy world where might and magic hold sway,” a game “built by PvPers for PvPers,” with no levels and no grinds; instead, it is set in an MMO-like world with battleground factions rather than FPS-style lobbies with gobs of customization, classes, and races.
Camelot Unchained’s beta one is rolling on, and we’re assuming City State’s Mark Jacobs is napping on a beach somewhere enjoying his long-delayed vacay because CSE co-founder and technical director Andrew Meggs is helming the latest studio update and Q&A. Oh, and he’s accompanied by Ian the Intern, whom Meggs tries (unsuccessfully?) to embarrass at every turn.
This weekend, the RvR game’s build was put through its paces on the Wyrmling server, with UI bug fixes, shadow darkness tweaks, placeholders removed, and CPU bugsquashing – and that’s all apart from the madness going on on the Hatchery server where the real messes dwell. In short, the current test build is even better than what launched two weeks ago. My favorite bit is the fix to superpowered stones and their concomitant exploits. This is a real thing.
“Stones, like from Stonehealers, would affect other stones,” Meggs says, almost incredulously. “So you could put two invulnerability stones right down next to each other and they would make each other invulnerable. Or stones that were healing each other… it allowed creation of super-exploitable combinations by players working together to defeat the other realm. Which is good! But we want you to do it without exploits.”
Project Gorgon is an MMO that packs itself full of activities, all of which it does in its own special way. You can clearly see this in the way that the devs talk about the game’s upcoming Red Wing Casino, which will add even more ways to
waste invest your time playing.
Instead of being a standard video game casino with a slot machine and blackjack, Project Gorgon’s casino is going to feature minigames with more strategy. One example that the devs teased on Twitter was a jewel matching minigame.
“I want every game in the Red Wing Casino to have at least some strategic element,” the lead developer said. “So there’s no slot machines. To clarify, the casino is not just a match-3 game. The Red Wing Casino is a place that you’ll be able to visit in-game. It’s geared toward players with skills in the 40s (both combat and crafting skills), although anyone can visit and spend some cash.”
It’s never too early for an expansion, right? OrbusVR is still in early access, but it’s already planning its first major expansion with the upcoming OrbusVR: Reborn planned for Q1 2019. And it’s as much a reboot as an expansion; the game is updating its visuals across the board as well as doubling its playable classes to eight, including the new Bard and Shaman options.
Players can also explore new dungeons and regions and face off against improved enemy AI, which will use more advanced tactics like dodging projectiles, running for help, and coordinating attacks. There are also plans for more avatar customization, a smoother overall leveling curve, and new community events like racing your dragon pets. In short, it’s going to be a pretty big update for the game as a whole. Current players can take part in testing starting later this year, but you’ll have to wait until 2019 for the whole thing.
This past weekend was a treasure trove of information for fans of Fallout 76. Bethesda ran some panels and Q&A discussions at QuakeCon, giving special attention to the game’s character growth system and limitations on PvP.
Perks and mutations are going to be the key methods of character progression, although with players receiving packs of perk cards every now and then, the devs hope that they will experiment with different builds instead of getting locked in to just one thing.
As for PvP — which certainly has some fans worried — Bethesda is attempting to limit the griefing through special mechanics. Players who don’t respond in a PvP encounter won’t receive as much damage, and if they’re killed without firing back, then their murderer will become a marked player with a bounty on his or her head. Oh, and if you’re under level 5 or engaged in fighting a mob, you’re off-limits for PvP entirely. The studio also said that players can easily rebuild their bases via blueprints if they’re hit by a nuke.
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Old School RuneScape, Worlds Adrift, Destiny 2, Starfall Online, Survived By, Hyper Universe, Elsword, Pirate101, War of Rights, Ragnarok Online, Perfect World Mobile, OrbusVR, SMITE, and Prosperous Universe, all waiting for you after the break!
As a criminal who is trying to get out of the supermax system, you should probably know that nothing comes easily. So if you’re going to win your freedom, you should be prepared for a hard and long struggle… to become a reality TV star!
This is the strange premise behind Scum, an “extremely complex” survival sandbox that’s coming to Steam early access soon. And by “soon,” we mean “on August 29th,” because that’s the date that the studio just announced to its fans. The studio plans to keep Scum in early access for “at least one full year” while it tests the game and completes its launch day features.
It’s definitely a different type of survival sandbox, with a really in-depth character creator, mechs, zombies, drones, and more. Check out the (gory) release date announcement trailer after the break.