Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Hands-on with Bless Reborn at Neowiz’s San Francisco media reveal

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As you probably have heard, there was a Bless influencer event this week, with a couple of media and a smattering of MMO streamers...
Please be a spell, then.

Change history in Path of Exile’s Incursion League starting June 1st

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If, like me, you are still quite disappointed from the announcement that the beloved Bestiary League won't be included in the core of Path...

Massively OP Interview: Dual Universe demo shows off advances in city building, space travel

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When you work in video games, you often get asked what new titles you are looking forward to. While experience has been teaching me...

State of Decay 2 rejects the battle royale genre for being already mined out

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Sick of battle royale? Yeah, it hit saturation levels in a hurry. Undead Labs is over the craze too, which might sound funny given...

Otherland strives to regain players with hard work, more communication, and robust content additions

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It's no secret that Otherland, the MMO based on Tad Williams' popular sci-fi series, has had an extremely rough go of it through development...

EVE Fanfest 2018: CCP Falcon on EVE’s community team layoffs and having Hilmar as a CEO

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It's safe to say that it's been a rough year for CCP Games, with the company pulling out of VR game development and laying...

ArcheAge creator Jake Song talks about his return to the game

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ArcheAge's recent update is called Legends Return, a title that works on a couple of levels when you consider that the game's creator, Jake...

‘We all can be heroes:’ An interview with Star Trek Online’s Chase Masterson

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With a dozen members of the all-star cast of Star Trek: Deep Space Nine returning to reprise their roles for this June's Star Trek...

Lord of the Rings Online talks Update 23, Mordor’s difficulty, lag, and more

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Now that Lord of the Rings Online has emerged from Mordor, it's preparing to go back in the future. SSG's Rob Ciccolini and Jerry...

EVE Fanfest 2018: Andrew Groen on the sequel to his popular EVE Online history book

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One of the most common comments you'll see in articles about big events in EVE Online is that it's a lot more entertaining to...

SuperData examines the lootbox controversy’s effect on EA and the gaming industry

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How big a deal with the lootbox controversy that finally hit the mainstream last year? Pretty big, SuperData argues. In a new blog post,...
Oh, these bugs.

PAX East 2018: Final Fantasy XIV’s main scenario writing and localization

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It's easy to have little to no idea about how Final Fantasy XIV is localized. Obviously the localization team has advanced beyond the days...

Former BioWare boss expounds on EA’s role in substudios and business models

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Everybody loves to dump on EA for wrecking companies like BioWare and escalating microtransactions and lockboxes to ludicrous heights, but is it warranted? Kotaku...
Pictured: Deep hurting.

GDC 2018: Hands-on with Elder Scrolls Online’s Summerset and a chat with ZeniMax’s Rich Lambert

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Elder Scrolls Online: Summerset was announced during GDC 2018, which may or may not have surprised you, depending on how many spoilers you'd already...

GDC 2018: ARK Park’s Snail Games on VR, science, and the future of the franchise

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As you may recall, I was given just a little time to hit up Snail Games' ARK Park a few days before I left for GDC...

GDC 2018: Exploring SpatialOS with Improbable CCO Bill Roper

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SpatialOS: You've probably been seeing this name pop up more and more in the MMO sphere. Worlds Adrift, Mavericks, Fractured, Seed, MetaWorld, and Identity are just some of the titles we've...

GDC 2018: Yokozuna, big game data, and the future of MMO monetization

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GDC isn't E3. It isn't PAX. It's not even what I think stereotypical gamers can appreciate. But I think the Massively OP crowd is...

GDC 2018: Ultima Online post-mortem with Richard Garriott, Starr Long, Raph Koster, and Rich Vogel

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Plenty of panels at GDC are recorded and uploaded to the internet weeks after the event, including this one. It's not quite the same...

GDC 2018: A look at Funcom’s Mutant Year Zero Road to Eden

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I didn't play it, but I can't be the only one who thought of the original tabletop when Funcom announced Mutant Year Zero: Road...

GDC 2018: Making sense of battle royale MMO Mavericks with Automaton Games

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So as you may know, I'm an MMORPG guy - not really a battle royale guy. There are some cool ideas for people who like...

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