Perfect Ten: A small sampling of literary offerings from MMOs
Salutations are in order once again for our most literate and eloquent readers of Massively Overpowered! I bid you welcome to our numerical column...
Wisdom of Nym: Going to war in Bozja in Final Fantasy XIV
Here we are in the wake of Final Fantasy XIV's latest content patch, and while there are a lot of different things that were technically...
The Daily Grind: What’s your preferred way of learning about a major MMO patch or expansion?
I don't know when we're going to hear about the next Final Fantasy XIV expansion. I know that it's going to happen, considering that Naoki...
Betawatch: Pantheon promises its next alpha this month while looking for investments
There are problems on display right now for Pantheon: Rise of the Fallen. This is upsetting to type, of course, but the late Brad McQuaid's next...
WoW Factor: The World of Warcraft leveling experiences ranked, part one
Now that the pre-patch is here, you can level through any World of Warcraft expansion you'd like in the order your heart desires! But that,...
Vague Patch Notes: Managing the MMO message – and when to piss off your fans
Remember at the beginning of this year when Mark Jacobs managed to basically enrage everyone with his announcement of another game his company was working...
The Daily Grind: How solid do you think your memory of your favorite MMO’s history is?
Ages ago, I wrote a column in which I jokingly pointed out that in order to really get the WoW Classic experience, you should need...
Wisdom of Nym: The first preview of Final Fantasy XIV patch 5.4
Here we go, here we go, here we go again. The hype cycle for patch 5.3 felt like it lasted too long, probably because...
The Daily Grind: Has an MMO’s story ever turned you off from playing the game?
It was a pretty bold move when Guild Wars 2 decided to indicate that one of the game's playable races had actually been a gigantic...
Betawatch: Star Citizen pushes a patch public and promises progress on PSquadron 42
Did you know you can put the letter "P" in front of almost any word if you want to? It's clever. Modern spelling. Anyhow, PStar...
WoW Factor: The problem with World of Warcraft’s storytelling
Back a long while ago, when I reviewed the prequel novel for World of Warcraft: Shadowlands, I noted that my general policy has been to...
First Impressions: Genshin Impact is half decent ARPG and half gacha
I forget when I first heard about Genshin Impact, but it was a while back, and it was something that I earmarked for the future...
The Daily Grind: What older MMO feels like it holds up remarkably well graphically?
I recognize that I may be biased here, but it always surprises me how good Final Fantasy XI actually looks. Sure, there are a lot of...
Perfect Ten: What gamers need to understand about MMO mages
So the first two times I tackled this type of topic for the Perfect Ten column here on Massively OP, I had the advantage...
Wisdom of Nym: Final Fantasy XIV leaves the Deep Dungeon for now
We don't quite have patch 5.35 here yet, but we do know that the patch will add the Bozjan Southern Front to Final Fantasy XIV in...
The Daily Grind: Do you think MMO rogue servers could help with MMO identity issues?
Here's what got me thinking about this. At first, I was going to say that I would eagerly play on a WildStar rogue server because...
Betawatch: Torchlight III leaves early access to release on October 13
At long last, we know when Torchlight III (nee Frontiers) is launching. It's October 13th! Isn't that exciting? There are also outlined plans for how the...
WoW Factor: Shadowlands’ delay is a genuinely good thing – for everyone
Well, this was a big old shocker for a Thursday night that's going to screw with a bunch of data! Also, it's a majorly...
Vague Patch Notes: What we mean when we talk about MMO success – and failure
Yesterday, aside from love being such an easy game to play, MOP's Justin graced us with a Daily Grind asking about why it was RIFT...
The Daily Grind: What makes you most likely to spend money on a free-to-play MMO?
There are two basic approaches that strike me when it comes to free-to-play monetization, as I see it. The first is a sense of...