Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

World of Warcraft ‘not looking to compete’ with Discord but might be breaking your favorite addon

World of Warcraft Game Director Ion Hazzikostas sat down with Forbes this week for a two-part interview about some of the big changes...

BioWare: ‘Anthem is unlike anything we’ve ever done’

Game Informer is enjoying a heapload of exclusives on BioWare's upcoming Anthem, including an interview with the game's leads. The studio said...

ArenaNet on Guild Wars 2’s living story, Heart of Thorns vs. Path of Fire, security, and momentum

Though ArenaNet was technically at E3 this year, the group representing Guild Wars 2 was chiefly a marketing and business one, so they carted our...
Team effort!

Final Fantasy XIV’s Naoki Yoshida re-asserts his commitment to the game in a recent interview

If you are currently enjoying Final Fantasy XIV, you probably don't want the game to massively change and rewrite the systems that you...

E3 2018: Bill Roper on gaming’s smoke and mirrors, Worlds Adrift, and building on SpatialOS

For MMO players, Improbable brought some interesting ideas to GDC this past spring. It also brought some games I wasn't expecting, and the ones...

E3 2018: Hands-on with Descent, the future of space mining

Fallout 76 wasn't the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is...

E3 2018: Hands-on with ReEvolve, Perfect World’s new mobile sandbox MMORPG

Remember how we learned that Perfect World would be showing off some new games at E3? Well, things happen at conventions like...

E3 2018: Hands-on with Funcom’s upcoming Mutant Year Zero

Apparently, GDC was good to Funcom, The Bearded Ladies, and Mutant: Year Zero. The teams had originally thought to skip E3 this...

E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE

When I met Frostkeep Studios' CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like...

E3 2018: Nintendo thinks lockboxes are unfairly maligned, help ‘drive engagement’

You know how sometimes, when nosy press asks you a question with no good answer, you're better off shutting up? And when they don't...

E3 2018: Square Enix says it hasn’t given up on bringing Dragon Quest X westward

In an alternate universe, Dragon Quest X got ported to western shores in 2012 when Square Enix launched the MMORPG in Japan. Sadly, we're...
Oh, great.

E3 2018: Pearl Abyss’ CEO on Black Desert’s Xbox port, Switch considerations, and PvP

Pearl Abyss' Kyungin "Robin" Jung isn't just a CEO. He's also got a background in engineering. He may not have developed any game-saving tech...

The Game Archaeologist: The rebirth of The Realm Online

Debuting in 1996, The Realm Online (or, as it is sometimes shortened, The Realm) became one of the first online RPGs to overlay...

ESA president argues ‘video games never take money from a player and leave them with nothing’

GamesIndustry.biz has a fantastic piece illuminating the Entertainment Software Association's apparent game plan on lockboxes going forward. The publication recaps a lengthy talk...

Massively Overthinking: The case for rarity and randomness in MMO monetization

Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to...
Notably after!

Guild Wars 2 game director talks about the free market and lootboxes

Convenience and cosmetics. These are the foundational pillars of Guild Wars 2's microtransactions, and back at GDC earlier this year, Game Director Crystin...

Hands-on with Bless Reborn at Neowiz’s San Francisco media reveal

As you probably have heard, there was a Bless influencer event this week, with a couple of media and a smattering of...

Change history in Path of Exile’s Incursion League starting June 1st

If, like me, you are still quite disappointed from the announcement that the beloved Bestiary League won't be included in the core of...

Massively OP Interview: Dual Universe demo shows off advances in city building, space travel

When you work in video games, you often get asked what new titles you are looking forward to. While experience has been teaching me...

State of Decay 2 rejects the battle royale genre for being already mined out

Sick of battle royale? Yeah, it hit saturation levels in a hurry. Undead Labs is over the craze too, which might sound funny...

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